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Chapter 8, Main Memory 1
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8.1 Background When a machine language program executes, it may cause memory address reads or writes From the point of view of memory, it is of no interest what the program is doing All that is of concern is how the program/operating system/machine manage access to the memory 2
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Address binding The O/S manages an input queue in secondary storage of jobs that have been submitted but not yet scheduled The long term scheduler takes jobs from the input queue, triggers memory allocation, and puts jobs into physical memory PCB’s representing the jobs go into the scheduling system’s ready queue 3
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The term memory address binding refers to the system for determining how memory references in programs are related to the actual physical memory addresses where the program resides In short, this aspect of system operation stretches from the contents of high level language programs to the hardware the system is running on 4
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Variables and memory 1. In high level language programs, memory addresses are symbolic. Variable names make no reference to an address space in the program But in the compiled, loaded code, the variable name is associated with a memory address that doesn’t change during the course of a program run This memory location is where the value of the variable is stored 5
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Relative memory addresses 2. When a high level language program is compiled, typically the compiler generates relative addresses. This means that the loaded code contains address references into the data and code space starting with the value 0 Instructions which have variable operands, for example, refer to the variables in terms of offsets into the allocated memory space beginning at 0 6
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Loader/linkers 3. An operating system includes a loader/linker. This is part of the long term scheduler functionality. When the program is placed in memory, assuming (as is likely) that its base load address is not 0, the relative addresses it contains don’t agree with the physical addresses it occupies 7
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Resolving relative addresses to absolute addresses A simple approach to solving this problem is to have the loader/linker convert the relative addresses of a program to absolute addresses at load time. Absolute addresses are the actual physical addresses where the program resides 8
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Note the underlying assumptions of this scenario 1. Programs can be loaded into arbitrary memory locations 2. Once loaded, the locations of programs in memory don’t change 9
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Compile time address binding There are several different approaches to binding memory access in programs to actual locations 1. Binding can be done at compile time If it’s known in advance where in memory a program will be loaded, the compiler can generate absolute code 10
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Load time address binding 2. Binding can be done at load time This was the simple approach described earlier The compiler generates relocatable code The loader converts the relative addresses to actual addresses at the time the program is placed into memory. 11
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Run time address binding 3. Binding can be done at execution time This is the most flexible approach Relocatable code (containing relative addresses) is actually loaded At run time, the system converts each relative memory address reference to a real, absolute address 12
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Implementing such a system removes the restriction that a program is always in the same address space This kind of system supports advanced memory management systems like paging and virtual memory, which are the topics of chapters 8 and 9, on memory 13
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In simple terms, you see that run time, or dynamic address binding supports medium term scheduling A job can be offloaded and reloaded without needing either to reload it to the same address or go through the address binding process again 14
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The diagram on the following overhead shows the various steps involved in getting a user written piece of high level code into a system and running 15
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Logical vs. physical address space The address generated by a program running on the CPU is a logical address The address that actually gets manipulated in the memory management unit of the CPU— that ends up in the memory management unit memory address register—is a physical address Under compile time or load time binding, the logical and physical addresses are the same 17
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Under run time/execution time binding, the logical and physical addresses differ Logical addresses can be called virtual addresses. The book uses the terms interchangeably However, for the time being, it’s better to refer to logical addresses, so you don’t confuse this concept with the broader concept of virtual memory, the topic of Chapter 9 18
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Overall, the physical memory belonging to a program can be called its physical address space The complete set of possible memory references that a program would generate when running can be called its logical address space (or virtual address space) 19
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For efficiency, memory management in real systems is supported in hardware The mapping from logical to physical is done by the memory management unit (MMU) In the simplest of schemes, the MMU contains a relocation register Suppose you are doing run time address binding 20
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The MMU relocation register contains the base address, or offset into main memory, where a program is loaded Converting from a relative address to an absolute address means adding the relative address generated by the running program to the contents of the relocation register 21
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When a program is running, every time an instruction makes reference to a memory address, the relative address is passed to the MMU The MMU is transparent. It does everything necessary to convert the address 22
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For a simple read, for example, given a relative address, the MMU returns the data value found at the converted address For a simple write, the MMU takes the given data value and relative address, and writes the value to the converted address All other memory access instructions are handled similarly An illustrative diagram of MMU functionality follows 23
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Memory management unit functionality with relative addresses 24
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Although the simple diagram doesn’t show it, logical address references generated by a program can be out of range In principle, these would cause the MMU to generate out of range physical addresses However, the point is that under relative addressing, the program lives in its own virtual world 25
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The program deals only in logical addresses while the system handles mapping them to physical addresses It will be shown shortly how the possibility of out of range references can be handled by the MMU 26
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The previous discussion illustrated addressing in a very basic way What follows are some historical enhancements, some of which led to the characteristics of complete, modern memory management schemes – Dynamic loading – Dynamic linking and shared libraries – Overlays 27
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Dynamic loading Dynamic loading is a precursor to paging, but it isn’t efficient enough for a modern environment It is reminiscent of medium term scheduling One of the assumptions so far has been that a complete program had to be loaded into memory in order to run Consider the alternative scenario given on the next overhead 28
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1. Separate routines of an application are stored on the disk in relocatable format 2. When a routine is called, first it’s necessary to check if it’s already been loaded. – If so, control is transferred to it 3. If not, the loader immediately loads it and puts an entry in the application’s address table – An application address table entry contains the value that would go into the relocation register for each of the routines, when it’s running 29
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Dynamic linking and shared libraries To understand dynamic linking, consider what static linking would mean If every user program that used a system library had to have a copy of the system code bound into it, that would be static linking This is clearly inefficient. Why make multiple copies of shared code in loaded program images? 30
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Under dynamic linking, a user program contains a special stub where system code is called At run time, when the stub is encountered, a system call checks to see whether the needed code has already been loaded by another program If not, the code is loaded and execution continues If the code was already loaded, then execution continues at the address where the system had loaded it 31
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Dynamic linking of system libraries supports both transparent library updates and the use of different library versions If user code is dynamically linked to system code, if the system code changes, there is no need to recompile the user code. The user code doesn’t contain a copy of the system code 32
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If different versions of libraries are needed, this is straightforward Old user code will use whatever version was in effect when it was written New versions of libraries need new names (i.e., names with version numbers) and new user code can be written to use the new version 33
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If it is desirable for old user code to use the new library version, the old user code will have to be changed so that the stub refers to the new rather than the old Obviously, the ability to do this is all supported by system functionality 34
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The fundamental functionality, from the point of view of memory management, is shared access to common memory In general, the memory space belonging to one process is disjoint from the memory space belonging to another However, the system may support access to a shared system library in the virtual memory space of more than one user process 35
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Overlays This is a technique that is very old and has little use in modern computers/operating systems It is possible that it would have some application in modern environments, like cell phones, where physical memory was extremely limited 36
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Suppose a program ran sequentially and could be broken into two halves where no loop or if reached from the second half back to the first Suppose that the system provided a facility so that a running program could load an executable image into its memory space This is reminiscent of forking where the fork() is followed by an exec() 37
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Suppose those requirements were met and memory was large enough to hold half of the program but not all of the program Write the first half and have it conclude by loading the second half 38
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This is not simple to do, it requires system support, it certainly won’t solve all of your problems, and it would be prone to mistakes However, something like this may be necessary if memory is tiny and the system doesn’t support advanced techniques like paging and virtual memory 39
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8.2 Swapping Swapping was mentioned before as the action taken by the medium term scheduler Remember to keep the term distinct from switching, which refers to switching loaded processes on and off of the CPU In this section, swapping will refer to the approach used to support multi-programming in systems with limited memory 40
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Elements of swapping existed in early versions of Windows Swapping continues to exist in Unix environments 41
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This is the scenario for swapping: Execution images for >1 job may be in memory The long term scheduler picks a job from the input queue There isn’t enough memory for it So the image of a currently inactive job is swapped out and the new job is swapped in 42
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Medium term scheduling does swapping on the grounds that the multi-programming level is too high In other words, the CPU is the limiting resource Swapping as discussed now is implemented because memory space is limited Note that swapping for either reason isn’t suitable for interactive type processes 43
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Swapping is slow because it writes to a swap space in secondary storage Swapping can be useful as a protection against limited resources, whether CPU (medium term scheduling) or memory (swapping as described here) However, transferring back and forth from the disk is definitely not a time-effective strategy for supporting multi-programming, let lone multi- tasking, on a modern system 44
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8.3 Contiguous Memory Allocation Along with the other assumptions made so far, such as the fact that all of a program has to be loaded into memory, another assumption is made In simple systems, the whole program is loaded, in order, from beginning to end, in one block of physical memory 45
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Referring back to earlier chapters, the interrupt vector table is assigned a fixed memory location O/S code is assigned a fixed location User processes are allocated contiguous blocks in the remaining free memory Valid memory address references for relocatable code are determined by a base address and a limit value 46
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The base address corresponds to relative address 0 The limit tells the amount of memory allocated to the program In other words, the limit corresponds to the largest valid relative address 47
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The limit register contains the maximum relative address value. The relocation register contains the base address allocated to the program Keep in mind that when context switching, these registers are among those that the dispatcher sets The following diagram illustrates the MMU in more detail under these assumptions 48
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MMU functionality with relative addresses, contiguous memory allocation, and limit and relocation registers 49
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Memory allocations A simple scheme for allocating memory is to give processes fixed size partitions A slightly more efficient scheme would vary the partition size according to the program size The O/S keeps a table or list of free and allocated memory 50
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Part of scheduling becomes determining whether there is enough memory to load a new job Under contiguous allocation, that means finding out whether there is a “hole” (window of free memory) large enough for the job If there is a large enough hole, in principle, that makes things “easy” (stay tuned) 51
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If there isn’t a large enough hole you have two choices: A. Wait and schedule the new process when a large enough hole becomes available B. Set the current new job aside and have the scheduler search for jobs in the input queue that are small enough to fit into available holes 52
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The dynamic storage allocation problem This is a classic problem of memory management The assumption is that scattered throughout memory are various holes of contiguous memory large enough for the process to be loaded into them The question is how to choose which of those holes to load the process into 53
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Historically, three algorithms have been considered 1. First fit: Put a process into the first hole found that’s big enough for it. – This is fast and allocates memory efficiently 2. Best fit: Look for the hole closest in size to what’s needed. – This is not as fast and it’s not clearly better in allocation 54
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3. Worst fit: This essentially means, load the job into the largest available hole. – In practice this performs as well as its name… Note that for any of these three choices, the question is not where in the hole to load the process For the sake of argument, assume that it will be loaded at the beginning of the hole 55
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External fragmentation External fragmentation describes the situation when memory has been allocated to processes leaving lots of scattered, small holes If sufficiently small, the holes are wasted memory space under contiguous loading Even though worst fit doesn’t work, the idea behind it was to leave usable size holes 56
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Empirical studies have shown that for an amount of allocated memory measured as N, an amount of memory approximately equal to.5N will be lost due to external fragmentation This is known as the 50% rule In other words, under contiguous memory allocation about 1/3 of memory is wasted due to unusable, small memory holes external to the blocks that are successfully allocated 57
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Block allocation In reality, memory is typically allocated in fixed size blocks rather than exact byte counts corresponding to process size Keeping track of arbitrary, varying amounts of memory allocation is not practical due to the overhead involved A block may consist of 1KB or some other measure of similar magnitude or larger 58
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Under block allocation, a process is allocated enough contiguous blocks to contain the whole program External fragmentation still results under block allocation The smallest possible hole will be one block 59
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Internal fragmentation Something called internal fragmentation also results from block allocation This refers to the wasted memory in the last block allocated to a process Internal fragmentation on average is equal to ½ of the size of one block 60
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Picking a block size Picking a block size is a classic case of balancing extremes If block size is large enough, each process will only need one block. This degenerates into fixed partitions for processes, with large waste due to internal fragmentation 61
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If block size is small enough, you approach allocating byte by byte, which is undesirable due to record keeping overhead If the blocks are small, internal fragmentation is insignificant, but this is not an overriding advantage 62
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Block allocation is a desirable enhancement of contiguous memory allocation, but it’s still contiguous memory allocation It is reasonable to assume that external fragments, even if measured in units of blocks rather than bytes, can become small enough to be unusable 63
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Memory compaction Memory compaction is an approach to solving the fragmentation resulting from contiguous memory allocation Compaction refers to relocating programs loaded in memory in order to reduce fragmentation Relocation is a system process that happens dynamically, without unloading the user processes 64
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If programs use absolute memory addresses, they simply can’t be relocated. Memory couldn’t be compacted without recompiling the programs. This would require unloading them and loading the recompiled code This is out of the question It would not be a dynamic process 65
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If programs use relative memory addresses, they are relocatable. Even during run time, they can be moved to new memory locations The system relocation process accomplishes this by doing the relocating and updating the base and offset register values for user processes 66
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Relocation makes it possible to squeeze the loaded programs together in memory, squeezing out the unusable fragments Compaction is not an inexpensive proposition This is just another example of a trade-off Do the savings in memory usage justify the cost of relocating processes on the fly? 67
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8.4 Paging Paging is a big deal Fundamentally, paging is a memory management technique that makes it possible to load a program into non-contiguous memory 68
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A page is a fix-sized block A program may be large enough that it has to be loaded into more than one page Under block allocation, as just described, the blocks for a program have to be contiguous Under paging, the allocated pages do not have to be contiguous 69
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Paging solves two problems: 1. Under paging, external fragmentation is not a problem. – Even a single, isolated, unallocated page is still usable – It can be allocated as part of a non-contiguous allocation Another way of putting this is that with paging, memory compaction will never be needed 70
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2. Under paging, fragmentation in the swap space in secondary storage is also eliminated When memory compaction was discussed above, its relationship to swapping was not mentioned It turns out that memory compaction and swapping are incompatible 71
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Under swapping, what is kept in secondary storage is not just a “list” of the jobs in memory What is kept is an image of what’s loaded in memory If the location of things in memory is reorganized, that would require reorganizing the image in secondary storage This is not practical because it would take too long Memory compaction is not necessary with paging, so this problem is solved 72
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How paging is implemented Paging is based on the idea that the O/S can maintain data structures that match given blocks in physical memory with given ranges of virtual addresses in programs Physical memory is conceptually broken into fixed size frames Logical memory is broken into pages of the same size 73
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In contiguous memory allocation there was a limit register and a relocation register In paging, the idea of a limit doesn’t really apply All of the pages are of the same size The concept of relocation is handled by a table which matches page addresses with frames 74
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In other words, under paging, addresses are kept track of with a look-up table For a given logical page address, the system maintains a table entry telling which physical frame it’s stored in In paging there are special registers for placing the logical address and forming the physical address using the look-up value 75
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It is important to understand that under paging, allocation isn’t contiguous, but complete programs do have to be loaded For a program of x pages, x frames will be needed The number of frames allocated will differ for programs of different sizes 76
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It is worthwhile to take a look at the sequence in the development of memory allocation in terms of two constraints: – Does a whole program have to be loaded? – Does it have to be in contiguous memory? Step one was contiguous memory allocation – A whole program has to be loaded – It has to be loaded into contiguous memory – A refinement of this was using blocks to allocate contiguous memory 77
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Step two is paging – Complete programs have to be loaded – The frames they are allocated to do not have to be contiguous Step three will be virtual memory – Complete programs will not have to be loaded – Allocated memory will not have to be contiguous Virtual memory, which has neither constraint, is the ultimate development in memory allocation 78
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Implementation Details for Simple Paging Every (logical) address generated by the CPU takes this form: Page part (p) | offset part (d) The page part is a page id (Do not confuse this with pid, which will be used to identify processes.) 79
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The offset part is the location of a given word within the page that contains it More specifically, let an address consist of m bits Then a logical address can be pictured as shown on the next overhead 80
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The addresses are binary numbers There are m bits for the address overall That means the address space consists of 2 m pages The range of valid addresses goes from 0 to 2 m – 1 82
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The components of the address fall neatly into two parts The (m – n) digits for p can be treated separately as a page number in the range from 0 to 2 (m – n) – 1 The n digits for d can be treated separately as an offset in the range from 0 to 2 n – 1 The fact that n bits are reserved for the offset into a page implies that the size of a page is 2 n bytes 83
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Forming an address from a page table Paging is based on maintaining a page table For some page value p, the corresponding frame value f is looked up in the page table The lookup is done at offset p in the table The offset d, is unchanged 84
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The physical address is formed by appending the binary value for d to the binary value for f The result is f | d The formation of a physical address from a logical address, p | d, using a page table, is illustrated in the following diagram 85
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The contents of a page table In theory you could have a global page table containing entries for all processes In practice, each process may have its own page table which is used when that process is scheduled When a process is initially scheduled by the long term scheduler, its page table would be populated with the frames allocated to it 87
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When the short term scheduler context switches between processes, an address register pointing to the page table would be changed The use of the page table for a single process can be illustrated with a simple example Each page table entry gives a base physical address (of a frame) for a given page in the process 88
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Note again that under paging there is no external fragmentation Every empty physical memory space is a usable frame Internal fragmentation will average one half of a frame per process 90
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Page sizes In modern systems page sizes vary in the range of around 512 bytes to 16MB The smaller the page size, the smaller the internal fragmentation However, if the memory space is large, there is overhead in allocating small pages and maintaining a page table with lots of entries 91
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As hardware resources have become less costly, larger memory spaces have become available Page sizes have grown correspondingly large Page sizes of 2K-8K may be considered representative of an average, modern system 92
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Summary of paging ideas 1. The logical view of the address space is separate from the physical view. – The system provides the mapping between logical pages and physical frames – Code is relocatable on a page by page basis – Code addresses are not absolute 93
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2. The logical view of the address space is of contiguous memory. Paging is completely hidden by the MMU. – Allocation of frames is not contiguous – However, programs have to be loaded in their entirety 94
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3. Although the discussion has been in terms of the page table, in reality there is also a global frame table. – The frame table provides the system with ready look-up of which frames have been allocated – It tells which processes they’ve been allocated to – And importantly for future allocations, it tells which frames are free and still available for allocation 95
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4. There is a page table for each process. – It keeps track of memory allocation from the process point of view – It supports the translation from logical to physical addresses 96
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Hardware support for paging A page table has to hold the mapping from logical pages to physical frames for a single process Note that the page table resides in memory The minimum hardware support for paging is a dedicated register on the chip which holds the address of the page table of the currently running process 97
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With this minimal support, for each logical memory address generated by a program, two accesses to actual memory would be necessary The first access would be to the page table, the second to the frame address found there This is expensive In order to support non-contiguous memory allocation, the cost of an access has doubled 98
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In order to be viable, paging needs additional hardware support. There are two basic choices 1. Dedicated registers 2. Translation look-aside buffers 99
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1. Have a complete set of dedicated registers for the page table. – That is, each page table entry would reside in a register – There would have to be as many registers as the maximum number of frames that could be allocated per process – This is fast, but the hardware cost (monetary and real estate on the chip) becomes impractical if the memory space is large 100
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2. The chip will contain hardware elements known as translation look-aside buffers (TLB’s). – This is the current state of the art, and it will be explained below 101
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Translation look-aside buffers Translation look-aside buffers are in essence a special set of registers which support look-up. In other words, they are table-like. They are designed to contain keys, p, page identifiers; and values, f, the matching frame identifiers They are different from dedicated registers They are designed to hold a subset of the page table 102
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TLB’s have an additional, special characteristic. They are not independent buffers. They come as a collection The “look-aside” part of the name is meant to suggest that when a search value is “dropped” onto the TLB, for all practical purposes, all of the buffers are searched for that value simultaneously. 103
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If the search value is present, the matching value is found within a fixed number of clock cycles In other words, look-up in a TLB does not involve linear search or any other software search algorithm. There is no order of complexity to searching depending on the number of entries in the collection of TLB’s. Response time is fixed and small 104
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TLB’s are like a highly specialized cache The set of TLB’s doesn’t store a whole page table When a process starts accessing pages, this requires reading the page table and finding the frame Once a page has been read the first time, an entry is made for it in the TLB Subsequent reads to that page will not require reading from the page table in memory 105
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Just like with caching, some accesses to memory will result in a TLB “hit” and some will result in a TLB “miss” A hit is very economical With a hit, a memory access requires a reference to the TLB followed by one main memory access 106
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A miss requires reading the page table and replacing (the LRU) entry in the TLB with the most recent page accessed In other words, a miss incurs the full “double” cost of accessing the memory twice The first access updates the TLB and the second finds the desired memory address Memory management with TLB’s is shown in the following diagram 107
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In the following diagram, the page table is shown in memory, where it’s located. The ALU, TLB’s, and logical and physical address registers are all in the CPU. The TLB’s and address registers are in the MMU of the CPU. A program running in the ALU generates a logical memory address which is passed to the MMU, which translates it to a physical address and reads from or writes to it. 109
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Note the following things about the diagram The page table is complete, so a search of the page table simply means jumping to offset p in the table The TLB is a subset, so it has to have both key, p, and look-up, f values in it The diagram shows addressing, but it doesn’t attempt to show, through arrows or other notation, the replacement of TLB entries on a miss 111
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TLB hits and misses Paging costs can be summarized in this way On a hit: TLB access + memory access On a miss: TLB access + memory access to page table + memory access to desired page The book states that typical TLB’s are in the range from 16 to 512 entries With this number of TLB’s, a hit ratio of 80%- 98% can be achieved 112
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Calculating the cost of paging Given a hit ratio and some sample values for the time needed for TLB and memory access, weighted averages for the cost of paging can be calculated For example, let the time needed for a TLB search be 20 ns. Let the time needed for a main memory access be 100 ns. 113
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Cost of TLB hit: 20 + 100 = 120 Cost of TLB miss: 20 + 100 + 100 = 220 Let the hit ratio be 80% Then the overall, weighted cost of paging is:.8(120) +.2(220) = 140 114
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In other words, if you could always access memory directly, it would take 100 ns. With paging, it takes on average 140 ns. Paging imposes a 40% overhead on memory access On the other hand, without TLB’s, every memory access would cost 100 ns. + 100 ns., which would mean a 100% overhead on memory access 115
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Justification for paging Why would you live with a 40% overhead cost on memory accesses? Remember the reasons for introducing the idea of paging: It allows for non-contiguous memory allocation 116
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This solves the problem of external fragmentation in memory As long as the page size strikes a balance between large and small, internal fragmentation is not great There is also a potential benefit in reducing fragmentation in swap space—but supporting contiguous memory allocation is the main event 117
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Having a global page table The previous discussion has referred to a page table as belonging to one process This would mean there would be many page tables When a new process was scheduled, the TLB would be flushed so that pages belonging to the new process would be loaded. 118
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The alternative is to have a single, unified page table This means that each page table entry, in addition to a value for f, would have to identify which process it belonged to Formally, the identifier is known as an ASID, an address space id Informally, it’s a process id, pid, plus a page id, p 119
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Such a table would work like this: When a process generated a page id, the TLB would be searched for that (pid, p) pair If found, this is a TLB hit Everything is good 120
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If not, this is simply a page miss Replacement would occur using the usual algorithm for replacement on a miss With a page table like this, there is no need for flushing when a new process is scheduled In effect, the TLB is flushed entry by entry as misses occur 121
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Implementing protection in the page table with valid and invalid bits Recall that a page table functions like a set of base and limit registers Each page address is a base, and the fixed page size functions as a limit If a system maintains page tables of length n, then the maximum amount of memory that could theoretically be allocated to a process is n pages, or n * (page length) bytes 122
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In practice, processes do not always need the maximum amount of memory and will not be allocated that much This information can be maintained in the page table by the inclusion of a valid/invalid bit 123
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If a page table entry is marked “i”, this means that if a process generates that logical page, it is trying to access an address outside of the memory space that was allocated to it A diagram of the page table follows 124
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A page table length register An alternative to valid/invalid bits is a page table length register (PTLR) The idea is simple—this register is like a limit register for the page table The range of logical addresses for a given process begins at page 0 and goes to some maximum which is less than the absolute maximum size allowed for a page table When a process generates a page, it is checked against the PTLR to see if it’s valid 126
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The valid/invalid bit scheme can be extended to support finer protections For example, read/write/execute protections can be represented by three bits You typically think of these protections as being related to a file system 127
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In theory, different pages of a process could have different attributes This may be especially important if you are dealing with shared memory accessible to >1 process It is also likely to be complicated in practice, and the idea won’t be pursued further here 128
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8.5 Structure of the Page Table 129
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The topic of this section is the structure of page tables Before considering the structure, it’s helpful to consider the sizes of address spaces that a page table may have to support Modern systems may support address spaces in the range of 2 32 to 2 64 bytes 2 32 is 4 Gigabytes 2 64 ~= 18.4+ x 10 18 130
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The higher value is what you get if you allow all 64 bits of a 64 bit architecture to be used as an address Note that this is 16 x 2 60, but by this stage the powers of 2 and the powers of 10 do not match up the way they do where we casually equate 2 10 to 10 3 131
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This is just a digression According to Wikipedia Standard prefixes for the SI units of measure Multiples Name: deca- hecto- kilo- mega- giga- tera- peta- exa- zetta- yotta- Symbol: da h k M G T P E Z Y Factor: 10 0 10 1 10 2 10 3 10 6 10 9 10 12 10 15 10 18 10 21 10 24 Subdivisions Name: deci- centi- milli- micro- nano- pico- femto- atto- zepto- yocto- Symbol: d c m µ n p f a z y Factor: 10 0 10 −1 10 −2 10 −3 10 −6 10 −9 10 −12 10 −15 10 −18 10 −21 10 −24 132
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The reality is that modern systems support logical address spaces too large for simple page tables In order to support these address spaces, hierarchical or multi-level paging may be used Take the lower of the address spaces given above, 2 32 Let the page size be 2 12 or 4 KB 133
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2 32 bytes of memory divided into pages of size 2 12 bytes means a total of 2 20 pages The corresponding physical address space would consist of 2 20 frames That means that each page table entry would have to be at least 20 bits long, in order to hold the frame id 134
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For the sake of argument, suppose each page table entry is actually 32 bits or 4 bytes long This would allow for validity and protection bits in addition to the 20 bits for frame id It’s also simpler to argue using powers of 2 rather than speaking in terms of a table entry of length 3 bytes, for example 135
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A page table with 2 20 entries each of size 2 2 bytes means the page table is of length 2 22, or 4 MB But a page itself under this scenario was only 2 12, or 4 KB In other words, it would take 1 K of pages to hold the complete page table for a process that had been allocated the theoretical maximum amount of memory possible 136
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To restate the result in another way, the page table won’t fit into a single page In theory, it might be possible to devise a hybrid system where the memory for page tables was allocated and addressed by the O/S as a monolithic block instead of in pages Then that page table would support paging of user memory 137
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Having two different addressing schemes in the same system could be a mess and leads to questions like, could there be fragmentation in the monolithic page table block? It may be preferable not to have the page table consist of monolithic (and contiguous) memory 138
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Multi-Level Paging One solution to the problem is hierarchical or multi-level paging The underlying idea is to come up with a scheme where a large page table can be managed as a collection of individual pages In one of its forms, multi-level paging is similar to indexing The book refers to this as a forward-mapped page table 139
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Under multi-level paging, given a logical page value, you don’t look up the frame id directly You look up another page that contains a page id for the page containing the desired frame id The book mentions that this kind of scheme was used by the Pentium II 140
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What comes next will cause some repetition later I will show the diagrams for multi-level paging Then I’ll go through the details based on counting the bits of addresses and what they stand for Then the diagrams will be repeated again 141
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The Form of an Address 142
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Forward Mapping of Parts of an Address 143
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Example Snapshot of Forward Mapping 144
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The Form of an Address The multi-level paging scheme will be illustrated in the following diagrams A logical address of 32 bits can be divided into blocks of 10, 10, and 12 bits 10 + 10 = 20 bits correspond to the page identifier The remaining 12 bits correspond to d, the offset into a page of size 2 12 bytes 145
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There is a reason for treating the first 20 bits as two blocks of 10 bits The example will illustrate a two level page table scheme The size of a page is 2 12 bytes If a page table entry is 4 bytes (2 2 bytes) wide, then one page can hold 2 10 page table entries 146
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Conceptually, the first 10 bits in an address will be used as an offset into an outer page table The entry found in that table will refer to one of 2 10 inner page tables The second 10 bits in the address will be used as an offset into that inner page table The entry found there will refer to the frame that is in the allocated address space of the process 147
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Notice how the two levels of addressing correspond to multiplication The outer page table has 2 10 entries Each of these refer to an inner page table with 2 10 entries Together, the two sets of 10 bits in the address make 2 10+10 pages addressable 148
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The last 12 bits of the address will be the offset into the memory page (frame) allocated to the process 12 bits are used for this instead of 10 That’s because addressing of allocated memory pages is byte-by-byte, and a page/frame contains 2 12 bytes These ideas are graphically illustrated on the following overheads 149
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This is the form of a page address 150
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151 The following diagram shows how a logical address maps to a physical address through multiple levels Note that the address of the outer page table page is contained in the special page table register P1, P2, and d all represent offsets into pages Page addresses below the outer page table page are found as entries in the pages
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153 The following diagram shows the multiple layers of the page table in greater detail
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Calculating the cost of paging using a multi-level page table The cost of a page miss will be higher for a two level page table than for a one level table This is because three hits to memory would be needed to find a missing address rather than two Two of the three hits would be to the outer and inner pages of the page table, respectively The third hit would be to the frame of the address desired 155
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As before, let the time needed for a TLB search be 20 ns. Let the time needed for a main memory access be 100 ns. Cost of TLB hit: 20 + 100 = 120 Cost of TLB miss: 20 + 100 + 100 + 100 = 320 156
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In the calculation for the miss, the first 100 is the outer page table, the second 100 is the inner page table, the third 100 is the access to the desired address Let the hit ratio be 98% Then the overall, weighted cost of paging is:.98(120) +.02(320) = 124 The overhead cost of paging under this scheme is 24% 157
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Once again, a cost is incurred. There is a trade-off involved. We want to be able to use paging as the access mechanism throughout the memory subsystem. A high TLB hit rate will be needed in order to make this possible. 158
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Larger address spaces Observe what happens if you go to a 64 bit address space and a page size of 4KB Sample address breakdowns are shown on the next overhead for two and three level paging If you only break the address into three or four parts, the number of bits for one of the parts is so high that you again have the problem that a level of the page table won’t fit into a single page 159
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Depending on page size, some 32 bit systems would go to 3 or 4 levels To implement multi-level paging in a 64 bit system, you might need 6 levels This is too deep to be practical A page miss would involve seven accesses to memory This makes the cost of paging too high 161
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Hashed page tables--Hashing Hashed page tables provide an alternative approach to multi-level paging in a large address space The first thing you need to keep in mind is what hashing is, how it works, and what it accomplishes 162
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How hashing works You may have a widely dispersed set of n different x values in a given domain You have a specific, compact set of y values that you want to map to in the range. You need a hashing function, y = f(x), that converts x values into the desired set of y values in the range 163
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In the ideal case, there would be a set of exactly n different, contiguous y values that the x’s map to That would mean that no two x values would ever collide, namely give f(x 1 ) = f(x 2 ) = y However, absence of collisions doesn’t typically happen 164
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f() needs to be devised so that the likelihood that any two x values will give the same y value is small f() also has to be quick and easy to compute In practice the range will be somewhat larger than n and collisions may occur The most common kind of hashing function is based on division and remainders 165
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Division-remainder hashing Choose z to be the smallest prime number larger than n Then let f(x) = x % z f(x) will fall into the range [0, z – 1] 166
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Hashing makes it possible to create a look-up table that doesn’t require an index or any sorting or searching Let there be z – 1 entries in the table Store the entry for x at the offset y = f(x) in the table When x occurs again and you want to look up the corresponding value in the table, compute y = f(x) and read the entry at that offset y 167
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Note that the value, x, has to be repeated as part of the table entry, along with the look-up value that goes along with it Repeating x is necessary in order to resolve collisions An example of a hashing algorithm and the resulting hash table is illustrated in the following diagram 168
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Hashed page tables—Why? Consider again the background of multi-level paging and its disadvantages A multi-level page table provides a tree-like way of using pages to access the whole memory address space Each level in the tree corresponds to a block of bits in an address 170
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As the address space grows large, multiple levels become necessary to resolve a given logical address into a physical address in memory The more levels there are, the more memory accesses are needed to arrive at the desired address 171
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Consider the following scenario, where two of the foregoing assumptions are reversed: 1. Suppose that the page table can fit into a single page. – This may be possible for a sufficiently large page size on a system supporting many relatively small interactive processes 172
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Expanding on assumption 1: Suppose a page can hold m bytes Suppose a page can hold n page table entries The idea simply is that for m and n large enough, m * n might be a sufficient allocation Then the complete page table would fit on a single page 173
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2. Suppose also that the logical address space for the pages does not fall neatly into the range of 0-n. – Generating addresses for something like a shared library could cause this – Non-relocatable code could cause this 174
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Under these altered assumptions, what would be the best way to organize and access the page table? The key observation is that the page parts of the logical addresses generated by a process do not necessarily fall neatly in the range of 0 to n – 1 175
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Whatever range the page parts of the addresses do fall into, you would like them to map into the range 0 to n – 1 That would mean that you could have a look- up/page table of n entries which tell which physical frame has been allocated to each logical page. Hashing supports this kind of mapping from a possibly widely varying set of logical page values to a range from 0 to n – 1. 176
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Making the Hashed Page Table When a logical page is allocated a frame, the virtual page id, p, is hashed to a location in the hash table in the range [0, z – 1] The hash/page table entry contains p, to account for collisions, and the id, f, of the allocated frame The offset portion of the address is carried along as usual Collisions could occur 177
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Collisions may be handled with links rather than overflow If two logical pages, q and p, hash to the same location, their corresponding frames, s and r, are contained in separate nodes The hash key, p, is included in the entry so that the correct node can be identified when a collision occurs An example is illustrated on the following overhead 178
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Suppose the logical address space for a process was contiguous, starting with 0 Then it might not really be necessary to hash Entries could just be placed at the offset corresponding to the logical address Notice that this scheme will support a logical address space for an arbitrary selection of p values in addresses 180
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Clustered page tables The book doesn’t give a very detailed explanation of this The general idea appears to be that memory can be allocated so that these properties hold: Several different (say 16) page id’s, p, will hash to the same entry in the page table This entry will then have no fewer than 16 linked nodes, one for each page, (and possibly more, due to collisions) 181
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Honestly, it’s not clear to me what advantage this gives The length of the page table would be reduced by a factor of 16, but it seems that the linked entries would effectively increase its width by a factor of 16 I have no more to say about this, and there will be no test questions on it 182
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Inverted page tables Inverted page tables are an important alternative to multi-level page tables and hashed page tables Recall that with process level page tables as explained so far: 1. The system has to maintain a global frame table that tells which frames are allocated to which processes 183
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2. The system has to maintain a page table for each process, that makes it possible to look up the physical frame that is allocated to a given logical address Simple illustrations of both of these things are given on the next overhead 184
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An inverted page table is an extension of the frame table Instead of many page tables, one for each process, there is one master table The offsets into the table represent the frame id’s for the whole physical memory space The table has two columns, one for pid, the process that the frame/page belongs to, and one for p, the logical page id of the page 186
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The use of an inverted page table to resolve a logical address is shown in the diagram on the next overhead The key thing to notice about the process is that it is necessary to do linear search through the inverted page table, looking for a match on the pid that generated the address and the logical address that was generated The offset into the table identifies the frame that was allocated to the page 188
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On the one hand, you’ve gone from one frame table and many page tables to one, unified, inverted page table On the other hand, searching the inverted page table is the cost of this approach There is no choice except for simple, linear search because the random allocation of frames means that the table entries are not in any order It is not possible to do binary search or anything else 190
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Hashed Inverted Page Tables This is where hashing and inverted page tables come together The way to get direct access to a set of values in random order is to hash Let n be the total number of pages/frames in the system, and devise a hashing function that will provide this mapping: f(pid, p) [0, n – 1] Use this function to allocate frames to processes 191
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Then, when the logical address (pid, p) is generated, hash it, giving f(pid, p) In theory, the hash function value itself could be the frame id, f You still have to do table look-up because of the possibility of collisions No linked nodes are shown—maybe overflow is a better strategy for recording collisions Look-up consists of going to offset f in the table and checking there for the key values (pid, p). 192
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If (pid, p) is found, then f is the corresponding frame You don’t have to do linear search If the values are not found, check for overflow or linking until you find the desired values Note that if you don’t find the desired values at all, the process has tried to access an address that is out of range. 193
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Hashed Inverted Page Tables and TLB’s The most recent discussions have left TLB’s behind, but they are still relevant as hardware support for addressing In a system that uses a hashed inverted page table with TLB’s, the TLB entries are a subset of the hashed inverted page table The TLB entries appear in whatever results from random replacement The entries are not in hash (sorted) order 194
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When an entry from the inverted hashed page table is put into the TLB, in addition to the pid of the process and the logical page id, p, the entry has to include the offset (index, i) into the page table, namely, the frame id, f This is what you look up in the TLB A diagram of the use of a hashed inverted page table with TLB’s is given on the following overhead 195
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Remember that since the table is stored in memory, that adds an extra memory access to the overall cost of addressing on a TLB miss Also note that in order to accommodate all frames in the system, in reality the table would probably be bigger than a page The table that supports paging is bigger than a page itself 197
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In other words, we’ve come back around to the problem which motivated multi-level paging in the first place The solution is essentially the solution that was rejected earlier Store the table in system space Accessed the table through a special scheme, a non-paged, system memory access mechanism Although not paged itself, the table would support paging in user applications 198
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Inverted Hashed Page Tables and Frame Tables The inverted hashed page table discussion was based on allocating frames by hashing Since the inverted hashed page table included pid’s, it was global in scope, suggesting that all allocation information could be contained in it No mention was made of having a frame table in addition to the page table This simplified things and made the diagram easier to draw 199
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In reality, you would still want to support a separate frame table Allocation would not necessarily be done on the basis of hashing There would be a hash table which provided entry into the frame table The frame table would then contain the value for the frame that had been allocated to a given (pid, p) pair 200
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The idea is that the hash value, f(pid, p) = h, takes you to an offset in the hash table. What you look up in the hash table is the value i, which is the frame id that was assigned to pid|p In other words, i is the index or offset to the corresponding entry in the frame table. This is illustrated on the next overhead 201
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The end result of this would be that the inverted hashed page table entry would include values for pid, p, and I The diagram for the inverted hashed page table will not be redrawn to show this You still use hashing to enter that table When you do, what you find is an i value that went into the frame table at the original allocation 203
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Shared pages Shared memory between processes can be implemented by mapping pages of their shared logical addresses to the same physical frames An operating system may support interprocess communication (IPC) this way It is also a convenient way to share (read only) data It’s also possible to share code, such as libraries which >1 process need in order to run 204
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Reentrant code is shareable In order for code to be shareable, it has to be reentrant Reentrant means that there is nothing in the code which causes it to modify itself Consider the MISC sumtenV1.txt example It is divided into a data segment and a code segment Two processes could share the code as long as the accesses to memory variables were mapped to separate copies of the variables 205
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Every memory access that a program makes has to pass through the O/S The O/S is responsible for protecting the memory allocated to one process from being accessed by another The O/S is also responsible for supporting shared access and and for detecting when shared memory may be being misused 206
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Threads are a good, concrete example of shared code We have considered some of the problems that can occur when threads share references to common objects If they share no references, then they are completely trouble free 207
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Inverted page tables don’t support shared memory very well An inverted page table is a global structure for all frames in a system It effectively maps one logical page belonging to one process to one physical frame This makes it difficult to support shared memory pages between different processes by mapping them to the same frame To support shared memory, it would be necessary to add linking to the table or add other data structures to the system 208
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8.6 Segmentation The idea behind segmentation is that the application writer doesn’t view memory simply as a linear array of bytes Also, the actual relative physical location of different program modules is not important Applications can be viewed in terms of logical program units Each separate logical unit could be identified by its base address in memory, and its length 209
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Segmentation supports the user view of memory A segmented address takes this form The segment id translates into a base address The segmented address then has to translate into pages or whatever scheme is actually used to allocate memory 210
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Implementation of segmentation A system with segmented addresses would have to support them in application software System implementations of compilation, linking, loading, and address resolution would all be adapted to use segmented addresses In a sense, segments may be reminiscent of simple contiguous allocation of blocks of memory in varying sizes 211
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Segments may also be thought of, very roughly, as (comparatively large) pages of varying size Just like with paging, hardware support in the MMU makes the translation possible The diagram on the next overhead shows how segmented addresses are resolved 212
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This is similar to one of the earliest diagrams showing in general how page addresses were resolved The segment table is like a set of base-limit pairs, one for each segment Just like with pages, in the long run you would probably want some sort of TLB support 214
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For the purposes of this brief introduction to the idea of segments, segments and pages are treated separately In real, modern systems with segmentation, the segments are subdivided into pages which are accessed through a paging mechanism In other words, segments are a layer in the memory addressing scheme that lies on top of the paging mechanism 215
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Protection and sharing with segmentation The theory is that protection and sharing make more logical sense under a segmented scheme Instead of worrying about protection and sharing at a page level, the assumption is that the same protection and sharing decisions would logically apply to a complete segment 216
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In other words, protection is applied to semantic constructs like “data block” or “program block” Under a segmented scheme, semantically different blocks would be stored in different segments Similarly with sharing If two processes need to share the same block, let the block be stored in a given segment, and give both processes accesses to the segment 217
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Although perhaps clearer than paged sharing, segmented sharing doesn’t solve all of the problems of sharing Two processes may know the same, shared code by different symbolic names There has to be a mapping from the symbolic name to the base address of the allocated memory 218
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The memory space of the shared code will not be contiguous with the memory space of the processes that share it A process that shares code will generate addresses in its memory space Then when it enters the shared code, the execution, on behalf of the process, will generate addresses in the shared code memory space 219
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The system has to support the resolution of addresses when processes cross the boundary from unshared to shared code Potentially, ifs or jumps across boundaries have to be supported (from one address space to another) and the return from shared code has to go to the address space of whichever process called it 220
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Segmentation and fragmentation Segmentation, in the sense that it’s like contiguous memory allocation, suffers from the problem of external fragmentation The difference is that a single process consists of multiple segments and each segment is loaded into contiguous memory The ultimate solution to this problem is to break the segments into pages 221
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8.7 Example: The Intel Pentium The reality is that the Intel 8086 architecture has had segmented addressing from the beginning. The Motorola 68000 didn’t. The following details are given in the same spirit that the information about scheduling and priorities was given in the chapter on scheduling Namely, to show that real systems tend to have many disparate features, and overall they can be somewhat complex 222
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The following summary was prepared from a previous edition of the book, so it may not agree completely with the current edition However, don’t worry There will be no test questions, for example, which ask for detailed specifics of segmented addressing Any questions on this topic will be general or conceptual 223
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Some information about Intel addressing The maximum size of a segment is 4GB (2 32 ) The size of a page is 4KB (2 12 ) That means a segment may consist of up to 2 20 or 1M of pages The maximum number of segments per process is 16K (2 14 ) This means in theory, if all maxima applied, a process could have a large address space (2 46 ) 224
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The logical address space of a process is divided into two partitions, each of up to 8K segments Partition 1 is private to the process. – Information about its segments are stored in the local descriptor table Partition 2 contains segments shared among processes. – Information about these segments is stored in the global descriptor table 225
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The first part of a logical address is known as a selector It consists of these parts: – 13 bits for segment id, s – 1 bit for global vs local, g – 2 bits for protections – 16 bits 226
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Within each segment, an address is paged It takes two levels to hold the page table The page address takes the form described earlier: – 10 bits for outer page of page table – 10 bits for inner page of page table – 12 bits for offset – (At 4 bytes per page table entry, you can fit 2 10 entries into a 4KB page) 227
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Notice that you’ve got both 14 bits for segment id + global vs. local and 32 bits for page id This means that in a 32 bit architecture you can’t simultaneously have the maximum number of segments and the maximum number of pages There is a limit on how many segments total you can have, but there is flexibility in where they’re located in memory 228
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The diagram shown on the next overhead is supposed to summarize how a segmented logical address is resolved to a physical address Read it and weep In between your tears, remember, you will not have to know this for a test 229
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The End 231
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