How and why m-learning benefits the students Barriers to be overcome Opportunities for the future
Outcomes Raise awareness of uses of a mobile phone Examine practical ways of using M- Learning Suggest ways to apply M-Learning in your subject Look at Mobile phones in NVQ assessment
Definition M-learning is the exciting art of using mobile technologies to enhance the learning experience. Mobile phones, Satellite phones, I-Pods & MP3 Players, PDAs, Pocket PCs, Handheld Games (PSP and Nintendo DS) and the Internet can be blended to engage and motivate learners, any time and anywhere.
A mobile phone "An annoyance or a tool within the classroom? "
Applications on most mobile phones Games (Java) Media Board SMS quizzes Blue tooth Memory storage / File transfer Watch (World Time) Stopwatch Calculator Diary Music / Sound Files Camera / Photos Video / Video recorder Voice recorder Measurement converter Text Messaging Internet
Question: How can / do you use these applications in your field of expertise ?
Practical examples of uses -Create sound files for music or languages (some phones also have voice recorders) -Use as a stopwatch -Use of Video to record and analyse performance based skills -Use photos to create storyboards
Why is this of benefit to the learner and teacher? More accessible Most people have some knowledge of how to work a mobile phone Cheap alternative to laptop / computer
Barriers Access for all learners Gremlins – getting the technology to work Differentiation Quality / authenticity of the evidence
Future development Quizzes to test underpinning knowledge (using blue-tooth) Using the likes of Java to create phone based quizzes / puzzles / workbooks that can be downloaded to a mobile phone Personal Area network
Bluetooth Personal Area Network Computer with Bluetooth Student mobile Student Mobile Student mobile