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Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Game Programming Advanced Computer Programming.

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Presentation on theme: "Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Game Programming Advanced Computer Programming."— Presentation transcript:

1 Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Game Programming Advanced Computer Programming

2 13A-2 Lecture Objective After completing this Lecture: – Students will be able to understand how the Crash Landing Game works – Will be able to Identify and Use Components used in the Game – Will be able to do animations for action based games – Will use built-in routines to draw lines, ellipse, rectangles, and polygons

3 Crash Landing

4 The Intro Screen

5 Game Action

6 End of Game

7 Windows Crash Landing

8

9

10 Windows Crash Landing (Speed)

11 Windows Crash Landing (Angle)

12 Windows Crash Landing (Position)

13

14 The Crash Landing (Components) Components Required – Form – Picture Boxes – PNG Images Introduction Screen Background Endgame Screen Ship Pictures Flames Landing Pad – Timer Controls

15 The Crash Landing (Images)

16 The Crash Landing (Sounds)

17 Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education The End Questions?


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