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Operant Conditioning Type of learning in which the frequency of a behavior depends on the consequence that follows that behavior. Another form of learning.

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Presentation on theme: "Operant Conditioning Type of learning in which the frequency of a behavior depends on the consequence that follows that behavior. Another form of learning."— Presentation transcript:

1 Operant Conditioning Type of learning in which the frequency of a behavior depends on the consequence that follows that behavior. Another form of learning through association. Different from Classical Conditioning: Classical Conditioning Focus = involuntary behaviors Operant Conditioning Focus = voluntary behaviors

2 Edward L. Thorndike Studied the effects of consequences on the behavior of cats Columbia University 1890’s

3 The Puzzle Box Cats were placed in the puzzle box. If they pulled a string that dangled from the top of the box a latch would be released allowing the cat to escape the box & reach a bowl of food

4 The Law of Effect Behaviors that lead to satisfying consequences will be strengthened & are likely to be repeated. Behaviors that lead to unsatisfying consequences will be weakened & are unlikely to be repeated. Called the whole process instrumental learning

5 B. F. Skinner Built upon Thorndike’s theories Introduced the concepts of: “reinforcement” & “punishment”

6 Reinforcement Anything that increases the frequency of the behavior it follows Increases the likelihood of the behavior occurring again Reinforcers strengthen behavior

7 Reinforcement Examples:

8 Positive Reinforcement The frequency of a behavior increases because it is followed by a pleasant stimulus “reward” Positive = ADDITION + Something good is added Getting a kiss for doing the dishes.

9 Negative Reinforcement The frequency of a behavior increases because an unpleasant stimulus is removed as a result “relief” Negative = SUBTRACTION – The behavior continues because it removes or ends something that is unpleasant

10 Two types of Negative Reinforcement 1.Escape Learning Allows the subject to terminate an aversive stimulus Ex/Getting kicked out of a class that you don’t like 2. Avoidance Learning Allows the subject to avoid an aversive stimulus altogether. Ex/ Cutting class that you don’t like

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12 Punishment Anything that decreases the frequency of the behavior it follows Decreases the likelihood of the behavior occurring again Punishers weaken behaviors

13 Punishment Examples:

14 Positive Punishment The frequency of a behavior decreases because an aversive, unpleasant stimulus is presented as a result Positive = ADDITION + Something bad is added

15 Negative Punishment (sometimes called Omission Training) The frequency of a behavior decreases because a pleasant stimulus is removed as a result Negative = SUBTRACTION – You lose something that you want Something good is taken away

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17 Operant Conditioning Processes Generalization: A behavior that has been reinforced in the presence of one stimulus will also occur in the presence of similar stimuli A behavior that has been punished in the presence of one stimulus will NOT occur in the presence of similar stimuli

18 Operant Conditioning Processes Discrimination: Behaviors that have been reinforced will occur in the presence of one stimulus but NOT in the presence of similar stimuli

19 Operant Conditioning Processes Extinction: The weakening & eventual disappearance of a conditioned behavior Occurs when a conditioned behavior is no longer reinforced – becomes less frequent & eventually disappears

20 Operant Conditioning Processes Spontaneous Recovery: The sudden reappearance of an extinguished behavior with no retraining

21 Operant Conditioning Processes Shaping: The process of teaching a complex behavior by rewarding closer & closer approximations of the desired behavior You reinforce every behavior that takes the subject a little closer to the target behavior Successive approximations

22 Chaining Behaviors Subjects are taught a number of responses successively in order to get a reward.. Whereas the goal of shaping is to mold a single behavior, the goal of chaining is to link several separate behaviors into a more complex activity

23 Primary v. Secondary Reinforcers Primary Reinforcer Things that are in themselves rewarding. Secondary Reinforcer Things we have learned to value. Money is a special secondary reinforcer called a generalized reinforcer (because it can be traded for just about anything)

24 Schedules of Reinforcement 1.Continuous Reinforcement: Reinforcement every time the desired behavior occurs Most effective way to ESTABLISH a new behavior 2. Partial Reinforcement: Behavior = reinforced some but not all of the time Once a behavior has been established this is the best way to MAINTAIN it Delays extinction

25 Comparing Reinforcement Schedules CONTINUOUS REINFORCEMENT: Vending Machine PARTIAL REINFORCEMENT: Slot Machine

26 Schedules of Reinforcement: Partial Schedules KEY TERMS: Fixed = the same every time, “set” Variable = different every time, “varies” Ratio = counting responses reinforcement occurs after a certain number of correct behaviors Interval = the passage of time reinforcement occurs after a certain amount of time has gone by

27 Schedules of Reinforcement: Partial Schedules 1.Fixed-ratio schedule: Reinforcement after a fixed number of behaviors

28 Schedules of Reinforcement: Partial Schedules 2. Variable-ratio schedule: Reinforcement after a varying number of behaviors

29 Schedules of Reinforcement: Partial Schedules 3. Fixed-interval schedule: Reinforcement of the first response after a fixed amount of time has passed

30 Schedules of Reinforcement: Partial Schedules 4.Variable-interval schedule: Reinforcement of the first correct behavior after varying amounts of time pass


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