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Autodesk VIZ Fundamentals Chapters 1-2 Ethier and Ethier PART ONE: Introduction To Computer Animation Chapters 1&2: Introduction to Three- Dimensional.

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Presentation on theme: "Autodesk VIZ Fundamentals Chapters 1-2 Ethier and Ethier PART ONE: Introduction To Computer Animation Chapters 1&2: Introduction to Three- Dimensional."— Presentation transcript:

1 Autodesk VIZ Fundamentals Chapters 1-2 Ethier and Ethier PART ONE: Introduction To Computer Animation Chapters 1&2: Introduction to Three- Dimensional Presentation

2 Chapter Objectives Identify basic 3D creation concepts. Describe various types of 3D animation. Analyze the components required for rendering a model. Identify special features of the text.

3 Three-Dimensional Creation Concepts Construction Planes Model Building  Vertex  Face  Element  Object

4 Model Display Bounding Box Wireframe Rendered View

5 Rendering Color Materials Lights Rendering Types

6 Color RGB HLS HBW Gama  So you and others see the same color

7 Materials Surface Color Surface Behavior Image Mapping Texture Mapping

8 Light Ambient  No Shadows Omni  All Coming From Direction  Same Intensity Spot  Targeted  Hot Spot & Falloff

9 Rendering and Material Shading Types Constant Phong  Smooth Shading  Highlights Metal  Simulate Metallic Effects

10 Animations Cartoon Animation  Draw Each Frame  Tweening Film and Video Animation 3D Studio VIZ Frames Replaying Animation Files Replay Speed


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