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1© 2007 Autodesk Autodesk Media & Entertainment Marc Petit Senior Vice President, Media & Entertainment Assassin's Creed, image courtesy of Ubisoft Montreal.

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Presentation on theme: "1© 2007 Autodesk Autodesk Media & Entertainment Marc Petit Senior Vice President, Media & Entertainment Assassin's Creed, image courtesy of Ubisoft Montreal."— Presentation transcript:

1 1© 2007 Autodesk Autodesk Media & Entertainment Marc Petit Senior Vice President, Media & Entertainment Assassin's Creed, image courtesy of Ubisoft Montreal

2 2© 2007 Autodesk During the course of our presentation, we will make forward-looking statements regarding future events and expected performance of our Company, including potential future revenue growth. We wish to caution you that such statements reflect our best judgment based on factors currently known to us and that actual events or results could differ materially. For important factors that may cause actual results to differ from those contained in our forward-looking statements, we refer you to the documents we filed from time to time with the SEC and specifically our Form 10K filed on March 30, 2006 and our Form 10Q filed on June 6, 2006. We do not assume any obligation to update any forward looking statements we make to reflect events that occur or circumstances that exist after the date of this presentation. Safe Harbor Statement

3 3© 2007 Autodesk $1.1 Billion Market 18% Entertainment $500 Million Market 10% Design & Visualization Our Market Opportunity

4 4© 2007 Autodesk A Growing Entertainment Industry Source: PWC Global Entertainment Outlook 2006 - 2010 $ Billion Games Television Film 0 50 100 150 200 250 300 350 400 200520062007200820092010 Image courtesy of ILMImage courtesy of Sony Pictures Image courtesy of Pixar

5 5© 2007 Autodesk Design & Visualization 40% of Animation Revenue Games 31% Film & Television 29% Design & Visualization 40%

6 6© 2007 Autodesk Alias Acquisition Changed the Game Integration complete in 6 months Changed the market dynamics Stargate Atlantis Trinity - The Daedalus to the Rescue, © 2005 MGM Worldwide Television

7 7© 2007 Autodesk Media & Entertainment Trends  High impact content  Mainstream hardware  Evolution of games  Global & emerging  Access to talent  Digital prototyping

8 8© 2007 Autodesk High Impact Content Production Average box office for 2007 Oscars contenders  $48mBest Picture  $169mBest Animated Film  $228mBest Visual Effects

9 9© 2007 Autodesk Image Courtesy of Blur Adoption of Mainstream Hardware Customers enjoy performance boost and reduced cost of ownership  High pace migration to Linux  GPU acceleration  Lower barrier to entry

10 10© 2007 Autodesk Image Courtesy of EPIC Studios New Generation Pipelines Established  Expansion of art teams  Decentralization of production  Middleware adoption growing fast

11 11© 2007 Autodesk Guitar Hero II. Harmonix / Red Octane Games Reach Out to Broader Audiences  New platforms  New business models  New genres

12 12© 2007 Autodesk Strong Growth in Emerging Countries  Fast developing outsourcing  Strong appetite for local content  Significant investment in TV infrastructure  Online and phone games  Strategic government focus on design  Construction and infrastructure projects Image Courtesy of Prasad EFX

13 13© 2007 Autodesk Access to Talent  Talent shortage a global issue  Education revenue growth  On-going strategic investments

14 14© 2007 Autodesk Autodesk M&E Solutions Enable Digital Prototyping Customers adopt solution for:  Conceptual exploration  Design validation and simulation  Visual communication throughout the product lifecycle Image Courtesy of Uniform

15 15© 2007 Autodesk  Systems PC transition  Foundation for high value content  Animation solutions at the heart of digital prototyping Positioned for Growth Image Courtesy of Studioamd

16 16© 2007 Autodesk


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