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STAGE 16: FLAPPY. OBJECTIVES  Match blocks with the appropriate event handler  Create a game using event handlers  Share a creative artifact with other.

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Presentation on theme: "STAGE 16: FLAPPY. OBJECTIVES  Match blocks with the appropriate event handler  Create a game using event handlers  Share a creative artifact with other."— Presentation transcript:

1 STAGE 16: FLAPPY

2 OBJECTIVES  Match blocks with the appropriate event handler  Create a game using event handlers  Share a creative artifact with other students

3 INTRODUCTION  In The Big Event, what did we “program” the button click events to do?  Now we’re going to add events to our coding. Specifically, we’re going to create an event for clicking the mouse and the bird hitting an object.  In video game programming we call this kind of event collision detection; it lets us decide what to do when one thing collides with, or touches, another  What kind of collision events have you seen in games

4 COMPUTER TIME  Login  Username: bsmedia  Password:  Press Enter  Open code.org icon to Mozilla Firefox  Login into code.org  Start Stage 16 Flappy  Remember to keep clicking to keep Flappy flying!

5 COMPUTER TIME  Finish Stage 16 Flappy (Question 10)  Make your own game unique then have a friend trade places with you and try each others game out  Put name on Certificate – Print Certificate  Stop at Stage 17 Play Lab: Create a Story


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