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Copyright 2004 Scott/Jones Publishing Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 7 Structured Data and Classes.

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Presentation on theme: "Copyright 2004 Scott/Jones Publishing Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 7 Structured Data and Classes."— Presentation transcript:

1 Copyright 2004 Scott/Jones Publishing Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 7 Structured Data and Classes

2 Chapter 7 slide 2 Topics 7.8 Abstract Data Types 7.9 Object-Oriented Programming 7.10 Introduction to Classes 7.11 Introduction to Objects

3 Chapter 7 slide 3 Topics (Continued) 7.12 Defining Member Functions 7.13 Design Considerations 7.14 Using a Constructor with a Class 7.15 Overloading Constructors 7.16 Destructors 7.18 Using Private Member Functions

4 Chapter 7 slide 4 7.8 Abstract Data Types A programmer-created data type that specifies –legal values that can be stored –operations that can be done on the values The user of an abstract data type does not need to know any implementation details (e.g., how the data is stored or how the operations on it are carried out)

5 Chapter 7 slide 5 Abstraction and Data Types Abstraction: a definition that captures general characteristics without details –Ex: abstract triangle is a 3-sided polygon. A specific triangle may be scalene, isosceles, or equilateral Data Type: defines the kind of values that can be stored in a variable and the operations that can be performed on it

6 Chapter 7 slide 6 7.9 Object-Oriented Programming Procedural programming focuses on the process/actions that occur in a program Object-Oriented programming is based on the data and the functions that operate on it. Objects are instances of ADTs.

7 Chapter 7 slide 7 Limitations of Procedural Programming Use of global data may allow data corruption Programs are often based on complex function hierarchies –difficult to understand and maintain – difficult to modify and extend – easy to break

8 Chapter 7 slide 8 Object-Oriented Programming Terminology class: similar to a struct –Allows bundling of related variables (member data) and the functions that operate on them (member functions) –Describes the properties that all instances of the class will have object: an instance of a class, in the same way that a variable can be an instance of a struct

9 Chapter 7 slide 9 More Object-Oriented Programming Terminology attributes: member data of a class methods or behaviors: member functions of a class data hiding: restricting access to certain members of an object

10 Chapter 7 slide 10 Public Interface Class objects are accessed from outside the class via a public interface –This is done by allowing some of the member functions to be called from outside the class –Normally all the class’s member variables are accessed only through these “public” functions – provides some protection from data corruption

11 Chapter 7 slide 11 7.10 Introduction to Classes A class declaration describes the member variables and member functions that its objects will have It is a pattern for creating objects Class Declaration Format: class className { declaration; }; Notice the required ;

12 Chapter 7 slide 12 Access Specifiers Used to control access to members of the class. Each member is declared to be either public: can be accessed by functions outside of the class or private: can only be called by or accessed by functions that are members of the class

13 Chapter 7 slide 13 Class Example class Square { private: int side; public: void setSide(int s) { side = s; } int getSide() { return side; } }; Access specifiers

14 Chapter 7 slide 14 More on Access Specifiers Can be listed in any order in a class Can appear multiple times in a class If not specified, the default is private

15 Chapter 7 slide 15 7.11 Introduction to Objects An object is an instance of a class Defined like structure variables Square sq1, sq2; Access members using dot operator sq1.setSide(5); cout << sq2.getSide(); Compiler error if attempt to access private member using dot operator

16 Chapter 7 slide 16 7.12 Defining Member Functions Member functions are part of a class declaration Can place entire function definition inside the class declaration or Can place just the prototype inside the class declaration and write the function definition after the class

17 Chapter 7 slide 17 Defining Member Functions Inside the Class Declaration Member functions defined inside the class declaration are called inline functions Only very short functions, like the one below, can be inline functions int getSide() { return side; }

18 Chapter 7 slide 18 Inline Member Function Example class Square { private: int side; public: void setSide(int s) { side = s; } int getSide() { return side; } }; inline functions

19 Chapter 7 slide 19 Defining Member Functions After the Class Declaration To define a member function after the class declaration –Put a function prototype in the class declaration –In the function definition, precede function name with class name and scope resolution operator ( :: ) int Square::getSide() { return side; }

20 Chapter 7 slide 20 Tradeoffs of Inline vs. Regular Member Functions When a regular function is called, control passes to the called function –the compiler stores return address of call, allocates memory for local variables, etc. Code for an inline function is copied into the program in place of the call –larger executable program –but no function call overhead, hence faster execution

21 Chapter 7 slide 21 7.13 Design Considerations Class should be designed to provide functions to store and retrieve data In general, I/O should be done by functions that use class objects, rather than by class member functions (Exceptions can occur, as with a class designed to display a menu)

22 Chapter 7 slide 22 More Design Considerations Separating class declaration, member function definitions, and program that uses the class into separate files is considered good design

23 Chapter 7 slide 23 Using Separate Files Place class declaration in a header file that serves as the class specification file. Name the file classname.h ( for example, Square.h) Place member function definitions in a class implementation file. Name the file classname.cpp (for example, Square.cpp) This file should #include the class specification file. Programs that use the class must #include the class specification file and be compiled and linked with the class implementation file.

24 Chapter 7 slide 24 7.14 Using a Constructor with a Class As with a structure, a constructor can be used to initialize data members of a class Must be a public member function Must be named the same as the class Must have no return type Is called automatically when an object of the class is created

25 Chapter 7 slide 25 The Default Constructor Constructors can have any number of parameters, including none A default constructor is one that takes no arguments either due to –No parameters or –All parameters have default values

26 Chapter 7 slide 26 Default Constructor Example class Square { private: int side; public: Square() // default { side = 1; } // constructor // Other member // functions go here }; Has no parameters

27 Chapter 7 slide 27 Another Default Constructor Example class Square { private: int side; public: Square(int s = 1) // default { side = s; } // constructor // Other member // functions go here }; Has parameter but it has a default value

28 Chapter 7 slide 28 Invoking a Constructor Invoking a constructor for a class object is done just like invoking a constructor for a structure variable To create an object using the default constructor, use no argument list and no () Square square1; To create an object using a constructor that has parameters, include an argument list Square square1(8);

29 Chapter 7 slide 29 7.15 Overloading Constructors A class can have > 1 constructor Overloaded constructors in a class must have different parameter lists Square(); Square(int); Only one default constructor is allowed

30 Chapter 7 slide 30 Member Function Overloading Non-constructor member functions can also be overloaded void setSide(); void setSide(int); Must have unique parameter lists (as with constructors)

31 Chapter 7 slide 31 7.16 Destructors Public member function automatically called when an object is destroyed Destructor name is ~ className, e.g., ~Square Has no return type Takes no arguments Only 1 destructor is allowed per class (i.e., it cannot be overloaded)

32 Chapter 7 slide 32 7.18 Using Private Member Functions A private member function can only be called by another member function of the same class It is used for internal processing by the class, not for use outside of the class

33 Copyright 2004 Scott/Jones Publishing Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 7 Structured Data and Classes


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