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Online Conference on Educational Gaming December 7, 2005.

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Presentation on theme: "Online Conference on Educational Gaming December 7, 2005."— Presentation transcript:

1 Online Conference on Educational Gaming December 7, 2005

2 poll: your role Poll: What’s your role in educational gaming? A.Game player - recreational B.Programmer – work for company that designs/modifies games C.Faculty – use games to create teaching and learning D.Researcher – studying the gaming “movement” E.Other

3 Dan Balzer “moursal” Illinois Math and Science Academy session moderator

4 the people: dan moorehead “xeonx” University of Illinois

5 the people: brian knox “najak” Cummins Inc Indiana

6 the journey How did you get involved in gaming and game platform development? 1986 Birth 2002 IMSA 2004 Started RealmForge 2005 UIUC, RealmWare Solutions Why open source games for education? 2003 D&D, GameDev 2007 Interax XDK

7 Dan Moorehead “xeonx” University of Illinois Brian Knox “najak” Cummins, Inc. the RealmWare core team Dan Maltes “dannomite” Applied Systems Technology

8 development team http://realmforgewiki.castlegobs.nl/index.php/Development_Team

9 the product 3D Virtual Reality Platform

10 open-source component pyramid

11 stunning visual environments

12 terrain

13 cartoons & visual effects

14 in-game editor

15 visual C# express

16 module browser

17 what do our tools do? Allow games to be constructed from reusable building blocks Can be custom created, purchased in packages, and shared with others

18 the product ….game designers (ideally even 8 year old kids) will modify/combine the blocks to create games…and will learn.

19 advantages C# - used extensively in business applications real world skill building 100% is transferable others….

20 the business model: users users

21 the business model: users Question: Who are the ideal users? Educators Computer science students Hobbyists and other students Game design programs/degrees.NET Programmers Independent (“indie”) developers Other?

22 the business model: the market the market users

23 the business model: the market Question: How can we find and engage with faculty/programs/learners that would be interested in testing the tool? And…what grants are available to fund it?

24 corporate image RealmWare Solutions –“Making dreams a virtual reality” Interax XDK –Powerful, Flexible, Intuitive Mission –Bringing game creation to new audiences

25 the business model: pedagogy pedagogy the market users

26 the business model: pedagogy Question: How would this tool be useful in the classroom?

27 educational value Teamwork Various Disciplines –Computer science & technology –Digital art –Game design –Writing stories, dialog, & docs Enabling Serious Game creation Product development lifecycle

28 the business model: developers pedagogy the market users developers

29 the business model: developers Question: How can we maintain a cohesive group of specialists on the development team – digital art, story/plot development?

30 contact us Interested in piloting the software in your course? Know someone we should talk to? RealmWare Solutions Dan.Moorehead@gmail.com http://realmforge.com …making dreams a virtual reality…

31 glossary mods widgets game developer game platform developer modding a game

32 IMSA

33 session moderator


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