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1 Interface Metaphors & Conceptual Design Dr. Cindy Corritore Creighton University ITM 734 Fall 2005.

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Presentation on theme: "1 Interface Metaphors & Conceptual Design Dr. Cindy Corritore Creighton University ITM 734 Fall 2005."— Presentation transcript:

1 1 Interface Metaphors & Conceptual Design Dr. Cindy Corritore Creighton University ITM 734 Fall 2005

2 2 ? According to Cooper, our design methods haven’t caught up with our society’s move from an industrial society to an information society. What does he mean? Why don’t these methods work?

3 3 some reasons computers more complex –more features, more flexible (fewer constraints) –harder to use cognitive friction –no 1:1 correspondence machine behavior: user manip. –intense mental engagement - engineers thrive –Reaction? Use minimal set of features

4 4 some reasons focus on internal computer processes & structures (eg file structure) not tolerant of errors

5 5 ? What does Cooper’s question “What do you get when you cross a car with a computer” have to do with software design?

6 6 some answers you get a computer –don’t inform and guide us

7 7 ? What is Cooper’s Dancing Bear analogy? Wonderful it dances at all – don’t see that it dances poorly

8 8 ? What does the Dancing Bear phenomena lead to?

9 9 some possibilities acceptance of bad design techno-rage Survivalists & Apologists –apologize for the software – “it is so cool, look what it can do” worth the cost –survivor – live with it amateurs expected to be experts

10 10 ? Why does Cooper feel these problems are present today in our [software] designs?

11 11 some reasons technologists tasked with design –completely different mindset/cognitive model & culture different goals and focus user and programmer good programmer focuses on details (hard task; immersive) love a good challenge with mastery love details –their baby - don’t see the problems –design for themselves

12 12 ? What is the big problem with features?

13 13 some reasons used by developers as bargaining chips against time don’t know what ‘done’ looks like – feature list is at least quantifiable more features increases complexity –edge cases UI is hard – falls to bottom of list, bargained away employs a focus on tasks, not goals

14 14 some reasons creeping featurism or bloatware –adding new features to software seems ‘free’ –reality - adds complexity –unlike adding new physical features to a hardware device - constrained

15 15 ? What are some examples of bad design (systems) that Cooper gives.

16 16 some examples email programs don’t consider threads calendars focus on appts, not projects, deadlines, events software has no memory of where currently (context-wise) files are kept software doesn’t take responsibility for errors –makes users feel stupid software inflexible (people like to fudge) browser-based interfaces

17 17 ? Cooper provides an example of hi-tech company qualities – what are these and how apply to a company (give a concrete example).

18 18 3 qualities Capability –what can be made? Viability –what can be made and sold for a profit? Desirability –what do people want? Examples - Novell, Microsoft, Apple

19 19 ? What is Cooper’s take on customer loyalty? How does this play into design?

20 20 some reasons desirability vs. need –long-term –builds loyalty –keeps customers through down-cycles

21 21 next … ….. the Inmates …..

22 22

23 23 some reasons desirability vs. need time to market users only care about their goals


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