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The Elements of Design. Line, Shape, Form, Space, Texture, Pattern, and Color The “TOOLS” of design. Basic rules/tools to create a design.

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Presentation on theme: "The Elements of Design. Line, Shape, Form, Space, Texture, Pattern, and Color The “TOOLS” of design. Basic rules/tools to create a design."— Presentation transcript:

1 The Elements of Design

2 Line, Shape, Form, Space, Texture, Pattern, and Color The “TOOLS” of design. Basic rules/tools to create a design.

3 Line Delineates space, outlines form, and conveys a sense of movement or direction Delineates space when lines intersect to create 2- D planes (marking edges of a wall) Outlines form with the outer edges of an object Conveys movement and direction by the outlines of objects, by lines formed by groups of objects, and lines that make up fabric and wallpaper patterns Lines are either straight or curved and placed in a direction

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13 Are the purple lines straight or bent?

14 Which circle in the middle is bigger?

15 Do you see gray areas in between the squares? Now where did they come from?

16 You should see a man's face and also a word... Hint: Try tilting your head to the right, the world begins with 'L'

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19 Creating Effects with Line Separate or unify space The illusion of increased height The illusion of width

20 Conveying Feelings with Line Horizontal lines (left to right across the horizon) create feelings of being restful and informal Vertical lines suggest action, create feelings of height, strength and formality Diagonal or zigzag lines convey excitement and movement Circles, curves, and ovals are usually perceived as more natural and free than straight lines Too many lines can lead to continuous eye movement, which causes feelings of tiredness & frustration

21 Visual Effects Using Line

22 Use of line in Design

23 Line Assignment Find an interior design picture that demonstrates the use of the following lines… Vertical, Horizontal, Curved, and Diagonal. Cut them out and glue them into your smash book labeling each picture. It is not required to mount the pictures. Then draw a room of your choice that incorporates at least 2 different types of lines. Sketch the room, color it, and them label where each line is shown (you may use a legend/key.) Add Line Assignment and page numbers to your table of contents.

24 Shape/Form The shape and structure of solid objects Large, heavy objects give a feeling of stability, as does long, low tables When the bottom of an object is too small in proportion to the top, it gives the appearance of instability Harmonious design – a design in which every item fits well with the others; it is important that forms of furniture harmonize with each other

25 Shape Two dimensional outline of an object Made by connecting lines Circles, squares, rectangles, triangles, ovals, diamonds....

26 Form Three dimensional object Encloses space Spheres, cylinders, cones, cubes, pyramids....

27 Form in design

28 Shape and Form Assignment Sketch 3 different images in your smash book that demonstrate shape (2-D) and then sketch 3 images of the form (3-D) version of the same picture. Label each picture as either shape or form. Find one interior design picture that has both shape and form in the design. Glue the image into your smash book and label the parts that are shape and the parts that are form. Add Shape and Form Assignment and page numbers to your table of contents.

29 Space The 3-D expanse that a designer is working with, as well as the area around or between objects within that expanse Designers must consider the size of the overall design space and the arrangement of objects within that space

30 Size of Space Large, open spaces can give a feeling of freedom Large spaces with high ceilings and elaborate designs can convey a feeling of luxury Too much empty space can make a person feel lonely and uncomfortable Small spaces can make people feel confined or crowded Well designed small spaces can make people feel snug & secure; gives a sense of privacy & intimacy

31 Use of Space Examples

32 Arrangement of Space You have 2 choices with space: fill it or leave it empty When space is limited, limit the number of furnishings to keep as much space open as possible Select furniture that can serve more than one purpose Select plain furniture When space is very large, you can physically divide it with permanent or temporary room dividers Arrange furniture in small clusters, use folding screens

33 To help a small area feel spacious.. Allow for large open areas and empty space Use mirrors Use small prints, patterns, and textures Use light, cool colors

34 To help a small area feel spacious… Allow as much floor to show as possible Place large pieces of furniture near walls Furniture should be up off the floor and not bulky

35 To make a large area feel intimate… Place furniture perpendicular to walls Group furniture according to areas of activity Use large furniture that sits directly on the floor

36 Space The area in which the designer has to work NEGATIVE SPACE POSITIVE SPACE

37 Positive Space Filled Space

38 Negative Space Empty space

39 Space Assignment Part Two: Design a Rug Pattern-design your own rug design. Sketch your rug design on a separate white piece of paper. Cut your rug out, glue it in your smash book. Write down the answer to this question... Does your design have more negative or positive space? Explain. Part One: Find 1 image that portrays negative space Find 1 image that portrays positive space Glue both images in your smash book and label all of the positive space and all of the negative space.

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41 Texture The surface quality of an object or item Tactile How the object feels to the touch Can feel the variation in the surface Visual An illusion - how the object appears to feel Applied using line, color, & shading

42 Texture The appearance or feel of a surface Plush carpet & furniture provide a sense of comfort Nubby, rough materials convey ruggedness & stability Velvets & brocades suggest luxury Glass, metal & stone give a feeling of coolness Texture can add variety & interest to a room Texture affects the way light reflects off of objects and therefore affects the perceived color of an object

43 Ribbed rough crinkled smooth soft bumpy satiny silky fluffy hard flat abrasive nubby shines plush fuzzy ridged spikey course gritty slick

44 Texture - Smooth Make colors appear lighter and brighter Generally considered more formal Reflects light Can be visual or tactile

45 Texture - Shiny Reflective Has more intense color

46 Texture - Rough Makes colors look darker and less intense Generally less formal Absorbs light Can be visual or tactile

47 Texture

48 Pattern Repetition of line, shape, form, texture and/or color Reflects the mood of the elements used Can be formal, informal, calm, playful.....

49 Texture examples

50 Texture & Variety

51 Visual and Tactile Texture Examples

52 Texture/Pattern Assignment Each person will get 2- 3x5 notecard. On these cards you will create a black and white pattern that portrays a specific texture. Each card can have the same or different pattern. You will only use black and white (NO COLOR.) You must fill up your entire card. Sketch ideas in your smash book. Glue one card into your smash book and label what texture you were trying to portray. Hand the other card into the tray (make sure your name is written on the card you hand in.)

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54 Color Reflected light Most important element Creates the most impact


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