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Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers.

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Presentation on theme: "Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers."— Presentation transcript:

1 Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers Scorers shall be given names, numbers and starters at least 10 min. prior to game time Team is penalized and charged with one Tech Foul…regardless of how many of the following: Change a starter (injury, illness etc) Add a name to roster Change a team member’s number Require a player to change a number in book Team member and/or player have identical numbers

2 Rule 3 - Substitution Substitution Sub shall report to scorer Scorer shall signal officials Sub shall enter court, after being beckoned Sub must report prior to the warning signal between quarters, half and time-outs Subs may be made by a team rep during half time During multiple free throws for a personal foul, subs can only be made just prior to the final free throw or after final is successful Exception – when there is a required sub – all subs who are ready may enter A sub shall not replace a designated jumper or free thrower Unless as a result of injury or illness Any sub may enter the game to attempt free throws for tech foul Sub becomes a player When he enters the court If as a result of illegal entry: when ball becomes live

3 Rule 3 - substitution A player becomes bench personnel When his sub becomes a player If player is disqualified… when coach is notified A player who has been requested, or directed to leave the game, shall not re-enter prior to the next opportunity to substitute… after the clock has been properly started When bench personnel are beckoned onto the court, or come onto the court to attend to a player… the player must leave the game unless the situation can be corrected during a requested time-out. Players with blood issues are addressed in the same manner

4 Rule 3-3-6 Blood Rule Clarified A Player with any amount of blood on the uniform shall be directed to leave the game until the situation is corrected.

5 Home Jerseys 3.4.6b Home Jerseys are required to be WHITE in color. A new note was added recommending that the visiting team’s dark jersey be the darker of the school’s color scheme or black.

6 Uniforms Team jersey is to be worn inside the pants, unless designed to be worn outside Team member is prohibited from removing jersey within confines of playing area Uniform pants shall be worn above the hip American flag may be worn on the jersey, provided it does not exceed 2x3 inches and does not interfere with the number Memorial patch may be worn on jersey Not to exceed 4 square inches Cannot be a number Worn above the neckline or in the side insert (Read and review section 4 articles 1- 6)

7 Team member’s equipment, apparel Equipment or apparel which is dangerous or confusing to other players may not be worn Hard and unyielding substances shall not be worn From elbow to fingers Even if covered with padding Medical, cosmetic and religious reasons may be given consideration by State Association Headbands may be worn, no wider than 2 inches non-abrasive unadorned (except logo). Color must be white, black, beige or similar to the primary color of the jersey. Must be worn as intended. One sweat band (color as above), no wider than 4 inches (non decorative or for individual identification Compression sleeves may be worn with medical documentation. No cotton or non-supportive material Rubber or cloth elastic bands may be used to control hair Equipment designed to give players an unnatural advantage may not be used

8 Compression Sleeves Must be a single solid school color. (Or white, beige) Must be the same for all team members. May have a single manufacturer’s logo. Must not exceed 2 ¼” square. Must be for medical purposes.

9 Team member’s equipment, apparel An illegal undershirt may not be worn (see rule 3.4.6) Undergarments not allowed to extend below the pants Single color (similar to color of pants) compression shorts may be worn, if the length is above the knee Jewelry may not be worn (religious & medical alert medals are not considered jewelry)

10 Logo/trademark Size One visible logo is permitted on the pants, compression shorts, sweatbands and headbands Limited to 2 ¼ square inches Shall not exceed 2 ¼ inches in any dimension No visible manufacturer’s logo is permitted on the jersey or undershirt SAFETY Players finger nails or hair style may constitute a safety concern. If so….a player will not be permitted to play


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