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The Future of Software Andrew Herbert Microsoft Research Cambridge 22 March 2006.

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1 The Future of Software Andrew Herbert Microsoft Research Cambridge 22 March 2006

2 Rethinking “software” ◦In the 20th century, computer software was designed in large part to overcome hardware limitations ◦In the 21st century, many of these limitations no longer apply. We have an abundance of computing resources ◦This is making us rethink how to build software

3 Moore’s Law (1967) ◦Not really a “law”, but an observation, intended to hold for “... the next few years …” ◦(N t /A)[t 1 ] = (N t /A)[t 0 ] * 1.58 t 1 -t 0 (t in years) ◦N t : number of transistors; A: area ◦Moore’s observation has held for 35 years and has sustained the personal computer industry ◦NB Moore’s Law is about transistor count, not speed …

4 Moore’s Law for Processors ◦More complex designs: rich instruction sets, pipelining, out of order execution, speculative execution, caching ◦More than one processor on a chip (homogeneous multi-processor) ◦More than one processor on a chip, with specialised functions, e.g. graphics ◦Graphics performance is improving much faster than CPU performance

5 “… we see a very significant shift in what architectures will look like in the future... fundamentally the way we've begun to look at doing that is to move from instruction level concurrency to … multiple cores per die. But we're going to continue to go beyond there. And that just won't be in our server lines in the future; this will permeate every architecture that we build. All will have massively multicore implementations.” Intel Developer Forum, Spring 2004 Pat Gelsinger Chief Technology Officer, Senior Vice President Intel Corporation February, 19, 2004 10,000 1,000 100 10 1 ‘70‘80‘90‘00‘10 Power Density (W/cm 2 ) 4004 8008 8080 8085 8086 286 386 486 Pentium ® processors Hot Plate Nuclear Reactor Rocket Nozzle Sun’s Surface Intel Developer Forum, Spring 2004 - Pat Gelsinger CPU Clock Speed DRAM Access Speed Today's Architecture: Memory access speed not keeping up with CPU clock speeds Modern Microprocessors - Jason Patterson (MHz) Speed (MHz) 10,0001,00010010 19901992199419961998200020022004 CPU Clock Speed DRAM Access Speed Today’s Architecture: Heat becoming an unmanageable problem! Intel Cancels Top-Speed Pentium 4 Chip Thu Oct 14, 6:50 PM ET Technology - Reuters By Daniel Sorid Intel … cancelled plans to introduce its highest-speed desktop computer chip, ending for now a 25-year run that has seen the speeds of Intel's microprocessors increase by more than 750 times. Memory Wall ~90 cycles of the CPU clock to access main memory! The Intel perspective …

6 Obsolete software idea 1: Single-threaded programs ◦With uniprocessors, there is no compelling reason to try to use parallelism ◦Your program will probably run more slowly due to thread creation, destruction and switching ◦Today, processors with multiple CPUs and a large cache on a single chip are becoming common ◦This will be the norm in the future, since it’s the only way to improve performance when Moore’s Law runs out ◦Attempts to tease the parallelism out of a sequential program automatically haven’t worked out very well ◦We need better education, better languages and better tools, since building concurrent programs is hard

7 Obsolete software idea 2: Low-level programming languages ◦Errors in handling array and heap storage are one of the leading causes of system unreliability ◦Switching to languages like Java and C#, which provide automatic storage management, makes many types of errors impossible ◦Until recently, programmers argued that these languages were too expensive in space and time ◦Today, neither is an issue ◦High level languages also allow programs that are easier to understand (and maintain) ◦This is a high cost to the industry since software evolves

8 Moore’s Law for Memory ◦Capacity improvement: 1,000,000 X since 1970 ◦Bandwidth improvement: 100 X ◦Latency reduction: only 10-20 X ◦Dealing with latency is the largest problem for a computer system designer

9 Obsolete software idea 3: Virtual Memory ◦Originally used to compensate for expensive, small main store ◦Later extended to increase address space and to add protection ◦Today, slows systems down because of disk ◦Providing enough real memory is inexpensive ◦Yet all major operating systems use it ◦Although you can turn off paging in Windows ◦Increasing use of modern programming languages is also reducing the need for VM

10 Moore’s Law for Communications ◦Electronics and photonics provide ever more bandwidth ◦1.36Tb/s “femto second networks” running now in the laboratory ◦Wireless networking becoming ubiquitous ◦Increasing bandwidth ◦Decreasing power consumption ◦Better spectrum optimisation ◦Everything is interconnected – and therefore more complex … ◦NB Moore’s Law does not reduce latency – this is increasingly the dominant problem in systems design

11 Software Complexity ◦Complexity of developing, testing and supporting large scale software systems continues to escalate Source: Capers Jones, Estimating Software Costs, pg. 140 Capers Jones, Patterns of Software Systems Failure & Success 100%90%80%70%60%50%40%30%20%10%0% 1001000100001000001M10M Today’s Software Development Process (Large Projects): Only 13% of projects are on time! Lines of Code % of Projects Early On-time Delayed Cancelled100%90%80%70%60%50%40%30%20%10%0% 1001000100001000001M Today’s Software Development Process (Medium/Large Projects): Only 18% of time spent on coding, 35% debugging! Lines of Code Documentation Support and Management Coding Finding & Removing Defects % of Effort by Task

12 Obsolete software idea 4: Verifying software quality by testing ◦Testing is needed but has limits: ◦Hard to find certain types of problems (e.g. concurrency) ◦Huge number of configurations is daunting ◦Need more use of formal methods ◦Mathematical model of system: “specification” ◦Automated “verification” of software implementation ◦Used to be impractical due to state space size explosion and CPU speeds ◦Now routinely used in hardware design, where the cost of a bug is much larger ◦Increasingly used in Microsoft development

13 Storage ◦40GB Personal file systems ◦TerraServer - 5TB ◦SkyServer – 40TB

14 Obsolete software idea 5: Hierarchical file systems ◦Originally introduced to improve access efficiency and to give users a familiar metaphor (the office file cabinet with folders) ◦Today, it has serious problems ◦A clean install of Windows and Office has 45,000+ files ◦The structure chosen by a person today will not be appropriate in six months ◦Need a new way to organise things so we don’t drown in information when we have a personal terabyte

15 Example – Visual Summary Thumbnail Viewer - Win XP Tapestry Viewer Images in a folder

16 Displays

17 Obsolete idea 6: Computer monitors (screens) on desks What happens when display real estate is free? What happens when dynamic displays are as ubiquitous as conventional signage or whiteboards? What happens when displays can be as large as your wall? What happens when displays are as thin as your wallpaper? What happens if your mobile phone has an A3 display, yet retains portability? What happens when all of this is factored in to other trends (wireless, speed, cost …)?

18 New models of interaction ◦Combine new display formats with machine perception ◦Handwriting, gesture – Tablet PC ◦Speech ◦Touch ◦Scanning / Recognition ◦Physical objects ◦The future is “interactive surfaces”

19 Conclusions ◦Hardware has evolved rapidly ◦We haven’t exploited it as well as we should ◦Directions: ◦Embrace concurrency ◦Everything is networked ◦Build software with high level languages ◦Design software using formal techniques ◦Plan for “infinite” storage ◦Interactive surfaces are the future ◦Increasing use of machine learning and perception


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