Presentation on theme: "Introduction to Macromedia Director 8.5 – Technology directing a script / play Macromedia Director 8 Shockwave Studio is the world's foremost authoring."— Presentation transcript:
Introduction to Macromedia Director 8.5 – Technology directing a script / play Macromedia Director 8 Shockwave Studio is the world's foremost authoring tool for creating interactive multimedia. Developers rely on Director to create attention-grabbing business presentations, advertising kiosks, interactive entertainment and educational products. To see some of the exciting and varied ways in which developers use Director, visit the Macromedia Showcase. You can see great examples of Shockwave at www.shockwave.com.Macromedia Showcase. You can see great examples of Shockwave at www.shockwave.com.
The Interface All available through the window menu Stage InternalInternal Cast Score Property Inspector Control Panel
If the Score is not visible, choose Window > Score. The Score organizes and controls a movie's content over time in rows that contain the media, called channels. The Score includes special channels that control the movie's tempo, sound, and color palettes. The Score also includes frames and the playback head. You use the Score to assign scriptsLingo instructions that specify what the movie does when certain events occur in the movie. You can control the Score by zooming to reduce or magnify your view and by displaying multiple Score windows. You can also control the Score's appearance by using File > Preferences > Score.
The Cast window If the Cast window is not visible, choose Window > Cast. In the Cast window you can view your cast members, which are the media in your movie, such as sounds, text, graphics, and other movies. Cast members can also include assets that you use in your Score but not on the Stage, such as scripts, palettes, fonts, and transitions. You can create cast members in Director, and you can import existing media to include in your cast. The Cast window lets you view your cast members in either of two ways, depending on your preference: as a list or as thumbnails Click here to change view of your cast Sprites
The Property Inspector If the Property Inspector is not visible, choose Window > Inspectors > Property. Instead of dialog boxes that let you view and change information related to different Director elements, Director now uses a single, tabbed Property Inspector. The tabs visible in the Property Inspector change to reflect the properties of the selected elements. The Property Inspector provides a convenient way to view and change attributes of any selected object, or multiple objects, in your movie. Once you select an object, relevant category tabs and associated fields for it appear on the Property Inspector. If you select multiple objects, only the information common to all of the selected objects appears. The List View Mode icon on the Property Inspector lets you toggle between a List and a Graphical view.
About Frames A frame in a movie represents a single point in time, similar in theory to a frame in a celluloid film. Numbers listed horizontally in the sprite and special effects channels represent frames. Setting the number of frames displayed per second sets the movie's playback speed.
Behaviors overview A behavior is prewritten Lingo script that you use to provide interactivity and add interesting effects to your movie. You drag a behavior from the Library palette and drop it on a sprite or frame to attach it. If the behavior includes parameters, a dialog box appears that lets you define those parameters. For example, most navigation behaviors let you specify a frame to jump to. You can attach the same behavior to as many sprites or frames as necessary and use different parameters for each instance of the behavior. Most behaviors respond to simple events such as a click on a sprite or the entry of the playback head into a frame. When the event occurs, the behavior performs an action, such as jumping to a different frame or playing a sound. Director comes packaged with customizable, reusable behaviors for many basic functions; you and other developers can also create your own behaviors by writing Lingo script. To modify behaviors, you use the Behavior Inspector or Property Inspector
Workbooks – exercises to be completed then activities from there.