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IGDA Ottawa “Indies in the Classroom” March 16, 2011.

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Presentation on theme: "IGDA Ottawa “Indies in the Classroom” March 16, 2011."— Presentation transcript:

1 IGDA Ottawa “Indies in the Classroom” March 16, 2011

2  Design, develop, do it again.  From Windows to Xbox with XNA  Xbox Live “Indie Games”

3  (Hideout! Promotional Video)

4  A kid under a cardboard box? What a stupid idea!

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8  Primary changes: ◦ Cosmetic / GUI ◦ 4:3 vs. 16:9  “Press start to play”  Asynchronous storage ◦ Can load from different devices  Performance ◦ GC the only major platform difference ◦ Use the “XNA Remote Performance Monitor” all through development

9  Understand the guidelines and requirements during the design phase ◦ Finding out in the middle of development just wastes time  Embrace the recommended best practices

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12  “Content is King”  Online marketplaces: driven by trials

13  Accidental key presses in menus  Support player’s input preferences  Don’t distract me when I’m playing!


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