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Land Remediation Project (Web-based educational tool) Angel de Vicente SELLIC – University of Edinburgh.

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Presentation on theme: "Land Remediation Project (Web-based educational tool) Angel de Vicente SELLIC – University of Edinburgh."— Presentation transcript:

1 Land Remediation Project (Web-based educational tool) Angel de Vicente SELLIC – University of Edinburgh

2 Introduction Collaboration with School of Civil and Environmental Engineering. http://www.civ.ed.ac.uk/ http://www.civ.ed.ac.uk/ Case studies developed as part of the Royal Academy of Engineering Visiting Professorship scheme. http://www.raeng.org.uk/education/vps/ http://www.raeng.org.uk/education/vps/ Developing a web-based educational tool for use in undergraduate teaching on land remediation.

3 Background Computer aided learning in geotechnical engineering education (Jaksa, M., Davison, L. and Toll, G., 2000). Using computers to teach (Davison, L., 1999). GeotechniCAL software --- http://www.uwe.ac.uk/geocal/ http://www.uwe.ac.uk/geocal/

4 Goal To create an educational tool consisting of: 1. Static information relating to a number of case studies on land remediation. 2. An educational game. Modelling of procedures used on a land remediation project

5 Authoring aspects Since tool is to be used over a number of years: Simple web-based interface for administration of users, resources, etc. Focus on reusability of tool, allowing teaching staff to create their own case studies by selecting, recombining and adding materials.

6 Demo of prototype Administration http://www.sellic.ed.ac.uk/Development/LandRemediation /Scripts/geohome.pl?from=admin 1. Adding new case study material (HTML and CSV files). 2. Combining material to create a case study. 3. Administering users.

7 Demo of prototype Educational game http://www.sellic.ed.ac.uk/Development/LandRemediation /Scripts/geohome.pl?from=login 1. Simulation of land remediation project costs (budget). 2. Usage of tools (Borehole, etc.). 3. Individual notepad and submission of solutions.

8 Conclusions Framework of educational game part of project developed. Focus on ease of use and reusability for teaching staff. Still to develop case studies content.


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