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Welcome To the master examination of: Bas Kersten.

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Presentation on theme: "Welcome To the master examination of: Bas Kersten."— Presentation transcript:

1 Welcome To the master examination of: Bas Kersten

2 WHO IS BAS KERSTEN?

3 ALLROUND ARTIST With a passion for interface design

4 ALLROUND ARTIST Internship

5 ALLROUND ARTIST 4 Th year project

6 GAMES

7 THE START OF MY IDEA

8 CREATE A RTS INTERFACE

9 NOT FOR PC

10 BUT FOR A MULTI-TOUCH DEVICE

11 WHY A MULTI-TOUCH DEVICE? New type of device On the PC the most is already done Much to explore

12 THE RESEARCH BEGINS

13 MAIN QUESTION Designing a clean RTS interface for a Multi- touch device?

14 SUB QUESTIONS What is necessary and what are the main features when creating a RTS interface? What are the possibilities and limitations of an interface on a Multi-touch devices compared to the interface of a traditional RTS game What is the best way to test my interface?

15 ARE THERE RTS GAMES FOR MULTI-TOUCH DEVICES?

16 INTERFACE ANALYSIS

17 INSPIRED BY: Lord of the Rings: Battle for Middle-earth

18 BECAUSE IT FEATURES Minimalistic interface Pre-made building spots Unit micromanagement Clear icons Tight unit cap

19 GOAL OF THE GAME Build units Gain map control Destroy the enemy

20 ONE PAGE DESIGN DOCUMENT

21

22 IMPORTANT DESIGN CHOICES Short game Premade building spots 4 Types of Units Small Fights Fast gameplay

23 UNITS 2 normal units, tank and helicopter 2 elite units, Elite tank and Elite helicopter Upgrades through buildings and Elites

24 TANK & HELICOPTER UNITS

25 ELITE TANK & ELITE HELICOPTER

26 BUILDINGS

27 INTERFACE TEST SCENARIOS

28 TWO TYPES OF TESTS Interface testing (9 testers) Upgrade icon testing (12 testers)

29 THEST METHODES Think out loud method (Interface testing) Evaluation Questionnaires (Upgrade icon testing)

30 THINK OUT LOUD METHOD One on one testing Comfortable setting

31 TESTING DEVICE iPad 2

32 TESTING AUDIENCE Age: 25- 35 jaar Used to playing games Higher educated

33 TESTING GOAL To make a solid Multi-touch RTS interface To improve my interface concept design

34 FIRST INTERFACE DESIGN

35 THE TEST RESULTS

36 MAIN INTERFACE SCREEN Radar Unit screen Elite screen

37 TEST 1 Create a building

38 TEST 1 - PROBLEMS How to build? Premade building spots?

39 TEST 1 - SOLUTIONS Clear building icons Short explanation towards pre-made building spots

40 TEST 2 Unit production

41 TEST 2 - PROBLEMS The buildings aren't clear in their functionality.

42 TEST 2 - SOLUTIONS Clearer building design by integrating recognizable parts of the units in the design

43 TEST 3 Unit movement

44 TEST 3 - PROBLEMS Pressing instead of dragging Unit movement is too slow The units only respond in a straight line

45 TEST 3 - SOLUTIONS Short explanation towards the movement system Tweak the movement to the desired speed Clickstream

46 TEST 4 Unit upgrade

47 TEST 4 - PROBLEMS Difficulty determining what the upgrades are

48 TEST 4 - SOLUTIONS Extensive icon testing

49 TEST 5 Unit attacking

50 TEST 5 - RESULTS Because of the movement test they know what to do Same way of attacking as in traditional RTS games

51 TEST 6 Screen navigation

52 TEST 6 - PROBLEMS Testers had no idea how to start the navigation through the level

53 TEST 6 - SOLUTIONS Short explanation towards the navigation system Additional navigation features

54 UPGRADE ICON TEST

55 TEST RESULT SHIELD ICON

56 TEST RESULT SPEED ICON

57 TEST RESULT ATTACK ICON

58 8 GUIDELINES

59 GUIDELINE 1: Give the user feedback on their actions

60 GUIDELINE 2: Make sure that objects, actions and options are visible to the user

61 GUIDELINE 3: Multiple options for navigation, but keep it minimal

62 GUIDELINE 4: Show all options that the user requests

63 GUIDELINE 5: Design elements (buttons) are large enough to be operated with the fingertips

64 GUIDELINE 6: Use clickstream for unit movement

65 GUIDELINE 7: Provide a minimal interface

66 GUIDELINE 8: Fast and short tutorial

67 FAST AND SHORT TUTORIAL

68 CONCLUSION Guidelines Important interface elements Basics for further development of a RTS games on Multi-touch devices

69 THE END Questions?


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