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THE INFORMATION TECHNOLOGY REVOLUTION By: Brittney Greer, Amanda Forst, and Curticha Felix.

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Presentation on theme: "THE INFORMATION TECHNOLOGY REVOLUTION By: Brittney Greer, Amanda Forst, and Curticha Felix."— Presentation transcript:

1 THE INFORMATION TECHNOLOGY REVOLUTION By: Brittney Greer, Amanda Forst, and Curticha Felix

2 INTRODUCTION In this power point we will cover:  What does technology mean for the classroom?  Technology and Learning  Standards for the use and understanding of technology  The digital divide  Assistive Technology

3 GROWING UP WITH TECHNOLOGY www.year2welbourne.wikispaces.com

4 WHAT INTERNET RESOURCES DO SCHOOLS HAVE? Nearly all public schools that have Internet access are using high-speed connections. About 80% of schools with Internet access have recently offered their teachers professional development related to the integration of Internet use into the curriculum. About half of all public school classrooms have wireless Internet connections. About 90% of public schools use the Internet to provide data that informs instructional planning.

5 INFORMATION OVERLOAD When integrating internet use into your lesson plan, it is important to remember a few guidelines to help your students conduct research more efficiently. Filter material that is considered inappropriate for children your students’ age. Filter material that may be overly distracting to your students while they work. Filter material that may be harder for your students to access on their own Filter material that may be beyond the reading levels of the students in your classroom.

6 SIMULATION AND MODELS

7 Introduction  Sets the context of the problem Tasked Section  Describes the challenge or the problem to be solved. Process Section  Describes how groups of students can approach the task and divide the labor. Resources  Provides links to appropriate websites to consult. Evaluation  Usually contains a rubric or set of criteria by which the solution will be assessed. Conclusion  Summarizes the adventure and helps students reflect on the results. http://www.corbisimages.com/images/Corbis-42- 20805215.jpg?size=67&uid=7b512209-32f0-4a36-8619- 7bef7eb85477

8 Web 2.0 Key Aspects  Data and software are continuously updated.  User interfaces are rich and interactive  There is an “architecture of participation” that encourages user contributions. https://askatechteacher.files.wordpress.com/2011/12/web2postbubblebubbleboom.gif

9 Blogging Helps Students: Educational Use: Educational blogging invites students to publish their work on site. Gives them an opportunity to receive and respond to comments. 1.) Reflect on their writing and thinking. 2.) Persist in their writing over time. 3.) Engage readers of the blog in a sustained conversation that leads to further writing and thinking.

10 BLOG VS. ONLINE DISCUSSION Blog o About “centered communication” centered on the individual. o Require a personal presence. o Open-ended allowing users to add users outside of the immediate classroom community. Discussion Board o Impersonal, students respond to the question posed by the teacher. o Very directed and require specific, focused postings.

11 Technology Operations & Concepts  Teachers demonstrate a sound understanding of technology Operations and concepts. Planning & Designing Learning Environments & Experiences  Teachers plan and design effective learning environments and experiences supported by technology. Teaching, Learning, and the Curriculum  Teachers implement curriculum plans that include methods and strategies for applying technology to maximize student learning.

12 Assessment & Evaluation  Teachers apply technology to facilitate a variety of effective assessments and evaluation strategies. Productivity & Professional Practice  Teachers use technology to enhance their productivity and professional practice. Social, Ethical, Legal, & Human Issues  Teachers understand the social, ethical, legal and human issues surrounding the use of technology in Pre-K – 12 schools and apply those principals in practices.

13 The division between people who are “rich” in technological access and expertise and those who are “poor” in this respect. http://www.hasslefreeclipart.com/cl ipart_money/images/money2.gif http://www.askgranny.com/wp- content/uploads/2011/06/computer-kids.jpg One Laptop Per Child Project  A learning tool for poor children living in remote places.  Provides them with internet access and a laptop.

14 http://www.bing.com/images/search?q=sc hool+computer+clip+art&view=detailv2& &id=7198D3FA3BFEA493A2A6845A25A7 39625181364D&selectedIndex=31&ccid= 7YMpAWpr&simid=60803232322801015 9&thid=OIP.Med8329016a6beaa4ba807f cdfd1a9614H0&ajaxhist=0 http://www.ddsb.ca/school/glengrove/ FeaturedStories/Boy-and-Girl-with- Laptop-and-Tablet.png

15 ASSISTIVE TECHNOLOGIES Definition: A devise or service that increases the capabilities of people with disabilities. Assistive Technology Examples An interactive whiteboard that works together with a computer to display and save information A braille printer that can be attached to any word processing program to include blind students in any planned or last minute activities A simple assistive technology would be a keyboard with larger symbols that makes it easier the students to type.

16 VOCABULARY Digital Renaissance This revolution of technological advancements that have changed the way we communicate, work and learn. Digital Natives People who have grown up using the digital “language” of computers, video, games and the Internet. Digital Divide The division between people who are “rich” in technological access and expertise and those who are “poor” in this respect.

17 TECHNOLOGICAL CLASSROOMS Flat Classrooms  Students and teachers alike have access to the internet throughout the day Traditional Classrooms  The teacher has a computer and will use it to share knowledge with the students

18 EDUCATIONAL TOOLS Simulation A computer program or other procedure that imitates a real- world experience. Model A representation of a system or an object, such as a small physical structure that imitates a larger structure or a computer program that parallels the workings of a larger system. WebQuest A learning activity in which students investigate a question or solve a problem with information they gather from websites. Blog An online journal using software that makes it easy for the user to create frequent entries; typically, visitors can add their own comments and responses. Wiki An online site that allows visitors to add, remove, and otherwise edit or change the available content.

19 WEB 2.0 Web 2.0 is a term that refers to a second generation of internet services that are leading us toward even more open communication. One feature is the rise of social networking sites like Facebook. A user can readily input information that then becomes an important source of content for other users. In the classroom, children can begin to add or read other student’s educational blogs and such. Key Aspect 1 Data and software are continuously and seamlessly updated, often very rapidly Key Aspect 2 User interfaces are rich and interactive Key Aspect 3 There in an “architecture of participation” that encourages user contributions

20 DANGER! Areas of Concern Regarding Students’ Use of Online Communication Young people may accidentally stumble on to websites that are violent, pornographic, or objectionable due to inappropriate language and content. “Cyberstalking” and threats from online predators pose threats to children and teenagers’ safety. Drawn to social networking, students may reveal personal identifying information to predators without realizing it. Online marketing aimed directly at children and teens influences you peoples’ decisions about products and brands. This can undermine parental authority in much the same way that television advertising can. The difference is that Internet advertising is not regulated by the government, and exposure is often more intense. The interactive, two-way nature of the Web gives marketers the ability to collect data about individual computer users. Companies collect personal information about children and teens as their websites encourage youngers to share their hobbies, interests, and other personal preferences. This invasion of privacy is commonplace on the internet. “Cyber-bullying” is bullying or harassment through electronic means such as e-mail, website postings, text messaging, blogs, mobile phones, or pagers.

21 GUIDELINES FOR INTERNET RESEARCH It is important for the teacher to filter the websites for a project in advance so that there is no inappropriate content on the websites given to the children to use. Research is not simply a list of questions for which students find answers. Students’ research should focus on finding the information they need to solve a problem or complete a project. As they use technology, students need to stay focused on the problem they are trying to solve or the area they are exploring. Guide students in interpreting and using the data they find. Guide students in finding creative and innovative ways to present their information. Encourage students to use the information they gather on the internet to further other students’ understanding of the topic. Invite students to collaborate with other students in designing a final product.

22 TECHNOLOGY SUPPORTS LEARNING  Three ways that technology supports learning  Real-World Problems: A lesson in class can use real world statistics and data received from technology to show current problems in our world.  Simulations and Modeling: Simulations and models of buildings, documents and more give students an experience of the project without having to leave the classroom.  Communities of Learners: Technology allows the class to stay connected outside of the classroom. By having a homepage for the class, children can check homework assignments, group projects and even chat with each other about the days’ lesson. Technology can hinder learning if left open to bored children. I think that if children were at computers without any assignments, they may try to log onto websites with little educational value such as gaming sites that they may play with at home. Technology has always supported me in my learning. The fact that I can work a full time job and complete all my classwork online is a huge support for me to get my degree.

23 TECHNOLOGICAL FLUENCY Technological Fluency: Proficiency in the use of technology, including an understanding of the way technology systems operate and the ability to use technology to access information from a wide variety of sources. The National Educational Technology Standards for teachers describes what students should know and be able to do. This includes planning a learning environment supported by technology, being able to use tech to enhance their productivity and professional practice, applying tech to facilitate a variety of effective assessment and evaluation strategies and much more. I think these are great standards for teachers to include technology in a professional and ethical manner.

24 CONCLUSION The information technology revolution can be both scary and exciting because of the newness and new things to learn. As teachers in this ever changing revolution, we wonder how this will affect the traditional classroom and how we teach our students. The important part of technology is learning how to use it properly so it can help us. This means that teachers need to make efforts to becoming more technologically fluent and learning meaningful ways to include technology in daily lessons. Students will grow up in a world more technologically advanced and dependent than our own so it is important to teach them technological fluency. Another important aspect of technology is figuring out ways that amongst “rich” and “poor” we can level the playing field for access to and understanding of technology.

25 SOURCES  Slide 3  www.year2welbourne.wikispaces.com www.year2welbourne.wikispaces.com  Slide 7  http://www.corbisimages.com/images/Corbis-42- 20805215.jpg?size=67&uid=7b512209-32f0-4a36-8619- 7bef7eb85477 http://www.corbisimages.com/images/Corbis-42- 20805215.jpg?size=67&uid=7b512209-32f0-4a36-8619- 7bef7eb85477  Slide 8  https://askatechteacher.files.wordpress.com/2011/12/web2postbu bblebubbleboom.gif https://askatechteacher.files.wordpress.com/2011/12/web2postbu bblebubbleboom.gif  Slide 13  http://www.askgranny.com/wp- content/uploads/2011/06/computer-kids.jpg http://www.askgranny.com/wp- content/uploads/2011/06/computer-kids.jpg  http://www.hasslefreeclipart.com/clipart_money/images/money2.gi f http://www.hasslefreeclipart.com/clipart_money/images/money2.gi f  Slide 14  http://www.bing.com/images/search?q=school+computer+clip+art &view=detailv2&&id=7198D3FA3BFEA493A2A6845A25A739625 181364D&selectedIndex=31&ccid=7YMpAWpr&simid=60803232 3228010159&thid=OIP.Med8329016a6beaa4ba807fcdfd1a9614 H0&ajaxhist=0 http://www.bing.com/images/search?q=school+computer+clip+art &view=detailv2&&id=7198D3FA3BFEA493A2A6845A25A739625 181364D&selectedIndex=31&ccid=7YMpAWpr&simid=60803232 3228010159&thid=OIP.Med8329016a6beaa4ba807fcdfd1a9614 H0&ajaxhist=0  http://www.ddsb.ca/school/glengrove/FeaturedStories/Boy-and- Girl-with-Laptop-and-Tablet.png http://www.ddsb.ca/school/glengrove/FeaturedStories/Boy-and- Girl-with-Laptop-and-Tablet.png  Slide 15  http://www.gopbc.org/gopbc_technology.htm http://www.gopbc.org/gopbc_technology.htm  Slide 17  http://www.txprofdev.org/apps/onlineteaching/building/Building_F INAL_print.html http://www.txprofdev.org/apps/onlineteaching/building/Building_F INAL_print.html  http://www.triblocal.com/lisle/community/stories/2010/11/schieshe r-kindergarten-teachers-and-students-get-techie/ http://www.triblocal.com/lisle/community/stories/2010/11/schieshe r-kindergarten-teachers-and-students-get-techie/  Slide 23  http://www.computerheadz.com/ http://www.computerheadz.com/


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