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Nov 2015. 1. To enable you to pass the umpires’ exam.

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Presentation on theme: "Nov 2015. 1. To enable you to pass the umpires’ exam."— Presentation transcript:

1 Nov 2015

2

3 1. To enable you to pass the umpires’ exam

4 2. To enable you to be a good umpire

5

6 Will take 1 ½ - 2 hours

7 Exam will follow

8 Will take 1 ½ - 2 hours Exam will follow If you fail the exam you can take it again at another time

9 Will take 1 ½ - 2 hours Exam will follow If you fail the exam you can take it again at another time Ask questions at any time

10

11 1. Roles of the umpire, Executive and Tournament umpires

12 2. Mechanics of Umpiring

13 1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident

14 1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s)

15 1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s) 5. The Penalty System

16 1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s) 5. The Penalty System 6. Significant Rules

17 1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s) 5. The Penalty System 6. Significant Rules 7. Tips and Tricks

18 1. Roles of the umpire, Executive and Tournament umpires 2. Mechanics of Umpiring 3. What to do in the event of an accident 4. Dealing with minors (U18s) 5. The Penalty System 6. Significant Rules 7. Tips and Tricks 8. Final Questions

19

20 Primary Role is; Safety Safety of the Players and the Horses on the Pitch

21 UKPA Playing Rule 2(b) states; “ The umpire(s) shall stop play if they consider a dangerous situation could occur or has occurred”

22 If you see a dangerous situation developing blow your whistle to stop the game then worry about who was at fault

23 Secondary Role is; Control of the Game & Fairness in interpreting the rules

24 It is vital to ensure you maintain control for the game as you are responsible for safety

25 The little things count;

26 It is vital to ensure you maintain control for the game as you are responsible for safety The little things count; At the brief be assertive and clear – don’t just say ’ yeh, we all know what to do, get on with it’

27 It is vital to ensure you maintain control for the game as you are responsible for safety The little things count; At the brief be assertive and clear – don’t just say ’ yeh, we all know what to do, get on with it’ Blow your whistle as if you mean it

28 It is vital to ensure you maintain control for the game as you are responsible for safety The little things count; At the brief be assertive and clear – don’t just say ’ yeh, we all know what to do, get on with it’ Blow your whistle as if you mean it Explain what penalty and why, clearly and precisely

29 It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play

30 It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice

31 It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players

32 It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players Don’t tolerate talk back by the players – warn them once

33 It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players Don’t tolerate talk back by the players – warn them once Swearing at you – instant penalty - Goal on the Board

34 It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players Don’t tolerate talk back by the players – warn them once Swearing at you – instant penalty - Goal on the Board Always blow your whistle when you award a penalty

35 It is vital to ensure you maintain control for the game as you are responsible for safety Don’t discuss your decisions with the players during play Only the captain should bring items to your notice Don’t disagree with the other umpire in front of the players Don’t tolerate talk back by the players – warn them once Swearing at you – instant penalty - Goal on the Board Always blow your whistle when you award a penalty Always give a short explanation of why the penalty was awarded – use the correct signal

36 Some rules require Interpretation – Always apply the rules in the same way to both teams, and preferably between games for consistency

37 Eg. 10 metres for one team at a penalty should be the same as 10 metres for the other team

38 Tertiary Role is; Set a Good Example You are a role model

39 No Bad Language

40 Dress properly (Rule 27 (c))

41 No Bad Language Dress properly (Rule 27 (c)) Treat your horse with respect; the same rules about the use of the whip and the racquet apply to you too

42 No Bad Language Dress properly (Rule 27 (c)) Treat your horse with respect; the same rules about the use of the whip and the racquet apply to you too Turn up on time! This means 15 mins before the game is due to start

43 No Bad Language Dress properly (Rule 27 (c)) Treat your horse with respect; the same rules about the use of the whip and the racquet apply to you too Turn up on time! This means 15 mins before the game is due to start No smoking or drinking

44

45 Source of Arbitration

46 When umpires disagree

47 Source of Arbitration When umpires disagree When umpires are not sure what to do

48 Source of Arbitration When umpires disagree When umpires are not sure what to do Have a player you believe is unsafe due to drink/drugs

49 Source of Arbitration When umpires disagree When umpires are not sure what to do Have a player you believe is unsafe due to drink/drugs Horse possibly showing a dangerous vice

50 Their Powers;

51 Stop a game and advise the umpire – safety

52 Their Powers; Stop a game and advise the umpire – safety Remove an umpire altogether if they consider them dangerous

53 Their Powers; Stop a game and advise the umpire – safety Remove an umpire altogether if they consider them dangerous Reverse the decision of an umpire if it will have a significant effect upon the outcome of the division

54 Their Powers; Stop a game and advise the umpire – safety Remove an umpire altogether if they consider them dangerous Reverse the decision of an umpire if it will have a significant effect upon the outcome of the division Must all be done through the Field Marshal

55 Their Powers; Stop a game and advise the umpire – safety Remove an umpire altogether if they consider them dangerous Reverse the decision of an umpire if it will have a significant effect upon the outcome of the division Must all be done through the Field Marshal Tournament umpire has final word, unless the Executive Committee overrides them

56

57 Each umpire has equal authority

58 The Brief

59 Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them

60

61 Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury

62

63 Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury Spurs – No sharp rowels

64

65

66

67

68

69

70 Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury Spurs – No sharp rowels Left Handers

71 Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury Spurs – No sharp rowels Left Handers Any points from the Umpires’ Briefing

72 Each umpire has equal authority The Brief Studs – FM has diagram of studs. Get the FM to check them Whips – 12mm x 50mm and sufficient to prevent injury Spurs – No sharp rowels Left Handers Any points from the Umpires’ Briefing Any points you want raised

73 The Line Up;

74 Walk-in Line ups; No1s stop at the 2’s position

75 The Line Up; Walk-in Line ups; No1s stop at the 2s’ position Walk them forward when ready; as the No1 reaches the ‘T’ throw the ball in

76 The Line Up; Walk-in Line ups; No1s stop at the 2s’ position Walk them forward when ready; as the No1 reaches the ‘T’ throw the ball in Horses must be straight – give penalty to other side if persistently not straight

77 The Line Up; Walk-in Line ups; No1s stop at the 2s’ position Walk them forward when ready; as the No1 reaches the ‘T’ throw the ball in Horses must be straight – give penalty to other side if persistently not straight Other umpire normally lines up behind the line up, a suitable distance away

78 The Line Up; Walk-in Line ups; No1s stop at the 2s’ position Walk them forward when ready; as the No1 reaches the ‘T’ throw the ball in Horses must be straight – give penalty to other side if persistently not straight Other umpire normally lines up behind the line up, a suitable distance away If you throw in badly throw again

79 During the Game;

80 Keep up with play

81 During the Game; Keep up with play Stay close to the ball as play moves to your right and stay by the sideline

82 During the Game; Keep up with play Stay close to the ball as play moves to your right and stay by the sideline Hang back as play moves to your left and move towards the centre of the field – gives a better perspective

83

84 During the Game; Keep up with play Stay close to the ball as play moves to your right and stay by the sideline Hang back as play moves to your left and move towards the centre of the field – gives a better perspective Remember which ball is ‘yours’ and retrieve it from the goal judges – but don’t wait too long

85 During the Game; When the ball is in the area;

86 During the Game; When the ball is in the area; One umpire should be close to the penalty line in the centre to watch the goal – keep out of the way of the other players

87 During the Game; When the ball is in the area; One umpire should be close to the penalty line in the centre to watch the goal – keep out of the way of the other players Other umpire in the area, near the sideline, watching the ‘D’

88 During the Game; When the ball is in the area; One umpire should be close to the penalty line in the centre to watch the goal – keep out of the way of the other players Other umpire in the area, near the sideline, watching the ‘D’ This gives two different perspectives on the play

89

90

91 Player falls off and lies on the ground.......

92 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM

93 Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!!

94 Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP)

95 Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP) 4. Make the situation safe – loose horse?

96 Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP) 4. Make the situation safe – loose horse? 5. Call for the paramedic – FM should have done this already

97 Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP) 4. Make the situation safe – loose horse? 5. Call for the paramedic – FM should have done this already 6. Consider getting off your horse, passing it to the other umpire and standing over the player in case the horse is still loose

98 Player falls off and lies on the ground....... 1. Stop the game – blow the whistle. This should stop all horse movement and alert the FM 2. Note who has the ball!!!!!! 3. Keep players away from the Injured Player (IP) 4. Make the situation safe – loose horse? 5. Call for the paramedic 6. Consider getting off your horse, passing it to the other umpire and standing over the player in case the horse is still loose 7. Try to work out what happened – you are a witness

99 Player falls off......

100 1. Are they injured or in danger? If so stop the game, this is the default action

101 Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game

102 Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game A Horse falls..... (Belly or knees touch the ground)

103 Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game A Horse falls..... (Belly or knees touch the ground) 1. Stop the game immediately

104 Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game A Horse falls..... (Belly or knees touch the ground) 1. Stop the game immediately 2. Rider is first priority – are they injured?

105 Player falls off...... 1. Are they injured or in danger? If so stop the game, this is the default action 2. If not you can allow the game to continue – if in ANY doubt STOP the game A Horse falls..... (Belly or knees touch the ground) 1. Stop the game immediately 2. Rider is first priority – are they injured? 3. Horse to be checked for lameness and monitored – delayed reaction?

106 Player or horse is injured.....

107 1. Stop the game

108 Player or horse is injured..... 1. Stop the game 2. Assess the situation – do they need medical attention?

109 Player or horse is injured..... 1. Stop the game 2. Assess the situation – do they need medical attention? 3. Any player who is, or may have been, knocked unconscious is NOT allowed to play again in the tournament with out a DOCTOR’s approval Rule 11(a)

110 Player or horse is injured..... 1. Stop the game 2. Assess the situation – do they need medical attention? 3. Any player who is, or may have been, knocked unconscious is NOT allowed to play again in the tournament with out a DOCTOR’s approval Rule 11(a) 4. Blood wounds must be properly dealt with before player or horse may continue

111 Restarting the game

112 A fallen horse or player is not considered to be their fault, but was the injury/fall caused by an infringement?

113 Restarting the game A fallen horse or player is not considered to be their fault, but was the injury/fall caused by an infringement? If a player had the ball..... Penalty to them where the ball was (even if same team as IP)

114 Restarting the game A fallen horse or player is not considered to be their fault, but was the injury/fall caused by an infringement? If a player had the ball..... Penalty to them where the ball was (even if same team as IP) If no one had the ball.... Line out in line with where the ball was

115

116 Child Safeguarding rules apply

117 You are not allowed to tell off a minor without a suitable adult being present (Eg. Parent) unless there is an immediate safety issue

118 Child Safeguarding rules apply You are not allowed to tell off a minor without a suitable adult being present (Eg. Parent) unless there is an immediate safety issue Applies even if you’re under 18!!

119 Child Safeguarding rules apply You are not allowed to tell off a minor without a suitable adult being present (Eg. Parent) unless there is an immediate safety issue Applies even if you’re under 18!! Causing a minor to cry is technically ‘abuse’

120 Will cover;

121 Penalty types

122 Will cover; Penalty types Basic Concepts

123 Will cover; Penalty types Basic Concepts Mechanics of the penalty

124 Penalties go from 1 – 7;

125 1. ‘Normal’ penalty, free throw

126 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw Normally from where the ball was, but is up to the umpire

127 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw Normally from where the ball was, but is up to the umpire 10m throw in any direction

128 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line For repeat offence or to give an advantage

129 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line For repeat offence or to give an advantage Penalty point is in Midfield

130 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’

131 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ No3 may be 8m away

132 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ No3 may be 8m away No3 must remain stationary until ball thrown

133 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ No3 may be 8m away No3 must remain stationary until ball thrown If ball misses and remains in play No3 has the Line of the ball

134 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board

135 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board Head or body hit, riding through the posts etc.

136 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board Head or body hit, riding through the posts etc. Inform FM of; name of offender, cause and who gets the goal

137 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off

138 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off Kicking, rearing, biting, out of control, unfit

139 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off Kicking, rearing, biting, out of control, unfit Dangerous Vice Record to completed for Kicking, rearing, biting, - FM will do this

140 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off Kicking, rearing, biting, out of control, unfit Dangerous Vice Record to completed for Kicking, rearing, biting, - FM will do this A lame horse is not being ‘sent’ off

141 Penalties go from 1 – 7; 6. Player sent off – max 3 minutes

142 Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire

143 Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire No substitute player allowed

144 Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire No substitute player allowed In addition to any other penalty Eg. Penalty 4

145 Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire No substitute player allowed In addition to any other penalty Eg. Penalty 4 Get the FM to monitor time and warn you when up

146 Penalties go from 1 – 7; 6. Player sent off – max 3 minutes Can be less – up to the umpire No substitute player allowed In addition to any other penalty Eg. Penalty 4 Get the FM to monitor time and warn you when up Up to you to determine when they come back on

147 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off 6. Player sent off – max 3 minutes 7. Player sent off for rest of the game

148 Penalties go from 1 – 7; 1. ‘Normal’ penalty, free throw 2. Move penalty up to the centre of the next penalty line 3. Free shot at goal from the edge of the ‘D’ 4. Goal on the board 5. Horse sent off 6. Player sent off – max 3 minutes 7. Player sent off for rest of the game Substitute player may come on after 3 minutes

149

150 Penalties must give an advantage to the fouled team

151 For example; A player in midfield who has the ball and is down hit...

152 Penalties must give an advantage to the fouled team For example; A player in midfield who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball

153 Penalties must give an advantage to the fouled team For example; A player in midfield who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball Move up to Penalty 2

154 Penalties must give an advantage to the fouled team For example; A No.1 in the area who has the ball and is down hit...

155 Penalties must give an advantage to the fouled team For example; A No.1 in the area who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball

156 Penalties must give an advantage to the fouled team For example; A No.1 in the area who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball Can’t give a penalty 2 so...

157 Penalties must give an advantage to the fouled team For example; A No.1 in the area who has the ball and is down hit... A penalty 1 would disadvantage them as originally they had the ball Can’t give a penalty 2 so... Penalty 3 – free shot at goal

158 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time

159 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Start with penalty 1 or 2

160 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Start with penalty 1 or 2 After next infringement move to penalty 3 or 4

161 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Start with penalty 1 or 2 After next infringement move to penalty 3 or 4 Still going? Penalty 6 – send them off

162 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls

163 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage

164 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage You may be seen as not noticing the foul

165 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage You may be seen as not noticing the foul It’s hard enough as it is without having to decide if the advantage should be played

166 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage You may be seen as not noticing the foul It’s hard enough as it is without having to decide if the advantage should be played You can always give the advantage with a higher penalty

167 Penalties must give an advantage to the fouled team Persistent fouling by one player should increase the level of penalty awarded each time Playing the advantage – not allowed for ‘dangerous’ fouls Recommend you don’t play the advantage You may be seen as not noticing the foul It’s hard enough as it is without having to decide if the advantage should be played You can always give the advantage with a higher penalty How long do you wait to see the advantage?

168

169 Mark the spot, player must throw the ball from the spot

170 Make sure other players are at least 10m away, and stay away

171 Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds

172 Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances

173 Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball

174 Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it

175 Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it Must not be thrown at someone unless intended as a pass

176 Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it Must not be thrown at someone unless intended as a pass A ‘failed’ penalty results in a line out in line with the original penalty spot

177 Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it Must not be thrown at someone unless intended as a pass A ‘failed’ penalty results in a line out in line with the original penalty spot If opposition fouls, go up a penalty level, Eg Penalty 2 to Penalty 3

178 Mark the spot, player must throw the ball from the spot Make sure other players are at least 10m away, and stay away Say ‘Play On’ – player must throw within a few seconds Ball must go at least 10m in ALL circumstances There are no ‘first dibs’ – Line of the Ball Ball must bounce on the ground before thrower catches it Must not be thrown at someone unless intended as a pass A ‘failed’ penalty results in a line out in line with the original penalty spot If opposition fouls, go up a penalty level, Eg Penalty 2 to Penalty 3 Any penalty in the area can be shot at goal

179 Penalty not taken before the end of the chukka?

180 Not for a Clearing throw from a missed shot at goal

181 Penalty not taken before the end of the chukka? Not for a Clearing throw from a missed shot at goal All carried over to next chukka - Beware of sectional games ! Last chukka?

182 Penalty not taken before the end of the chukka? Not for a Clearing throw from a missed shot at goal All carried over to next chukka - Beware of sectional games ! Last chukka? Penalty in midfield – tough!

183 Penalty not taken before the end of the chukka? Not for a Clearing throw from a missed shot at goal All carried over to next chukka - Beware of sectional games ! Last chukka? Penalty in midfield – tough! Penalty in area for No1 - game continued for a shot at goal from the penalty spot then game over

184

185

186 MISSED SHOT AT GOAL

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188 GOAL

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190 CROSSING PENALTY LINE WITH THE BALL

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192 CROSSING

193

194 HORSE BUMPING DANGEROUSLY

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196 WILD SWING

197

198 CROSSING CENTRELINE OF HORSE WITH THE BALL

199

200 DOWN HIT

201 TIME OFF

202

203 How a Goal is Scored;

204 Must be a deliberate shot

205 How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it

206 How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it You can override the goal judges

207 How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it You can override the goal judges Ball on the goal line.... ?

208 How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it You can override the goal judges Ball on the goal line.... ? It’s a goal

209 How a Goal is Scored; Must be a deliberate shot Once a shot is taken if it goes out it is a clearing throw to restart. Eg. Even if the No3 deflects it You can override the goal judges Ball on the goal line.... ? It’s a goal No3’s horse is over the goal line and the No3 touches the ball – it’s a goal

210 Clearing Throw;

211 No1 follows out No3 Nose to Hip

212 Clearing Throw; No1 follows out No3 Nose to Hip Give the No3 the benefit of the doubt if the No1 interferes or steals the ball close to 10m

213 Clearing Throw; No1 follows out No3 Nose to Hip Give the No3 the benefit of the doubt if the No1 interferes or steals the ball close to 10m It is NOT a penalty, but all the same rules apply (does not carry over to the next chukka)

214 Clearing Throw; No1 follows out No3 Nose to Hip Give the No3 the benefit of the doubt if the No1 interferes or steals the ball close to 10m It is NOT a penalty, but all the same rules apply (does not carry over to the next chukka) Is taken on the penalty line, in midfield – why is that important?

215 Loose Gear;

216 Loose bandage or numnah fallen or falling off.....

217 Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was

218 Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup

219 Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup Your decision as to whether to stop the game or not, best to wait to a normal stop in play then hold time unless a safety issue

220 Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup Your decision as to whether to stop the game or not, best to wait to a normal stop in play then hold time unless a safety issue If play is stopped for this then restart with line out if no one on possession or penalty to team with possession

221 Loose Gear; Loose bandage or numnah fallen or falling off..... Penalty to the other side where the ball was Other items – not considered to be the player’s fault, eg. Overreach boot, head check, stirrup Your decision as to whether to stop the game or not, best to wait to a normal stop in play then hold time unless a safety issue If play is stopped for this then restart with line out if no one on possession or penalty to team with possession If damage occurs again – penalise, eg. Lost overreach boot twice

222 Sandwiching and Wedging;

223 Sandwich – Players are parallel

224

225 Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line

226 Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault

227 Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault Be firm; even unnecessarily strong contact can be penalised

228 Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault Be firm; even unnecessarily strong contact can be penalised Wedging

229

230 Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault Be firm; even unnecessarily strong contact can be penalised Wedging Centre horse has no where to go so may decelerate rapidly

231 Sandwiching and Wedging; Sandwich – Players are parallel No movement allowed of the centre player off their line Player causing movement (last in?) is at fault Be firm; even unnecessarily strong contact can be penalised Wedging Centre horse has no where to go so may decelerate rapidly Both outside players at fault

232 Reaching Over the Horse’s Centreline;

233 Can never reach across in front of a player even if no contact is made

234 Reaching Over the Horse’s Centreline; Can never reach across in front of a player even if no contact is made This may obstruct their view - dangerous

235 Reaching Over the Horse’s Centreline; Can never reach across in front of a player even if no contact is made This may obstruct their view - dangerous Can reach behind as long as;

236 Reaching Over the Horse’s Centreline; Can never reach across in front of a player even if no contact is made This may obstruct their view - dangerous Can reach behind as long as; Don’t touch the opponent or their horse or racquet

237 Riding Between the Goal Posts;

238 Endangers the goal judges

239 Riding Between the Goal Posts; Endangers the goal judges All 4 feet must be over the line – coming from either direction

240 Riding Between the Goal Posts; Endangers the goal judges All 4 feet must be over the line – coming from either direction Simply a Penalty 4 against the player

241 Riding Between the Goal Posts; Endangers the goal judges All 4 feet must be over the line – coming from either direction Simply a Penalty 4 against the player If a player is forced through the posts then the player doing the forcing gets the penalty against them

242 Crossing;

243 Crossing may only occur with sufficient distance to avoid a horse being tripped.

244 Crossing; Crossing may only occur with sufficient distance to avoid a horse being tripped. Minimum is that the horse does not need to lift its head to get past the other horse

245

246 Crossing; Crossing must occur with sufficient distance to avoid a horse being tripped. Minimum is that the horse does not need to lift its head to get past the other horse The rider who is changing direction is at fault

247

248

249 Crossing; Crossing must occur with sufficient distance to avoid a horse being tripped. Minimum is that the horse does not need to lift its head to get past the other horse The rider who is changing direction is at fault If in doubt give the ball carrier the benefit

250 Hitting Own Horse with the Racquet;

251 Penalise on the first occasion

252 Hitting Own Horse with the Racquet; Penalise on the first occasion Often a penalty 4 but use common sense

253 Hitting Own Horse with the Racquet; Penalise on the first occasion Often a penalty 4 but use common sense First offence and a gentle touch – Penalty 2

254 Hitting Own Horse with the Racquet; Penalise on the first occasion Often a penalty 4 but use common sense First offence and a gentle touch – Penalty 2 Second offence, harsh or more than one strike – Penalty 4

255 Hit to Head When Shooting at Goal;

256 If the No3 head or body hits a No1 while they are in the action of shooting at goal award a penalty 4 – as normal

257 Hit to Head When Shooting at Goal; If the No3 head or body hits a No1 while they are in the action of shooting at goal award a penalty 4 – as normal Additionally, if the goal is scored the goal is also still awarded

258 Wild Swinging;

259 Racquet must be no higher than the horse’s rump/withers before the start of the swing

260

261 Wild Swinging; Racquet must be no higher than the horse’s rump/withers before the start of the swing Player must be in a position to hit the racquet before swinging

262 Wild Swinging; Racquet must be no higher than the horse’s rump/withers before the start of the swing Player must be in a position to hit the racquet before swinging Player’s body must be at least in line with the horse’s hip for a forward swing

263 TOO FAR BACK

264 Wild Swinging; Racquet must be no higher than the horse’s rump/withers before the start of the swing Player must be in a position to hit the racquet before swinging Player’s body must be at least in line with the horse’s hip for a forward swing No further forward than the horse’s shoulder for a back swing

265 Wild Swinging; Racquet must be no higher than the horse’s rump/withers before the start of the swing Player must be in a position to hit the racquet before swinging Player’s body must be at least in line with the horse’s hip for a forward swing No further forward than the horse’s shoulder for a back swing More than one consecutive swing circle is not allowed

266 Horse Contact; The following are to be penalised;

267 Horse Contact; The following are to be penalised; Unnecessarily forceful contact– but be consistent

268 Horse Contact; The following are to be penalised; Unnecessarily forceful contact– but be consistent Initial contact moving a horse off its line

269 Horse Contact; The following are to be penalised; Unnecessarily forceful contact– but be consistent Initial contact moving a horse off its line Pushing against a horse at a dangerous angle

270 Horse Contact; The following are to be penalised; Unnecessarily forceful contact– but be consistent Initial contact moving a horse off its line Pushing against a horse at a dangerous angle Pushing other than against the shoulder of the horse; particularly over the horse’s neck or loins – this risks pushing the horse over

271

272 In every situation be aware of the likely infringements

273 Know the rules – there is no substitute

274 In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns

275 In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle!

276 In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring

277 In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do;

278 In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do; 1.Discuss with the other umpire

279 In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do; 1.Discuss with the other umpire 2.Ask the Field Marshal to consult the rulebook

280 In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do; 1.Discuss with the other umpire 2.Ask the Field Marshal to consult the rulebook 3.Ask for an Executive or Tournament Umpire

281 In every situation be aware of the likely infringements Know the rules – there is no substitute Be firm but fair; stick to your guns Buy your own whistle! Keep it in your mouth when umpiring If in doubt about what to do; 1.Discuss with the other umpire 2.Ask the Field Marshal to consult the rulebook 3.Ask for an Executive or Tournament Umpire 4.Do NOT ask the opinion of the FM or a spectator

282

283 Safety is your first priority;

284 If you don’t think it’s safe don’t let it happen

285 Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is

286 Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is Stay in control of the game – you are in charge

287 Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is Stay in control of the game – you are in charge Be firm, fair and Consistent

288 Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is Stay in control of the game – you are in charge Be firm, fair and Consistent Know the Rules

289 Safety is your first priority; If you don’t think it’s safe don’t let it happen If you see a dangerous situation blow your whistle first then worry about whose fault it is Stay in control of the game – you are in charge Be firm, fair and Consistent Know the Rules Enjoy yourself

290


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