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Adding Decibels. Speed of Sound in Water Depth Salinity Pressure Temperature Medium Effects: Elasticity and Density Salinity Pressure Temperature Variable.

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Presentation on theme: "Adding Decibels. Speed of Sound in Water Depth Salinity Pressure Temperature Medium Effects: Elasticity and Density Salinity Pressure Temperature Variable."— Presentation transcript:

1 Adding Decibels

2 Speed of Sound in Water Depth Salinity Pressure Temperature Medium Effects: Elasticity and Density Salinity Pressure Temperature Variable Effects of:

3 Speed of Sound Factors Temperature Pressure or Depth Salinity

4 Temperature, Pressure, and Salinity

5 Class Sound Speed Data

6 More Curve Fitting Chen and Millero Leroy

7 Expendable Bathythermograph LAUNCHER RECORDER Wire Spool Thermistor PROBE (XBT) Canister Loading Breech Terminal Board Stantion Launcher Recorder Cable (4-wire shielded) Alternating Current PowerCable (3-wire) Optional Equipment Depth/Temperature Chart Canister Loading Breech

8 Typical Deep Ocean Sound Velocity Profile (SVP) Typical Deep Ocean Sound Velocity Profile (SVP) Sonic Layer Depth (LD) Deep Sound Channel Axis T P C

9 Refraction A B D E High c 1 Low c 2

10 Multiple Boundary Layers 12341234 11 22 33 44 where c 1  2 >  3 >  4 12341234 12341234 c 1 c 2 c 3 c 4 depthdepth

11 Simple Ray Theory z c (c,z) (c 1,z 1 ) Snell’s Law

12 Ray Theory Geometry Positive gradient, g z1z1 z2z2 x1x1 x2x2 c1c1 c2c2 11 22 R

13 The z (Depth) and x (Range) Directions  I =20  c surface =1500 m/s z x

14 The z (Depth) and x (Range) Directions  I =20  c surface =1500 m/s z x

15 Why is R = Radius? Positive gradient, g z1z1 z2z2 x1x1 x2x2 c1c1 c2c2 11 22 R 11

16 Summary Positive gradient, g z1z1 z2z2 x1x1 x2x2 c1c1 c2c2 11 22 R

17 Negative Gradient Negative gradient, g z1z1 z2z2 x1x1 x2x2 c1c1 c2c2 11 22 R

18 Example 1 Given: c 1 = 964 m/s, c 2 = 1299 m/s,  2 = 30 o  z(between 1 and 0) = 3000m Find:  1, c o, g (between pt 1 and 0), R c0c0 11 22 00 c1c1 c2c2

19 Example 2 Find gradient, g Find Radius of Curvature, R, for each ray. Skip distance – i.e. the distance until the ray hits the surface again Max depth reached by each ray  I =20   II =30  c surface =1500 m/s c 100 m =1510 m/s

20 Backups

21

22 Slope = tan  x1x1 z1z1 z2z2 x2x2


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