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Integrating “Relativity” and “Fun” In The Technology Education Curriculum Katrina Davis August 22,2008.

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Presentation on theme: "Integrating “Relativity” and “Fun” In The Technology Education Curriculum Katrina Davis August 22,2008."— Presentation transcript:

1 Integrating “Relativity” and “Fun” In The Technology Education Curriculum Katrina Davis August 22,2008

2 Introduction The problem The solution: –Strategies to increase relativity and fun –Practical applications

3 Relativity

4 Teachers Can Tailor C ontent A ctivities P roducts According to students’ Readiness Learning profile Learning profile Interests

5 Relativity In The Classroom Importance of relativity Strategies for relativity –Positive, Professional Student-Teacher Relationship –Integrate Student Trends in Classroom Instruction and Activities

6 Positive, Professional Relationship

7 Importance Practical Application –Learn each students name Shows respect Makes a genuine connection –Learn at least one thing about each student I’ve Noticed Cards Discussion Topics file

8 Integrate Student Trends

9 See the world through “their” eyes –Fosters engagement –Practice the Platinum Rule – “Do Unto Others As They Would Have You Do Unto Them” Practical Application –Study dress trends and discuss graphic design elements –Include statistics on entertainment, sports or cars trends to punch lecture, or to build spreadsheets –Augment lecture with visual and kinesthetic activity

10 Research Data on Retention What we READ10% What we HEAR20% What we SEE30% What we both SEE and HEAR50% What we DISCUSS with others70% What we EXPERIENCE personally80% What we TEACH to someone else95%

11 Fun

12 Fun In The Classroom Importance of fun Strategies for generating fun –Course Field Trips –Core Course Teacher Collaboration –Supplement textbook with interactive, computer resources –Gaming

13 Course Field Trips

14 Teach core concepts before the trip Allow the trip to reinforce learning Practical Application –Nascar Technical Institute –Habitat for Humanity Volunteer –Construction Career Day –WXII News Station –Vulcan Materials

15 Core Course Teacher Collaboration

16 Allows interaction outside the classroom Allows peer interaction –Collaborate with science class to study natural areas and the effects of technology –Collaborate with math class to study calculation and measurement techniques used in construction. –Collaborate with agriculture classes in campus landscaping and school beautification efforts

17 Supplement Textbook

18 Surf the internet for access to videos, photos and flash animation Use internet sites that supplement your lesson: –http://www.howstuffworks.com –http://www.tryengineering.org/home.php –http://manufacturing.stanford.edu/ Enhance the learning experience with interactive software and online resources –MiTiReLa –Course Modules –Discovery Education Custom Classroom

19 Gaming

20 Challenge students to create online games –http://www.ncsu.edu/project/stemgaming/ – http://www.squeakland.org/ –http://www.yoyogames.com/make Play classroom games with curriculum content and test bank questions –Jeopardy –Weakest Link

21 Conclusion “Education is what is left after you have forgotten what you memorized.” Sharon Janulaw Past President California Science Teachers Asso.

22 Questions


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