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What kinds of things can be represent by vector

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Presentation on theme: "What kinds of things can be represent by vector"— Presentation transcript:

1 What kinds of things can be represent by vector
Displacement- Magnitude- how far you went Direction - which way Velocity -- Magnitude- speed Direction - which way Acceleration -- Magnitude- change in speed Direction - which way Forces Magnitude- how hard you are pushing or pulling Direction - which way

2 Vectors can be represent several ways
2 m East 4 m West Words Dx=-4 m Dx=+2 m Math Pictures

3 The length of the arrow represents the magnitude
GRAPHICALLY The length of the arrow represents the magnitude (if a scale is given like 1 cm = 5 m/s) The arrowhead points in the direction

4 Vectors contain 2 pieces of information How much & which way.
MOVING them does not change that information 2 m This means that they can be moved and redrawn as long as that information does not change

5 3 m + 5 m doesn’t always = 8 m Just as scalars can be added
3 apples + 5 apples = 8 apples So can vectors ( but you need to consider ) direction 3 m + 5 m doesn’t always = 8 m WHY????

6 To add 2 or more vectors (graphically) you put them head to tail
GOOD BAD

7 The vector sum is called the RESULTANT
It is an arrow drawn from the beginning of the first vector to the head of the final vector

8 Consider displacement
If you walk 2 m (right) then another 3 m (right) 2 m 3 m 5 m (resultant) The resulting displacement (called the resultant) is 5 m to the right

9 +2 m + +3 m = +5 m Using signs (+/-) to indicate direction 2 m 3 m
Graphically adding vectors 5 m (resultant) Mathematically adding vectors (using + to mean right) +2 m + +3 m = +5 m

10 If you walk 2 m (right) then 3 m (left) 2 m 3 m the resultant is 1 m (left) 1 m (resultant)

11 Using signs (+/-) to indicate direction (using standard +x)
2 m Graphically adding vectors 3 m 1 m (resultant) 2 m -3 m + = -1 m negative indicates left Mathematically adding vectors

12 These rules work with all vectors not just displacement.
Take velocity A person walks 1 m/s N 3 m/s N A conveyor moves 2 m/s N What is the resultant of adding the two vectors What does the resultant mean here?

13

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15 Using signs Take velocity Resultant person’s velocity relative to walkway vy= +1 m/s vy= +3 m/s Walkway velocity relative to the ground vy= +2 m/s Person’s velocity relative to the ground vy= +2 m/s

16 Using signs Take velocity A person relative to walkway vy= +1 m/s Resultant vy= -1 m/s Walkway relative to ground vy= -2 m/s What is the resultant of adding the two vectors

17 Using velocity instead
When vectors point in the same direction we add them just as we would add any two numbers.

18 When adding vectors (order does not matter)
start Finish A A B = + B B A Resultant 1 + 2 = In other “words” A + B = B + A

19 Vectors can be added graphically just by putting them
head to tail (order does not matter) Start Finish A B (+2) A B + A -1 B Resultant 2 + (-1) = (-1) + 2 In other “words” A + B = B + A

20 Subtracting vectors just involves flipping the vector being subtracted and then adding like normal
2 m right minus - 3 m right means plus 2 m + 3 m left Just like 2 + (-3) =

21 - + means What will the answer be? minus 3 m 3 m left plus 3 m
3 m right 6 m

22 Adding vectors by walking activity
(Theoretically in the front of the school. Weather pending. All terms and conditions are subject to whatever the teacher feels like. Don’t make him crabby. Not valid in the state of California. Many will enter, few will win. Not valid with any other offer.)

23 In 2 dimensions, all the same rules apply
3 m North 3 m North + 2 m East To add them just put them head to tail Start with 1 vector

24 In 2 dimensions, all the same rules apply
3 m North 2 m East + The RESULTANT (sum) is a vector drawn from start to finish 3 m North 2 m East

25 In 2 dimensions, all the same rules apply
3 m North 2 m East + 2 m We could have started with the green vector first 3 m

26 In 2 dimensions, all the same rules apply
3 m North 2 m East + The resultant is a vector drawn from start to finish 2 m 3 m

27 In 2 dimensions, all the same rules apply
2 m East 3 m North + The order doesn’t matter, because the resultant is the same!!! 2 m 3 m 3 m 2 m

28 The resultant is EQUIVALENT to the addition
3 m resultant 2 m If you had walked the path of the resultant you would be in the same place as walking the original vectors

29 Go back to the walkway idea… Adding velocity vectors??
WHAT COULD THAT MEAN????? What if you walked N on a walkway that was moving E. Which way would you go? And go compared to what? Sorry, Office 2010 at home. ArrrgggHHH hard to use now. Not compatible with version here. So on this slide this is as good as I can do.

30 Its all relative(s) get it?
(this is a random picture from the internet, none of these people are related to me)

31 Do the 3 examples below all show correct addition?
Vectors can only be added (head to tail)

32 A B C + + Which shows the vectors being added correctly? 1 2 3 4 5 6

33 NOTICE: the resultant is the same for all 3 done correctly
1 2 5

34 Add the two vectors Find the Resultant OR We could have started with the Green Vector First

35 Either way you do it the resultant is the same

36 Notice a parallelogram is formed

37 This is another way to add vector.
Usually if the vectors are given tail to tail

38 Then complete the parallelogram

39 Then draw the resultant from start to finish

40 What is your resulting displacement vector after walking 15 m due south then 25 m due west
Pick a scale 1 dm = 5 m Draw the vectors

41 Find the resultant of A + B
1 dm = 15 m/s Draw the vectors A B

42 Find the resultant using the head to tail method.
6 miles W + 4 miles N – 4 miles W 1 dm = 1 mile

43 Find the resultant using the head to tail method.
14 m 300 N of East + 24 m 300 W of North 1 dm = 4 m

44 Read section 3-4

45 How big is the resultant?
We could get out a ruler, but there is a better way!!

46

47 How big is the resultant?

48

49 What is the resultant velocity of a boat if it is the resultant of two vectors.
35 m/s due S and 12 m/s due E

50 You are initially driving 13 m/s due south
You are initially driving 13 m/s due south. After turning for 12 seconds your velocity is 9 m/s due east. Find the average acceleration during this period. (hint: how would you find Dv?)

51 A car is driven 31 km East and 15 km due NE.
What is the resultant displacement? (remember displacement is a vector so it should have magnitude and direction) R 15 km 31 km No problem use the Pythagorean Theorum, right??

52 NO, that only works for right triangles!!!!!
15 km A2 + B2 = C2 31 km R 15 km A2 + B2 = C2 31 km

53 3 approaches for adding non-perpendicular vectors
Graphical Approach Works with any number of vectors, but highest error Law of cosines Accurate, but only works with two vectors at a time. Can be the fastest but not always Addition by vector resolution Accurate, Most versatile. More work

54 R q B A R2 = A2 + B2 – 2ABCos(q) But how to find the angle? 31 km 15 km R

55 Graphing packet

56 We have been adding 2 vectors to form their resultant
Y X

57 A single vector can be thought of as the sum of 2 components in the x and y axes
AY AX

58 A single vector can be thought of as the sum of its two component vectors.
AY = + AX A = AX + AY

59 Any Vector can be broken into X & Y Component Vectors
Simply form a right triangle, putting proper directional arrow heads on the components Ax Ay A = Ax Ay + Component Vectors A

60

61 To get to your campsite you hiked, 23o N of east for 2.6 km.
Afterwards, what is your N/S displacement and your E/W displacement

62 Can we add these vectors
B A Can we use Pythagorean’s Theorem?

63 Vectors that are not perpendicular (don’t form a right triangle)
can be added a different way. It involves breaking them up into their components 1st Bx By B Ax Ay A

64 Add up all the X’s to find Xtot
Then do the same for the Y’s to find Ytot By By B Bx Bx Ay Ay A Ax Ax

65 By By B Ay + By = Ytot Bx Ay Ay A Ax Ax Bx Ax + Bx = Xtot

66 We will use Trigonometry to do this
The add Xtot & Ytot To find the resultant We will use Trigonometry to do this By B Ytot Bx Ay A Ax Xtot

67 1.) Label Vectors 2.) Break apart each vector into its X & Y Components (watch signs before doing next step) 3.) Add up all the X’s to find Xtot 4.) Then do the same for the Y’s to find Ytot 5.) Draw a triangle with Xtot & Ytot (also watching direction) 6.) Find the magnitude using Pythagoreans theorem 7.) Find the angle using trig (forget + / -’s here)

68 SKIP Ax Ax = 2.5 m * cos (30) = 2.2 m Bx = 2.0 m * cos (70) = -.68 m
Add the following SKIP A B 2.0 m 2.5 m Ay + BY 30o 110o 70o Ax Bx Ax = 2.5 m * cos (30) = 2.2 m Bx = 2.0 m * cos (70) = -.68 m Ay = 2.5 m * sin (30) = 1.3 m By = 2.0 m * sin (70) = 1.9 m

69 SKIP Xtot = 2.2 m + (-.68m) = + 1.5 m Ytot = 1.3 m + 1.9 m = + 3.2 m
A B 2.0 m 2.5 m Ay + BY 1.9 m 1.3 m 30o 110o 70o Ax Bx 2.2 m -.68 m NOW Find Xtot & Ytot Xtot = 2.2 m + (-.68m) = m Ytot = 1.3 m m = m

70 Finally find the resultant of Xtot & Ytot
SKIP Xtot = m Ytot = m

71 Find A + B + C & A + B - C A 12 m B 75o 66o 15 m C 23 m

72 A plane’s engines propel it north with an air speed of 45 m/s (with respect to the air). Additionally, wind blows due SE at 15 m/s. What is the velocity of the plane relative to the ground (speed and direction)? After 10 seconds how far N/S has it traveled? After 10 seconds how far E/W has it traveled? After 10 seconds what total distance has it traveled?

73 Do problems page 71 9, 11, 14a, 16

74

75 6 s A boat can move 5 m/s through still water
How long does it take to cross the water if it heads directly across? 30 m 6 s

76 6 s A boat can move 5 m/s through still water.
If the river flows 2 m/s down stream, how long does it take the boat to cross the river if its motor is aimed directly across. 30 m Water flows 2 m/s 5 m/s 6 s

77 The boat was still traveling 5 m/s in the x direction
vx= +5 m/s

78 and it was moving at 2 m/s in the N direction
vy= +2 m/s

79 But at the same time Changing the Y-component does not affect the X component

80 What is velocity of the boat relative to the shore?
2 m/s 5 m/s

81 R 2 m/s 5 m/s R = 5.4 m/s The RESULTANT is how fast the boat is moving with respect to a bystander on the shore!!

82 6 s How far did the boat drift down stream 12 m 30 m Water flows 2 m/s

83 6 s What is the resultant displacement? 32 m 12 m 30 m Water flows
2 m/s 32 m 12 m 30 m 5 m/s 6 s

84 6 s What was its total speed compared to the bystander? 32 m =5.4 m/s
Water flows 2 m/s 32 m 12 m 30 m 5 m/s 6 s

85 A boat’s motor propels it at 2.8 m/s with respect to the water.
It aims its engines directly across a river which is 68 m across. When the boat reaches the opposite shore it had been carried 24 meters downstream The time to reach the opposite shore. The velocity of the river. The resultant velocity of the boat. (magnitude and angle)

86 A boat’s engines can push it at 2.60 m/s relative to the water.
If an ocean flows Due NW at 1.1 m/s, Which way should the boat direct its engines in order to go due east? What will its resultant velocity be? 1.1 m/s (ocean current)

87 Which way to point the engines velocity to end up going due east?
2.60 m/s (velocity due to engine) 1.1 m/s (ocean current) Resultant should point due east

88 What is theta? Sin(q) = 0.78/2.6 q = 17o S of E q B = 2.60 m/s
By= -.78 Ax= -.78 Ay= +.78 A= 1.1 m/s 45o

89 If the resultant has no Y component then the Y components of A & B must cancel.
B = 2.60 m/s By= -.78 Ay= +.78 A= 1.1 m/s 45o Ax= -.78

90 How fast is the ship traveling?
Bx= +2.5 17o B = 2.60 m/s By= -.78 Ax= -.78 Ay= +.78 A= 1.1 m/s 45o Is the resultant always the longest side?? NO it is the result of two vectors added, sometimes they cancel partially or wholly.

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92 B BY BY Bx Ay Ay A Ax Ax Bx

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94 A current in the ocean is pushing a boat 12 m/s directly Northeast.
A wind is blowing the boat 8 m/s 10o South of east. What is the boats direction and speed? + east North 12 m/s current 45o 8 m/s 10o Wind

95 But note direction ( -1.4 m/s) 8 m/s VX = cos 10 * 8 m/s = 7.9 m/s
Current Vy = sin 45 * 12 m/s = 8.5 m/s 12 m/s Vy VX = cos 45 * 12 m/s= 8.5 m/s 45o Vx Wind Vx Vy = sin 10 * 8 m/s = 1.4 m/s 10o Vy But note direction ( -1.4 m/s) 8 m/s VX = cos 10 * 8 m/s = 7.9 m/s Ytot = 8.5 m/s m/s = 7.1 m/s Add em UP Xtot = 8.5 m/s m/s = 16.4 m/s

96 A current in the ocean is pushing a boat 12 m/s directly Northeast.
A wind is blowing the boat 8 m/s 10o South of east. What is the boats direction and speed? Vy = 7.1 m/s + Vx = 16.4 m/s R 7.1 m/s east + 16.4 m/s R2 = R = m/s

97 A current in the ocean is pushing a boat 12 m/s directly Northeast.
A wind is blowing the boat 8 m/s 10o South of east. What is the boats direction and speed? + 17.8 m/s 7.1 m/s q east + 16.4 m/s opposite 7.1 tan q = = adjacent 16.4 q = tan-1 ( 7.1 / 16.4) = 23o The boat is traveling 23o north of East at 17.8 m/s

98 What would the boat do to use the least amount of power to go directly east?
+ 17.8 m/s 7.1 m/s q east + 16.4 m/s Direct is engines 7.1 m/s due South


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