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Visualizing Off-Screen Locations on Small Mobile Displays Sean Gustafson master of science thesis defense Dec 15 / 2008.

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Presentation on theme: "Visualizing Off-Screen Locations on Small Mobile Displays Sean Gustafson master of science thesis defense Dec 15 / 2008."— Presentation transcript:

1 Visualizing Off-Screen Locations on Small Mobile Displays Sean Gustafson master of science thesis defense Dec 15 / 2008

2 2 off-screen viz f overviewarrowshalo

3 3 ated work rel

4 4 overviews [Plaisant 95 and many others]

5 5 fisheye views [Carpendale 01]

6 6 simple arrows [Tecmo Bowl 87]

7 7 scaled and stretched arrows [Burigat 06]

8 8 [Gustafson 07] edgeradar

9 9 [Baudisch 03] halo

10 10 [Baudisch 03] halo

11 11 the problem: clutter

12 12 the problem: clutter

13 13 corner (also not great: corners) side

14 14 cut linescolor ovalsclustering Irani et al. Baudisch & Rosenholtz initial approaches separate visually

15 15 e wedge th

16 16 leg target base wedge

17 17 halowedge

18 18 3 degrees of freedom rotation base length intrusion

19 19 avoiding overlap rotation base length intrusion

20 20 out algorithm lay

21 21 avoidance algorithm

22 22 avoidance algorithm

23 23 avoidance algorithm

24 24 avoidance algorithm

25 25 avoidance algorithm

26 26 leaves 2 degrees intrusion ~ distance base-width ~ distance

27 27 ser study u

28 28 two interface conditions halo and wedge

29 29 halo task 1: locate wedge same as original halo paper

30 30 halo task 2: closest wedge same as original halo paper

31 31 halo task 3: avoid wedge same as original halo paper

32 32 IV: density sparsedense

33 33 IV: corner side corner

34 34 36 participants

35 35 1.wedge is more accurate 2.larger improvement in dense condition 3.larger improvement in corners (no hypothesis about task time) hypotheses

36 36 results

37 37 participants were significantly more accurate when using the wedge

38 38 error in pixels locate task Error (pixels) 60 40 20 0 SparseDense Side Wedge Halo 80

39 39 error in pixels locate task Error (pixels) 60 40 20 0 SparseDense Side Wedge Halo 80 Corner SparseDense

40 40 other results no interesting results from the other tasks or from completion time.

41 41 other results WedgeHaloNo Preference Locate25101 Avoid21132 Closest18144 preferences

42 42 1.wedge is more accurate 2.larger improvement in dense condition 3.larger improvement in corners hypotheses

43 43 eling pointing mod

44 44

45 45 beam

46 46 beam

47 47 beam

48 48 orbital beam

49 49 intrusion

50 50 intrusion

51 51 aperture

52 52 aperture

53 53 rotation

54 54 rotation

55 55 experiment to gather accuracy data data collection

56 56 experiment to gather accuracy data data collection distance legLength1 legLength2 baseLength

57 57 results 50 100 200 300 Depth Error Distance -1000100200300 -60 60 0 -60 60 0 -60 60 0 -60 60 0 Breadth Error

58 58 results Depth Error -1000100200300 60 0 -60 bias length width

59 59 results - bias

60 60 results - length

61 61 minimizing errors choose smallest base and leg length that still maintains small orbital and low bias base length of at least 50px, 100px for longer distances a large leg length (above 8px) does not result in smaller orbital avoid heavily rotating wedges

62 62 conclusion

63 63 1.summary of existing techniques and criteria for evaluating them 2.introduction of Wedge 3.introduction of the concept of degrees of freedom and dynamic layout 4.evaluation of Wedge 5.preliminary model contributions

64 64 thanks

65 65

66 66 IV: density 2 3 4 1 sparse dense

67 67

68 68 correcting errors

69 69 correcting errors

70 70

71 71 fied pointing uni wedge=

72 72 intrusion  0 citylights

73 73 aperture  0 stretched arrows

74 74 ? halo

75 75 round bases distance information in cornerdistance information along arc

76 76 halo aperture  360

77 77

78 78 locate task SparseDense Error (pixels) 60 40 20 0 SparseDense SideCorner Wedge Halo 80 SparseDense Time (ms) 3000 2000 1000 SparseDense SideCorner Wedge Halo 0 full results

79 79 avoid task full results SparseDense Error Rate % 50 40 30 20 10 0 SparseDense Wedge Halo SideCorner Time (ms) 5000 4000 2000 0 SideCorner Wedge Halo SparseDenseSparseDense 3000 1000

80 80 closest task full results SparseDense Error Rate % 60 40 20 0 SparseDense Wedge Halo SideCorner SparseDense Time (ms) 6000 4000 2000 0 SparseDense SideCorner Wedge Halo

81 81


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