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 4. Set collaborative working arrangement to enable students to share their knowledge and skills and to build on one another’s strengths.

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Presentation on theme: " 4. Set collaborative working arrangement to enable students to share their knowledge and skills and to build on one another’s strengths."— Presentation transcript:

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5  4. Set collaborative working arrangement to enable students to share their knowledge and skills and to build on one another’s strengths.

6  What library materials are available  What information can your students collect or what resources can they gather by going for field trips in the community.  Are people in the community who can serve as a sources in the area your students are studying?  Is internet available?

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8 BEFORE THE PROJECT STARTS

9 STAGEESTIMATED TIME Before the projects starts2 weeks Introducing the project1-2 days Learning the technology1-3 days Preliminary research and planning3 days- 3weeks Concept design and story boarding3-5 days first draft production1-3 weeks Assessing,testing,and finalizing presentations 1-3 weeks Concluding activities1-3 days Total class time5-13 days

10 2.Work with real- world connections 3.Prepare resources. 4.Prepare software and peripherals

11 5.Organize computer files. 6.Prepare the classroom.

12 INTRODUCING THE PROJECT (ONE OR TWO DAYS)

13 1.Review project documents. 2.Perform pre-assessments. 3.Perform relevant activities. 4.Group students.  By topic interests  By student talent and expertise  By student choice  Randomly 5. Organize materials.

14 LEARNING THE TECHNOLOGY (ONE TO THREE DAYS)  Give a chance for the students to work with whatever software and technology they will be using.

15 PRELIMINARY RESEARCH AND PLANNING ( THREE DAYS TO THREE WEEKS, DEPENDING ON PROJECT SIZE)  At this stage, students should immerse themselves in the content or subject matter they need to understand to create their presentations. Students will engage in relevant experiences or conduct research to collect information and gather ideas.

16 CONCEPT DESIGN AND STORYBOARDING (THREE TO FIVE DAYS)  After collecting initial information, hold a brainstorming session where the whole class or a subgroup defines a tentative approach to the subjects and discusses some preliminary design ideas.  Now is the time to talk about organizing a presentation to make it useful.

17 Here are a few design tips to keep in mind throughout storyboarding and production: ‣ Use scanned, handmade artwork to make a project look personal and to manage scarce technology resources. ‣ Keep navigation. ‣ Organize information similarly throughout so users can find what they are looking for. ‣ Care for collaboration. ‣ Organize manageable steps. ‣ Check and assess often.

18 ASSESSING, TESTING, AND FINALIZING PRESENTATIONS ( ONE TO THREE WEEKS)  There are two kinds of testing to think about: functional testing and user testing. Functional testing - means trying all the buttons, taking all the possible paths through the presentation, checking for errors missing images, and the like. User testing- means showing the presentation to members of the target audience and finding out if they can successfully navigate it and understand it.

19 CONCLUDING ACTIVITIES (ONE TO THREE DAYS) Allow time for students to present and show off their hard work. You and they will be proud of what they have done and will want to share it with others. Concluding activities make a memorable project even more special. Remember to take time to review the ups and downs of the project with students and anyone else who participated. Take notes on suggestions for things to do differently next year.

20 Thank you for listening!!! Prepared by: Mary Susaine B. Opiala Fatima Mae C. Cabañelez


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