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Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

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Presentation on theme: "Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn."— Presentation transcript:

1 Practical Test 2 (2012) Add Light and Camera

2 Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn on and off point light in an animation Able to move point light along a designed path

3 Objective Able to turn on a spot light suddenly Able to link spot light to an avatar

4 Objective Know the difference between camera / preview camera Able to move a camera along a path Able to make a camera moving along with an avatar Able to switch between camera

5 Concept (Frame, keyframe) Key frame of light – Set a fixed values to an object Colour Intensity – Of a light Frame – Motion carried by any object

6 Concept (Frame, keyframe) Frame – generated by software automatically – Its value, light intensity, would change From one key frame to another automatically Any changes s et – Beginning – Final Values -> let the software makes the changes for you.s

7 Concept (Preview camera, Camera) Preview camera – Used in setting of stage Light, avatar movement Camera view Set the camera What’s seen is the final video output

8 Story rundown TimeActionLightCamera Set Floor Fx Set 3D box -> Wall_001 3 sides) i_prop->light (Off at the beginning) Ambient off 0 – 2 sActors waitPoint light 1 - set to yellow -move from right bottom to top left hand of Jane Camera1 pen from right bottom to top left hand of Jane 2- 7 sJane walks forward, jack still waiting Point light 1 off Spot light 1 - point to Jane - Set colour to yellow Camera 2 side view take the walk

9 Story rundown TimeActionLightCamera 7 – 13 sJane walks backwardSpot light 1 - point to Jane - Set colour to blue Still camera 2 13 – 14 s Jane turns around to original position Fx light ONStill camera 2 14 - 19 sJack walks forwardSpot light 1 off Spot light 2 ON Point to Jack Camera 3 Front view and move along with jack 19 - 24 sJack walks backwardSpot light 2 OFFCamera 3 24 – 25 s Jack turns back to original position Ambient ONCamera 4 Wide shot

10 Step 1: Open Project Open the project of practical 2 – May download from the web site if you don’t have one

11 Step 2: Add wall At time 0s Select Set -> Props at the menu Select Props – -> 3D Blocks Wall and Floor – Wall_001 At the Content manager

12 Step 2: Add wall Drag the wall onto the stage Resize / Rotate the floor if necessary

13 Step 3: Add wall Add one more walls as shown below Sample coordinate of next wall:

14 Step 4: Add a floor Select Set -> Props at the menu Select iProps – -> Stage FloorFX At the Content manager

15 Step 4: Add a floor Drag the floor onto the stage

16 Step 5: Add FX light From Set -> Props at the menu again drag the Light Set the light to a proper location Reference:

17 Step 5: Add FX light At the Right hand side: Modify page Scroll down to Display Make sure it’s ON

18 Step 5: Add FX light Scroll down to Reflection Check the box Set the value to 50

19 Step 6: Turn off Ambient (background) light Select Stage -> light At the Modify page – Select ambient light

20 Step 6: Turn off Ambient (background) light Select Colour to black

21 Step 7: Add point light 1 Make sure the time line is at the beginning Select Stage -> light At the Scene Manager Click Point Light 01

22 Step 7: Set point light 01 to yellow Select colour at Modify page Set the light colour to yellow Set the Intensity range e.g. 500

23 Step 8: Set the starting position of point light Make sure the timeline is 0s Set the point light in front of Jane’s leg as shown

24 Step 8: Set the starting position of point light Hint: easier to set by changing the coordinates of Spot light e.g. reference coordinate:

25 Step 9: Set the ending position of point light Set the timeline to ~ 2s Set the point light in front of Jane’s head as shown

26 Step 9: Set the ending position of point light Hint: easier to set by changing the coordinates of Spot light e.g. reference coordinate:

27 Step 9 Set the ending position of point light Test the movement of point light by dragging the time line from 0 – 2 s Point light should move

28 Step 10 set camera 1 along light1 Select Stage -> Camera In modify page -> add camera – Insert camera 01

29 Step 10 Set camera1 along light1 Make sure the time line is set to 0s In modify tag – Set Lens to 200 mm

30 Step 10 Set camera1 along light1 Set time line to 0s Set the camera1 to view the light1 Note: – Means the screen really looks like this

31 Step 10 Set camera1 along light1 Set the time line to 2 s Set the camera1 to follow the light1 again Note: – Your screen should look like this:

32 Step 11 Hide the light 1 Uncheck the first tick of point light 01 to hide the light bulb Note: point light still exist just without showing the bulb

33 Step 11 Hide the light 1 Drag the time line in 0 - 2 s The view should move together with the spot light along Jane

34 Step 11 Add a spot light Set the camera to preview mode again

35 Step 12: Add a spot light Select Stage ->light In Scene manager -> – Check Dir/Spot Light Light01 In top right hand corner – Modify Light setting Click Spotlight

36 Step12: Add a spot light Move the spot light to the middle of the stage Just above Jean’s head Sample coordinate:

37 Step 13 Link the spot light at Jane At time = 0 In modify page – Select Linkgae – Pick Parent Click e.g. Upperbody of Jean – Note: Please test the look at function by dragging the timeline, while the spot light should move along with Jane

38 Step 13: Turn on the spot light suddenly Review 0 -2 s – Spot light to off 2 – 7 s – Spot light to yellow

39 Step 13: Turn on the spot light suddenly Drag time line to 0s – Set the Range to 0 – Set colour to yellow Drag the time line to 2 s – Enter a 0 to the range to 0 again! Reason: force to add a keyframe to the light intensity make sure it’s 0 from 0- 2 s

40 Step13: Turn on the spot light suddenly Drag the timeline a little bit after 2s Set the strength; angle and falloff value Sample coordinate: Note: the keyframe timeline of light 1 looks like this:

41 Step 13: Turn on the spot light suddenly Hide the spot light01

42 Step 14 set camera 2 Select Stage -> Camera In modify page -> add camera – Insert camera 02

43 Step 14: Set camera 2 Set the lens – e.g 50 mm Drag the time line to 2s Set the position of the camera that jean is located at the centre

44 Step 14: Set camera 2 Drag the time line to ~4s Set the position of the camera again such that jean is still located at the centre

45 Step 14: Set camera 2 Drag the time line to ~6s Set the position of the camera again such that jean is still located at the centre

46 Step 14: Set camera 2 Repeat the steps at – ~ 7 s – ~ 9 s – ~11 S

47 Step 15: Switch Camera Open camera switch

48 Step 15: Switch camera Review 0 -2 s – Camera 1 2 s onwards – Camera 2

49 Step 15: camera List to camera 1 Right click at the Switcher time Select camera List Select Camera1

50 Step 15: camera list to camera 2 Drag the timeline to the frame that camera would be switched (~ frame 160) Right click and select Camera 2


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