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2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A.

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Presentation on theme: "2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A."— Presentation transcript:

1 2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A

2 Characteristics of Virtual Reality 2 2.03A

3 Virtual Reality  is a simulated environment.  involves computer- generated graphics.  is 3-dimensional.  is extremely interactive.  involves the use of human senses.  exists in many different forms. 3 2.03A

4 History of Virtual Reality 4 2.03A

5 History of Virtual Reality  1927-29 – Link trainers; attempt to duplicate airplane cockpit.  Mid 1940’s-1990s – Flight simulators.  1970s-Flight simulators operated in real time.  1979-Head-mounted displays used.  Early 1980s-Pilots navigated through detailed virtual worlds. 5 2.03A

6 Movie and Game Industry Uses  1970s Star Wars movie used computer generated graphics.  1980’s  Data glove was invented to produce music by linking hand gestures to a music synthesizer.  Mattel™ adapted it into the Power Glove for Nintendo. 6 2.03A

7 Uses of Virtual Reality 7 2.03A

8 Some of Today’s Uses 1.Architecture 2.Education 3.EntertainmentEntertainment 4.Medicine 5.Military Training 8 2.03A

9 Development of Virtual Reality 9 2.03A

10  Basic elements of Virtual Reality have existed since 1980.  Developing virtual reality environments require:  High-performance computers.  Specialized software and additional hardware. Development of Virtual Reality 10 2.03A

11 Review  Characteristics  History  Uses  Development 11 2.03A


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