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Jumpstart Your Creativity Shaping Your Ideas Into Games.

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Presentation on theme: "Jumpstart Your Creativity Shaping Your Ideas Into Games."— Presentation transcript:

1 Jumpstart Your Creativity Shaping Your Ideas Into Games

2 2 Ideas Ideas come from everywhere How to transform ideas  games?

3 Game Development Process Brainstorm Prototype Production Testing Quality Assurance

4 Brainstorming Plenty of ideas are generated Speculative; little value as a game Need to be explored and validated

5 Ideas in Gameplay Terms What type of game? What does player do? What is the objective of the game? What are the controls and rules? How does he progress through the game? 5

6 Describing Gameplay

7

8 Ideas & Mechanics Note the difference between ideas and mechanics BrainstormPrototype generates ideas validates mechanics

9 From Ideas to Mechanics Brainstorm Prototype Production Testing Quality Assurance paper/software prototype early test builds user feedback playable build ideas? unrefined gameplay

10 Singapore-MIT GAMBIT Game Lab Casual games based on research Shaped from simple initial ideas 10

11 Dark Dot

12 Snap Escape

13 Workshop Work either individually or in teams Share ideas with one another Conceptualize game from guidelines and ideas –Materials provided if required 13

14 Conceptualizing Ideas Deconstruction –Break idea down into verbs “Remote Control” –Program 4-5 buttons for your character Less emphasis on story –Think in gameplay terms 14

15 Things to Consider Objectives Procedures Rules Conflict Resources Outcome 15

16 Things to Consider Casual Game Genres –Platform –Adventure –Simulation –Puzzle –Arcade/Action –Strategy 16

17 Example + puzzle game = ? + Inception

18 Example Deconstruction –Design landscapes –Dream (within a dream within a dream…) –Explore/manipulate environment –Awaken

19 Example

20 Keep in Mind Keep game idea simple Ensure gameplay mechanic exists Do not censor your own – or others’ – ideas Deconstruct and think in terms of game systems 20

21 Conclusion Conceptualization is the first step Prototyping is still necessary to verify mechanics Thanks for attending!

22 Credits Presented by Justin Kang (jck002@gmail.com)jck002@gmail.com Sketches by Simon Strauss (acest01@gmail.com)acest01@gmail.com Braid © 2008 Jonathan Blow Inception © 2010 Warner Bros. Pictures


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