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Macromedia Flash MX 2004 – Design Professional Special Effects CREATING.

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Presentation on theme: "Macromedia Flash MX 2004 – Design Professional Special Effects CREATING."— Presentation transcript:

1 Macromedia Flash MX 2004 – Design Professional Special Effects CREATING

2 Web Collection: Flash MX 2004 Chapter E2Creating Special Effects Create shape tween animations Create a mask effect Add sound Add scenes Create a slide show presentation Chapter Lessons

3 Web Collection: Flash MX 2004 Chapter E3Creating Special Effects Special Effects can add variety and interest to a movie Morphing-changing one shape into another Spotlight-Highlighting an area, or revealing part of the stage Sound Effects Scenes-Organize your movie Intro to Special Effects

4 Web Collection: Flash MX 2004 Chapter E4Creating Special Effects Shape Tweening Greater control over shape transformations than with Motion Tweening Can shift initial object’s shape into any form you desire As with Motion Tweening, you can change other properties such as color, location, and size

5 Web Collection: Flash MX 2004 Chapter E5Creating Special Effects Morphing Effects Changing one object into another unrelated object Requires only 2 keyframes The number of frames included from the beginning to the end of the shape- tweened animation determines how quickly the morphing takes place

6 Web Collection: Flash MX 2004 Chapter E6Creating Special Effects Shape Tweening... Can be applied only to editable graphics –To apply to Instances, Groups, Text Blocks or Bitmaps, first you must “Break Apart” –A “Broken Apart” instance is no longer linked to its symbol You can shape tween more than one object at a time as long as all objects are on the same layer

7 Web Collection: Flash MX 2004 Chapter E7Creating Special Effects Shape Tweening... You can shape tween an object in a straight line, but other options, such as rotating an object are unavailable You can use the Properties inspector to set some options such as Ease Shape Hints can be used to control more complex shape changes

8 Web Collection: Flash MX 2004 Chapter E8Creating Special Effects The Properties Panel Ease-Adjust the rate of change between frames to create a more natural appearance –Between -1 and -100 will begin the tween gradually and accelerate –Between 1 and 100, begin the tween rapidly and then decelerate

9 Web Collection: Flash MX 2004 Chapter E9Creating Special Effects The Properties Panel Blend –Distributive for smoother, irregular shapes –Angular preserves corners and straight lines –Flash defaults to Distributive option

10 Web Collection: Flash MX 2004 Chapter E10Creating Special Effects Shape Hints Helps control a shape’s transition appearance during animation You specify a “hint” location at the beginning and end of an animation that correspond with one another The “hint” suggests how the object should morph

11 Web Collection: Flash MX 2004 Chapter E11Creating Special Effects Shape Hints Without Shape Hints With Shape Hints Note difference in middle frame of animation

12 Web Collection: Flash MX 2004 Chapter E12Creating Special Effects Understanding Mask Layers A mask layer allows you to cover up objects on another layer(s), and at the same time, create a window through which you can view various objects on the other layer Moving the window around can give you a spotlight effect

13 Web Collection: Flash MX 2004 Chapter E13Creating Special Effects Understanding Mask Layers You need at least two layers –Mask layer contains the window object through which you view objects on the layer below –The Masked layer is the second layer which contains the objects that are viewed through the window

14 Web Collection: Flash MX 2004 Chapter E14Creating Special Effects The Masking Process Select an original layer as the Masked layer-contains objects to be revealed Create a new “Mask” layer above Draw a filled shape –Flash ignores bitmaps, gradients, transparencies Select the new layer and declare it a Mask through the Layer Properties Dialog box

15 Web Collection: Flash MX 2004 Chapter E15Creating Special Effects The Masking Process Declare the original layer as the Masked layer through the Layer Properties Dialog box Lock both layers To mask additional layers, drag beneath the mask layer To unmask a layer, drag it above the mask layer, or select and declare normal through Layer Properties

16 Web Collection: Flash MX 2004 Chapter E16Creating Special Effects The Layer Properties Dialog Box Frame 1- Mask layer with Window Frame 2- Layer before applying Mask Frame 3- Masked layer after Applying Mask

17 Web Collection: Flash MX 2004 Chapter E17Creating Special Effects Adding Sound to your Movies Sound can add impact to your Flash movies Quick process –Import-places the sound file into the Library –Create a new layer –Select the desire frame and drag the sound symbol onto the stage –Put each sound on its own layer

18 Web Collection: Flash MX 2004 Chapter E18Creating Special Effects Sound Formats Flash supports –WAV(Windows Only) AIFF (Macintosh Only) –MP3(Windows and Macintosh) –With QuickTime 4, Flash accepts add’l sound formats A sound symbol’s Wave pattern, as displayed In the timeline

19 Web Collection: Flash MX 2004 Chapter E19Creating Special Effects Managing Sound The Properties Inspector allows you to synchronize sound, as well as add basic effects like fades You can preview sounds in the Library Sound options Previewing the Sound in the Library

20 Web Collection: Flash MX 2004 Chapter E20Creating Special Effects Adding sound to buttons Open the Button Symbol Create a Sound layer and insert a keyframe in the down frame Drag a sound from the Library

21 Web Collection: Flash MX 2004 Chapter E21Creating Special Effects Working with Scenes As your timelines grow, using scenes will help you manage your Flash movie To add a Scene, choose Insert >Scene, or use the Scene command from the modify menu The Scene Panel

22 Web Collection: Flash MX 2004 Chapter E22Creating Special Effects The Scene Panel The Scene Panel allows you to manage and name your scenes: –Rename a scene –Duplicate a scene –Add a scene –Delete a scene –Reorder scenes

23 Web Collection: Flash MX 2004 Chapter E23Creating Special Effects Working with Scenes New scenes can be created which can have new content Or you can split your existing content into multiple scenes by copying and pasting frames from one scene’s timeline to another

24 Web Collection: Flash MX 2004 Chapter E24Creating Special Effects Adding interactivity to Scenes By default, Flash plays scenes in order Buttons can cause a movie to jump from one scene to another Frame scripts can cause a movie to jump from one scene to another ActionScript that jumps to a new scene

25 Web Collection: Flash MX 2004 Chapter E25Creating Special Effects Electronic Slide Shows Presentations like the one you’re watching, are used as a communications medium for business, entertainment, CD- ROM, and speaker support Flash can build Slide shows that surpass the capabilities of applications like PowerPoint

26 Web Collection: Flash MX 2004 Chapter E26Creating Special Effects Electronic Slide Shows Slide shows tend to be linear, and have little interactivity or multimedia Flash can add robust multimedia, and full interactivity, as well as transitions similar to commonly used in Slide Show Applications

27 Web Collection: Flash MX 2004 Chapter E27Creating Special Effects Electronic Slide Shows Create a “wipe transition” by using a moving mask Fades can be completed with Alpha effects Interactivity can offer the speaker greater control of their presentation

28 Web Collection: Flash MX 2004 Chapter E28Creating Special Effects Align Objects using the Align Panel

29 Web Collection: Flash MX 2004 Chapter E29Creating Special Effects Chapter E Tasks Create shape-tweened animation Create a mask effect Add sound Add scenes Create a slide show presentation


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