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Published byShawn Conley Modified over 8 years ago
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Nov 2015
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1. To enable you to pass the umpires’ exam
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2. To enable you to be a good umpire
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Will take 1 ½ - 2 hours
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Exam will follow
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Will take 1 ½ - 2 hours Exam will follow If you fail the exam you can take it again at another time
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Will take 1 ½ - 2 hours Exam will follow If you fail the exam you can take it again at another time Ask questions at any time
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1. Roles of the umpire, Executive and Tournament umpires
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2. Mechanics of Umpiring
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1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident
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1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s)
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1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s) 5. The Penalty System
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1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s) 5. The Penalty System 6. Significant Rules
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1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s) 5. The Penalty System 6. Significant Rules 7. Tips and Tricks
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1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s) 5. The Penalty System 6. Significant Rules 7. Tips and Tricks 8. Final Questions
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Primary Role is; Safety Safety of the Players and the Horses on the Pitch
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UKPA Playing Rule 2(b) states; “ The umpire(s) shall stop play if they consider a dangerous situation could occur or has occurred”
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If you see a dangerous situation developing blow your whistle to stop the game then worry about who was at fault
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Secondary Role is; Control of the Game & Fairness in interpreting the rules
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It is vital to ensure you maintain control for the game as you are responsible for safety
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The little things count;
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It is vital to ensure you maintain control for the game as you are responsible for safety The little things count; At the brief be assertive and clear – don’t just say ’ yeh, we all know what to do, get on with it’
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It is vital to ensure you maintain control for the game as you are responsible for safety The little things count; At the brief be assertive and clear – don’t just say ’ yeh, we all know what to do, get on with it’ Blow your whistle as if you mean it
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It is vital to ensure you maintain control for the game as you are responsible for safety The little things count; At the brief be assertive and clear – don’t just say ’ yeh, we all know what to do, get on with it’ Blow your whistle as if you mean it Explain what penalty and why, clearly and precisely
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It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play
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It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice
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It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players
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It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players Don’t tolerate talk back by the players – warn them once
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It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players Don’t tolerate talk back by the players – warn them once Swearing at you – instant penalty - Goal on the Board
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It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players Don’t tolerate talk back by the players – warn them once Swearing at you – instant penalty - Goal on the Board Always blow your whistle when you award a penalty
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It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players Don’t tolerate talk back by the players – warn them once Swearing at you – instant penalty - Goal on the Board Always blow your whistle when you award a penalty Always give a short explanation of why the penalty was awarded – use the correct signal
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Some rules require Interpretation – Always apply the rules in the same way to both teams, and preferably between games for consistency
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Eg. 10 metres for one team at a penalty should be the same as 10 metres for the other team
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Tertiary Role is; Set a Good Example You are a role model
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No Bad Language
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Dress properly (Rule 27 (c))
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No Bad Language Dress properly (Rule 27 (c)) Treat your horse with respect; the same rules about the use of the whip and the racquet apply to you too
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No Bad Language Dress properly (Rule 27 (c)) Treat your horse with respect; the same rules about the use of the whip and the racquet apply to you too Turn up on time! This means 15 mins before the game is due to start
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No Bad Language Dress properly (Rule 27 (c)) Treat your horse with respect; the same rules about the use of the whip and the racquet apply to you too Turn up on time! This means 15 mins before the game is due to start No smoking or drinking
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Source of Arbitration
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When umpires disagree
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Source of Arbitration When umpires disagree When umpires are not sure what to do
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Source of Arbitration When umpires disagree When umpires are not sure what to do Have a player you believe is unsafe due to drink/drugs
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Source of Arbitration When umpires disagree When umpires are not sure what to do Have a player you believe is unsafe due to drink/drugs Horse possibly showing a dangerous vice
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Their Powers;
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Stop a game and advise the umpire – safety
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Their Powers; Stop a game and advise the umpire – safety Remove an umpire altogether if they consider them dangerous
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Their Powers; Stop a game and advise the umpire – safety Remove an umpire altogether if they consider them dangerous Reverse the decision of an umpire if it will have a significant effect upon the outcome of the division
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Their Powers; Stop a game and advise the umpire – safety Remove an umpire altogether if they consider them dangerous Reverse the decision of an umpire if it will have a significant effect upon the outcome of the division Must all be done through the Field Marshal
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Their Powers; Stop a game and advise the umpire – safety Remove an umpire altogether if they consider them dangerous Reverse the decision of an umpire if it will have a significant effect upon the outcome of the division Must all be done through the Field Marshal Tournament umpire has final word, unless the Executive Committee overrides them
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Each umpire has equal authority
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The Brief
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Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them
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Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury
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Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury Spurs – No sharp rowels
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Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury Spurs – No sharp rowels Left Handers
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Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury Spurs – No sharp rowels Left Handers Any points from the Umpires’ Briefing
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Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury Spurs – No sharp rowels Left Handers Any points from the Umpires’ Briefing Any points you want raised
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The Line Up;
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Walk-in Line ups; No1s stop at the 2’s position
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The Line Up; Walk-in Line ups; No1s stop at the 2s’ position Walk them forward when ready; as the No1 reaches the ‘T’ throw the ball in
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The Line Up; Walk-in Line ups; No1s stop at the 2s’ position Walk them forward when ready; as the No1 reaches the ‘T’ throw the ball in Horses must be straight – give penalty to other side if persistently not straight
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The Line Up; Walk-in Line ups; No1s stop at the 2s’ position Walk them forward when ready; as the No1 reaches the ‘T’ throw the ball in Horses must be straight – give penalty to other side if persistently not straight Other umpire normally lines up behind the line up, a suitable distance away
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The Line Up; Walk-in Line ups; No1s stop at the 2s’ position Walk them forward when ready; as the No1 reaches the ‘T’ throw the ball in Horses must be straight – give penalty to other side if persistently not straight Other umpire normally lines up behind the line up, a suitable distance away If you throw in badly throw again
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During the Game;
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Keep up with play
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During the Game; Keep up with play Stay close to the ball as play moves to your right and stay by the sideline
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During the Game; Keep up with play Stay close to the ball as play moves to your right and stay by the sideline Hang back as play moves to your left and move towards the centre of the field – gives a better perspective
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During the Game; Keep up with play Stay close to the ball as play moves to your right and stay by the sideline Hang back as play moves to your left and move towards the centre of the field – gives a better perspective Remember which ball is ‘yours’ and retrieve it from the goal judges – but don’t wait too long
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During the Game; When the ball is in the area;
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During the Game; When the ball is in the area; One umpire should be close to the penalty line in the centre to watch the goal – keep out of the way of the other players
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During the Game; When the ball is in the area; One umpire should be close to the penalty line in the centre to watch the goal – keep out of the way of the other players Other umpire in the area, near the sideline, watching the ‘D’
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During the Game; When the ball is in the area; One umpire should be close to the penalty line in the centre to watch the goal – keep out of the way of the other players Other umpire in the area, near the sideline, watching the ‘D’ This gives two different perspectives on the play
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Player falls off and lies on the ground.......
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1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM
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Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!!
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Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP)
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Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP) 4. Make the situation safe – loose horse?
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Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP) 4. Make the situation safe – loose horse? 5. Call for the paramedic – FM should have done this already
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Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP) 4. Make the situation safe – loose horse? 5. Call for the paramedic – FM should have done this already 6. Consider getting off your horse, passing it to the other umpire and standing over the player in case the horse is still loose
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Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP) 4. Make the situation safe – loose horse? 5. Call for the paramedic 6. Consider getting off your horse, passing it to the other umpire and standing over the player in case the horse is still loose 7. Try to work out what happened – you are a witness
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Player falls off......
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1. Are they injured or in danger? If so stop the game, this is the default action
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Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game
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Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game A Horse falls..... (Belly or knees touch the ground)
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Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game A Horse falls..... (Belly or knees touch the ground) 1. Stop the game immediately
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Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game A Horse falls..... (Belly or knees touch the ground) 1. Stop the game immediately 2. Rider is first priority – are they injured?
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Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game A Horse falls..... (Belly or knees touch the ground) 1. Stop the game immediately 2. Rider is first priority – are they injured? 3. Horse to be checked for lameness and monitored – delayed reaction?
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Player or horse is injured.....
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1. Stop the game
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Player or horse is injured..... 1. Stop the game 2. Assess the situation – do they need medical attention?
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Player or horse is injured..... 1. Stop the game 2. Assess the situation – do they need medical attention? 3. Any player who is, or may have been, knocked unconscious is NOT allowed to play again in the tournament with out a DOCTOR’s approval Rule 11(a)
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Player or horse is injured..... 1. Stop the game 2. Assess the situation – do they need medical attention? 3. Any player who is, or may have been, knocked unconscious is NOT allowed to play again in the tournament with out a DOCTOR’s approval Rule 11(a) 4. Blood wounds must be properly dealt with before player or horse may continue
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Restarting the game
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A fallen horse or player is not considered to be their fault, but was the injury/fall caused by an infringement?
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Restarting the game A fallen horse or player is not considered to be their fault, but was the injury/fall caused by an infringement? If a player had the ball..... Penalty to them where the ball was (even if same team as IP)
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Restarting the game A fallen horse or player is not considered to be their fault, but was the injury/fall caused by an infringement? If a player had the ball..... Penalty to them where the ball was (even if same team as IP) If no one had the ball.... Line out in line with where the ball was
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Child Safeguarding rules apply
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You are not allowed to tell off a minor without a suitable adult being present (Eg. Parent) unless there is an immediate safety issue
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Child Safeguarding rules apply You are not allowed to tell off a minor without a suitable adult being present (Eg. Parent) unless there is an immediate safety issue Applies even if you’re under 18!!
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Child Safeguarding rules apply You are not allowed to tell off a minor without a suitable adult being present (Eg. Parent) unless there is an immediate safety issue Applies even if you’re under 18!! Causing a minor to cry is technically ‘abuse’
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Will cover;
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Penalty types
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Will cover; Penalty types Basic Concepts
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Will cover; Penalty types Basic Concepts Mechanics of the penalty
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Penalties go from 1 – 7;
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1. ‘Normal’ penalty, free throw
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw Normally from where the ball was, but is up to the umpire
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw Normally from where the ball was, but is up to the umpire 10m throw in any direction
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line For repeat offence or to give an advantage
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line For repeat offence or to give an advantage Penalty point is in Midfield
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ No3 may be 8m away
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ No3 may be 8m away No3 must remain stationary until ball thrown
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ No3 may be 8m away No3 must remain stationary until ball thrown If ball misses and remains in play No3 has the Line of the ball
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board Head or body hit, riding through the posts etc.
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board Head or body hit, riding through the posts etc. Inform FM of; name of offender, cause and who gets the goal
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off Kicking, rearing, biting, out of control, unfit
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off Kicking, rearing, biting, out of control, unfit Dangerous Vice Record to completed for Kicking, rearing, biting, - FM will do this
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off Kicking, rearing, biting, out of control, unfit Dangerous Vice Record to completed for Kicking, rearing, biting, - FM will do this A lame horse is not being ‘sent’ off
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Penalties go from 1 – 7; 6. Player sent off – max 3 minutes
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Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire
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Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire No substitute player allowed
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Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire No substitute player allowed In addition to any other penalty Eg. Penalty 4
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Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire No substitute player allowed In addition to any other penalty Eg. Penalty 4 Get the FM to monitor time and warn you when up
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Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire No substitute player allowed In addition to any other penalty Eg. Penalty 4 Get the FM to monitor time and warn you when up Up to you to determine when they come back on
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off 6. Player sent off – max 3 minutes 7. Player sent off for rest of the game
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Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off 6. Player sent off – max 3 minutes 7. Player sent off for rest of the game Substitute player may come on after 3 minutes
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Penalties must give an advantage to the fouled team
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For example; A player in midfield who has the ball and is down hit...
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Penalties must give an advantage to the fouled team For example; A player in midfield who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball
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Penalties must give an advantage to the fouled team For example; A player in midfield who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball Move up to Penalty 2
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Penalties must give an advantage to the fouled team For example; A No.1 in the area who has the ball and is down hit...
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Penalties must give an advantage to the fouled team For example; A No.1 in the area who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball
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Penalties must give an advantage to the fouled team For example; A No.1 in the area who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball Can’t give a penalty 2 so...
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Penalties must give an advantage to the fouled team For example; A No.1 in the area who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball Can’t give a penalty 2 so... Penalty 3 – free shot at goal
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Start with penalty 1 or 2
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Start with penalty 1 or 2 After next infringement move to penalty 3 or 4
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Start with penalty 1 or 2 After next infringement move to penalty 3 or 4 Still going? Penalty 6 – send them off
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage You may be seen as not noticing the foul
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage You may be seen as not noticing the foul It’s hard enough as it is without having to decide if the advantage should be played
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage You may be seen as not noticing the foul It’s hard enough as it is without having to decide if the advantage should be played You can always give the advantage with a higher penalty
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Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage You may be seen as not noticing the foul It’s hard enough as it is without having to decide if the advantage should be played You can always give the advantage with a higher penalty How long do you wait to see the advantage?
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Mark the spot, player must throw the ball from the spot
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Make sure other players are at least 10m away, and stay away
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Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds
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Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances
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Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball
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Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it
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Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it Must not be thrown at someone unless intended as a pass
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Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it Must not be thrown at someone unless intended as a pass A ‘failed’ penalty results in a line out in line with the original penalty spot
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Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it Must not be thrown at someone unless intended as a pass A ‘failed’ penalty results in a line out in line with the original penalty spot If opposition fouls, go up a penalty level, Eg Penalty 2 to Penalty 3
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Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it Must not be thrown at someone unless intended as a pass A ‘failed’ penalty results in a line out in line with the original penalty spot If opposition fouls, go up a penalty level, Eg Penalty 2 to Penalty 3 Any penalty in the area can be shot at goal
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Penalty not taken before the end of the chukka?
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Not for a Clearing throw from a missed shot at goal
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Penalty not taken before the end of the chukka? Not for a Clearing throw from a missed shot at goal All carried over to next chukka - Beware of sectional games ! Last chukka?
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Penalty not taken before the end of the chukka? Not for a Clearing throw from a missed shot at goal All carried over to next chukka - Beware of sectional games ! Last chukka? Penalty in midfield – tough!
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Penalty not taken before the end of the chukka? Not for a Clearing throw from a missed shot at goal All carried over to next chukka - Beware of sectional games ! Last chukka? Penalty in midfield – tough! Penalty in area for No1 - game continued for a shot at goal from the penalty spot then game over
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MISSED SHOT AT GOAL
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GOAL
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CROSSING PENALTY LINE WITH THE BALL
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CROSSING
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HORSE BUMPING DANGEROUSLY
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WILD SWING
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CROSSING CENTRELINE OF HORSE WITH THE BALL
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DOWN HIT
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TIME OFF
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How a Goal is Scored;
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Must be a deliberate shot
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How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it
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How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it You can override the goal judges
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How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it You can override the goal judges Ball on the goal line.... ?
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How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it You can override the goal judges Ball on the goal line.... ? It’s a goal
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How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it You can override the goal judges Ball on the goal line.... ? It’s a goal No3’s horse is over the goal line and the No3 touches the ball – it’s a goal
210
Clearing Throw;
211
No1 follows out No3 Nose to Hip
212
Clearing Throw; No1 follows out No3 Nose to Hip Give the No3 the benefit of the doubt if the No1 interferes or steals the ball close to 10m
213
Clearing Throw; No1 follows out No3 Nose to Hip Give the No3 the benefit of the doubt if the No1 interferes or steals the ball close to 10m It is NOT a penalty, but all the same rules apply (does not carry over to the next chukka)
214
Clearing Throw; No1 follows out No3 Nose to Hip Give the No3 the benefit of the doubt if the No1 interferes or steals the ball close to 10m It is NOT a penalty, but all the same rules apply (does not carry over to the next chukka) Is taken on the penalty line, in midfield – why is that important?
215
Loose Gear;
216
Loose bandage or numnah fallen or falling off.....
217
Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was
218
Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup
219
Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup Your decision as to whether to stop the game or not, best to wait to a normal stop in play then hold time unless a safety issue
220
Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup Your decision as to whether to stop the game or not, best to wait to a normal stop in play then hold time unless a safety issue If play is stopped for this then restart with line out if no one on possession or penalty to team with possession
221
Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup Your decision as to whether to stop the game or not, best to wait to a normal stop in play then hold time unless a safety issue If play is stopped for this then restart with line out if no one on possession or penalty to team with possession If damage occurs again – penalise, eg. Lost overreach boot twice
222
Sandwiching and Wedging;
223
Sandwich – Players are parallel
225
Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line
226
Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault
227
Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault Be firm; even unnecessarily strong contact can be penalised
228
Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault Be firm; even unnecessarily strong contact can be penalised Wedging
230
Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault Be firm; even unnecessarily strong contact can be penalised Wedging Centre horse has no where to go so may decelerate rapidly
231
Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault Be firm; even unnecessarily strong contact can be penalised Wedging Centre horse has no where to go so may decelerate rapidly Both outside players at fault
232
Reaching Over the Horse’s Centreline;
233
Can never reach across in front of a player even if no contact is made
234
Reaching Over the Horse’s Centreline; Can never reach across in front of a player even if no contact is made This may obstruct their view - dangerous
235
Reaching Over the Horse’s Centreline; Can never reach across in front of a player even if no contact is made This may obstruct their view - dangerous Can reach behind as long as;
236
Reaching Over the Horse’s Centreline; Can never reach across in front of a player even if no contact is made This may obstruct their view - dangerous Can reach behind as long as; Don’t touch the opponent or their horse or racquet
237
Riding Between the Goal Posts;
238
Endangers the goal judges
239
Riding Between the Goal Posts; Endangers the goal judges All 4 feet must be over the line – coming from either direction
240
Riding Between the Goal Posts; Endangers the goal judges All 4 feet must be over the line – coming from either direction Simply a Penalty 4 against the player
241
Riding Between the Goal Posts; Endangers the goal judges All 4 feet must be over the line – coming from either direction Simply a Penalty 4 against the player If a player is forced through the posts then the player doing the forcing gets the penalty against them
242
Crossing;
243
Crossing may only occur with sufficient distance to avoid a horse being tripped.
244
Crossing; Crossing may only occur with sufficient distance to avoid a horse being tripped. Minimum is that the horse does not need to lift its head to get past the other horse
246
Crossing; Crossing must occur with sufficient distance to avoid a horse being tripped. Minimum is that the horse does not need to lift its head to get past the other horse The rider who is changing direction is at fault
249
Crossing; Crossing must occur with sufficient distance to avoid a horse being tripped. Minimum is that the horse does not need to lift its head to get past the other horse The rider who is changing direction is at fault If in doubt give the ball carrier the benefit
250
Hitting Own Horse with the Racquet;
251
Penalise on the first occasion
252
Hitting Own Horse with the Racquet; Penalise on the first occasion Often a penalty 4 but use common sense
253
Hitting Own Horse with the Racquet; Penalise on the first occasion Often a penalty 4 but use common sense First offence and a gentle touch – Penalty 2
254
Hitting Own Horse with the Racquet; Penalise on the first occasion Often a penalty 4 but use common sense First offence and a gentle touch – Penalty 2 Second offence, harsh or more than one strike – Penalty 4
255
Hit to Head When Shooting at Goal;
256
If the No3 head or body hits a No1 while they are in the action of shooting at goal award a penalty 4 – as normal
257
Hit to Head When Shooting at Goal; If the No3 head or body hits a No1 while they are in the action of shooting at goal award a penalty 4 – as normal Additionally, if the goal is scored the goal is also still awarded
258
Wild Swinging;
259
Racquet must be no higher than the horse’s rump/withers before the start of the swing
261
Wild Swinging; Racquet must be no higher than the horse’s rump/withers before the start of the swing Player must be in a position to hit the racquet before swinging
262
Wild Swinging; Racquet must be no higher than the horse’s rump/withers before the start of the swing Player must be in a position to hit the racquet before swinging Player’s body must be at least in line with the horse’s hip for a forward swing
263
TOO FAR BACK
264
Wild Swinging; Racquet must be no higher than the horse’s rump/withers before the start of the swing Player must be in a position to hit the racquet before swinging Player’s body must be at least in line with the horse’s hip for a forward swing No further forward than the horse’s shoulder for a back swing
265
Wild Swinging; Racquet must be no higher than the horse’s rump/withers before the start of the swing Player must be in a position to hit the racquet before swinging Player’s body must be at least in line with the horse’s hip for a forward swing No further forward than the horse’s shoulder for a back swing More than one consecutive swing circle is not allowed
266
Horse Contact; The following are to be penalised;
267
Horse Contact; The following are to be penalised; Unnecessarily forceful contact– but be consistent
268
Horse Contact; The following are to be penalised; Unnecessarily forceful contact– but be consistent Initial contact moving a horse off its line
269
Horse Contact; The following are to be penalised; Unnecessarily forceful contact– but be consistent Initial contact moving a horse off its line Pushing against a horse at a dangerous angle
270
Horse Contact; The following are to be penalised; Unnecessarily forceful contact– but be consistent Initial contact moving a horse off its line Pushing against a horse at a dangerous angle Pushing other than against the shoulder of the horse; particularly over the horse’s neck or loins – this risks pushing the horse over
272
In every situation be aware of the likely infringements
273
Know the rules – there is no substitute
274
In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns
275
In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle!
276
In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring
277
In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do;
278
In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do; 1.Discuss with the other umpire
279
In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do; 1.Discuss with the other umpire 2.Ask the Field Marshal to consult the rulebook
280
In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do; 1.Discuss with the other umpire 2.Ask the Field Marshal to consult the rulebook 3.Ask for an Executive or Tournament Umpire
281
In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do; 1.Discuss with the other umpire 2.Ask the Field Marshal to consult the rulebook 3.Ask for an Executive or Tournament Umpire 4.Do NOT ask the opinion of the FM or a spectator
283
Safety is your first priority;
284
If you don’t think it’s safe don’t let it happen
285
Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is
286
Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is Stay in control of the game – you are in charge
287
Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is Stay in control of the game – you are in charge Be firm, fair and Consistent
288
Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is Stay in control of the game – you are in charge Be firm, fair and Consistent Know the Rules
289
Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is Stay in control of the game – you are in charge Be firm, fair and Consistent Know the Rules Enjoy yourself
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