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LTS advocate for games and learning Derek P Robertson New Technologies for Learning.

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Presentation on theme: "LTS advocate for games and learning Derek P Robertson New Technologies for Learning."— Presentation transcript:

1 LTS advocate for games and learning Derek P Robertson New Technologies for Learning

2 Young people are spending their time in a space which adults find difficult to supervise or understand -DEMOS Jan 2007

3 Successful learners Successful learners Confident Individuals Confident Individuals Responsible citizens Responsible citizens Effective Contributors Effective Contributors Our new learning space…

4 Prenskys digital native? What is a digital native? –Modern technology is now embedded in, and integral to, young learners lives: digital interactive TV the internet Music downloads computer games cell phones instant messaging blogs ebay online avatars MMORPG instant messaging sharing media

5 Digital natives: what differs? Does the digital native learn in a different way? –They are used to receiving information at high speed –They like to parallel process/multi-task –They prefer graphics before text –They prefer random access (i.e. hypertext) –They work very well when networked –They thrive on instant gratification and frequent rewards –They prefer games to serious work

6 Prenskys digital immigrant? Have had to adapt to the ever increasing influence of technology on society Retain their accent –print out s –write on word processing documents rather than do it on screen –refer to the manual first –Did you get my ? phone call

7 Communication breakdown? Do teachers (digital immigrants) speak a different language from young learners (digital natives)? Is our methodology still based on how immigrants were socialised to learn? –slowly, step-by-step, linear, individually, seriously Do immigrants implicitly assume that learners learn, and will continue to learn, the way they always have?

8 Why computer games? Whitfield Primary, Dundee, –Games at Christmas –Problem solving with the ZoombinisZoombinis –Using the Nintendo 64 to promote creative writing Pupils were motivated and stimulated to learn Encouraged and facilitated collaboration Encouraged and facilitated learner reflection A climate of active and knowledgeable participation No fear in the approach to their learning

9 Enhanced learning? Powerful motivational context Enhanced learning through games –Science model –Problem solving –Knowledge about other curricular areas Metacognitive development Collaborative contexts Affective domain

10 It is time to garrotte the Game Boy and paralyse the PlayStation, and it is about time, as a society, that we admitted the catastrophic effect these blasted gizmos are having on the literacy and the prospects of young males…

11 We demand that teachers provide our children with reading skills; we expect the schools to fill them with a love of books; and yet at home we let them slump in front of the consoles. They become like blinking lizards, motionless, absorbed, only the twitching of their hands showing they are still conscious. - Boris Johnson December 2006

12 A new moral panic? promotes aggression desensitises children encourages sedentary lifestyle causes obesity social isolation cognitive stagnation established standards challenged

13 The Consolarium Scottish Centre for Games in Education: –Comprehensive range of commercial consoles and games PS2, PSP, Xbox360, DS, Wii, –Alienware PC –Intel Mac –Interactive whiteboard –Wi-fi access Some pictures

14 What it aims to do Promote games and learning Act as a centre that teachers and educational managers can visit Develop a community of interested partners –Education, academic & industry Nurture, support and celebrate effective and innovative practice with games Address cynicism and moral panic associated with games based learning Embed games and learning in ACfE

15 Literacy through games Text driven narratives encouraging reading and writing –Phoenix Wright, Hotel DuskPhoenix WrightHotel Dusk Tracey Beaker, Shobna, Jungle AdventureTracey BeakerShobnaJungle Adventure –Myst with Tim RylandsMyst with Tim Rylands –Developing a game characterDeveloping a game character Exploiting games related contexts –Crazy TalkCrazy Talk A little bit more adventurous… –Guitar Hero/Singstar thematic approachGuitar Hero/Singstar

16 Numeracy and games Increasing range of games that present cognitive challenge –Nintendo Touch Generations Doctor Kawashima, Big Brain AcademyDoctor KawashimaBig Brain Academy –St Columbas PS Nintendo project 3 schools: one with Nintendo DS, one with Brain Gym, one control group 10 week treatment period Pre and post tests: Burnett Self Scale and age appropriate Maths test

17 New Technologies Games are incorporating the full range of new technologies to enhance the game experience: –Eye Toy Aberdeen City pilotEye Toy –Dance Mats Sonica Spanish Ramba Studios: Phonics dance mat –Nintendo Wii Aberdeen City pilotNintendo Wii –BuzzBuzz

18 Power to create games! An ethos of creation and not just consumption is required: –GamemakerGamemaker –Thinking Worlds Aberdeen City pilotThinking Worlds –MissionmakerMissionmaker –Neverwinter Nights newNeverwinter Nightsnew Microsoft –Opening up Xbox coding

19 Lets be realistic… Successful learners require good teachers This is another way through which we can engage digital natives We need to explore this medium but we need to be open-minded Schools needs to appreciate the changing societal landscape and evolve accordingly

20 Thank you

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