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Superscalar - summary Superscalar machines have multiple functional units (FUs) eg 2 x integer ALU, 1 x FPU, 1 x branch, 1 x load/store Requires complex.

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Presentation on theme: "Superscalar - summary Superscalar machines have multiple functional units (FUs) eg 2 x integer ALU, 1 x FPU, 1 x branch, 1 x load/store Requires complex."— Presentation transcript:

1 Superscalar - summary Superscalar machines have multiple functional units (FUs) eg 2 x integer ALU, 1 x FPU, 1 x branch, 1 x load/store Requires complex IFU Able to issue multiple instructions/cycle (typ 4) Able to detect hazards (unavailability of operands) Able to re-order instruction issue Aim to keep all the FUs busy Typically, 6-way superscalars can achieve instruction level parallelism of 2-3

2 SOFTENG 363 Computer Architecture Speculation & Branching

3 Speculation High Tech Gambling? Data Prefetch Cache instruction dcbt : data cache block touch Attempts to bring data into cache so that it will be “close” when needed Allows SIU to use idle bus bandwidth if there’s no spare bandwidth, this read can be given low priority Speculative because a branch may occur before it’s used we speculate that this data may be needed PowerPC mnemonic - Similar opcodes found in other architectures: SPARC v9, MIPS, …

4 Speculation - General Some functional units almost always idle Make them do some (possibly useful) work rather than idle If the speculation was incorrect, results are simply abandoned No loss in efficiency; Chance of a gain Researchers are actively looking at software prefetch schemes Fetch data well before it’s needed Reduce latency when it’s actually needed Speculative operations have low priority and use idle resources

5 Branching Expensive 2-3 cycles lost in pipeline All instructions following branch ‘flushed’ Bandwidth wasted fetching unused instructions Stall while branch target is fetched We can speculate about the target of a branch Terminology Branch Target : address to which branch jumps Branch Taken : control transfers to non- sequential address (target) Branch Not Taken : next instruction is executed

6 Branching - Prediction Branches can be unconditional: branch is always taken call subroutine return from subroutine conditional: branch depends on state of computation, eg has loop terminated yet? Unconditional branches are simple New instructions are fetched as soon as the branch is recognized As early in the pipeline as possible Branch units often placed with fetch & decode stages

7 Branching - Branch Unit PowerPC 603 logical layout

8 Branching - Speculation We have the following code: if ( cond ) s1; else s2; Superscalar machine Multiple functional units Start executing both branches ( s1 and s2 ) Keep idle functional units busy! One is speculative and will be abandoned Processor will eventually calculate the branch condition and select which result should be retained (written back) MIPS R10000 - up to 4 speculative at once

9 Branching - Speculation MIPS R10000 - Up to 4 speculative at once Instructions are “tagged” with a 4 bit mask Indicates to which branch instruction it belongs As soon as condition is determined, mis-predicted instructions are aborted

10 Branching - Prediction We have a sequence of instructions: add lw sub brne L1 or st ?If you were asked to guess which branch should be preferred, which would you choose: ?Next sequential instruction ( L2 ) ?Branch target ( L1 ) L2 L1 Some mixture of arithmetic, load, store, etc, instructions branch on some condition Some more arithmetic, load, store, etc, instructions

11 Branching - Prediction Studies show that branches are taken most of the time! Because of loops: add;any mix of arith, lw;load, store, etc, sub;instructions brne L1 ;branch back to loop start or ;some more arith, st ;memory, etc instructions L2 L1

12 Branching - Prediction Rule A simple prediction rule: Take backward branches works amazingly well! For a loop with n iterations, this is wrong in 1/n cases only! A system working on this rule alone would detect the backward branch and start fetching from the branch target rather than the next instruction

13 Branching - Improving the prediction Static prediction systems Compiler can mark branches Likely to be taken or not Instruction fetch unit will use the marking as advice on which instruction to fetch Compiler often able to give the right advice Loops are easily detected Other patterns in conditions can be recognized Checking for EOF when reading a file Error checking

14 Branching - Improving the prediction Dynamic prediction systems Program history determines most likely branch Branch Target Buffers - Another cache!

15 Branching - Branch Target Buffer Instruction Add[11:3] selects BTB entry Tag determines “hit” Stats select taken/not taken R10000 87% prediction accuracy - SPEC’92 integer


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