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All Day Rookie Workshop FIRST Robotics Competition.

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Presentation on theme: "All Day Rookie Workshop FIRST Robotics Competition."— Presentation transcript:

1 All Day Rookie Workshop FIRST Robotics Competition

2 All Day Rookie Workshop The Meaning of FIRST The Chairman’s Award represents the spirit of FIRST; it honors the team that best represents a model for other teams to emulate and which embodies the goals and purpose of FIRST. FRC is about the partnership among people who are part of the FIRST community and the impact on those who participate. The FIRST mission is dedicated to changing the way America’s young people regard science and technology and to inspiring an appreciation for the real-life rewards and career opportunities in these fields.

3 All Day Rookie Workshop Goals of This Workshop Understand the FIRST experience Feel what it takes to run a FIRST team Smooth the rough edges of starting a FIRST team

4 All Day Rookie Workshop The FIRST Team Coach Facilitate Promote creative thought Mentor, be a listening ear Mediate among the group members Be aware of your effect on the team Organization, meetings, scheduling

5 All Day Rookie Workshop The FIRST Team Member Mechanical, electrical, programming, strategy, driving, advertising, promotion, fundraising, documenting, quality control, project management, leadership, awards, finance

6 All Day Rookie Workshop FIRST Team Facilities Shop Machine shop War room Sub-team meeting rooms Practice area

7 All Day Rookie Workshop Team Exercise

8 All Day Rookie Workshop Team Organization Top Ten Suggestions

9 All Day Rookie Workshop Ed’s Top Ten for Running a Team 1.Run It As A Company. –Meet your new part-time employer and employees. Treat it as such. 2.Organize Management Teams. –Major committees: Steering, Building, Fundraising, Advertising, Promotion, Awards and most importantly a Finance Committee. 3.Develop Fund-raising Strategies. –Agree as how fundraising money is to be divided among participants.

10 All Day Rookie Workshop Ed’s Top Ten for Running a Team 4.Teach/Allow Students To Manage/Organize Activities. –EVERYBODY must contribute. –Allow students to have a voice on critical committees/activities. It is “their” team. 5.Develop A Philosophy With A Mission Statement, Goals And Objectives. –Makes your “team” professional.

11 All Day Rookie Workshop Ed’s Top Ten for Running a Team 6.Take The Policies You’ve Developed And Build A “Procedural Handbook”. –Keeps rules, decisions and procedures on paper. Makes them clear and creates fairness among all involved. 7.Develop A Schedule And Try To Stick To It. –i.e. End of week one: design complete. Base rolling around the floor. –End of week five: robot complete. Testing/de- bugging.

12 All Day Rookie Workshop Ed’s Top Ten for Running a Team 8.See The Website, www.chiefdelphi.com. –Great information on the whole process. 9.Go To Local Events. –You’ve spent a lot of time, effort and money just to use a robot once? 10.Keep Your Cool. Be Rational. Have Fun!

13 All Day Rookie Workshop Responsibilities on a Team Strategy Awards Mechanical Electrical Programming Driving Advertising Promotion Fundraising Documenting Quality Control Project Management Leadership Finance

14 All Day Rookie Workshop Today’s Responsibilities –Leadership –Strategy –Public Relations –Mechanical drivetrain other –Electrical

15 All Day Rookie Workshop Brainstorming

16 All Day Rookie Workshop Brainstorming Guide the team to move beyond the first or “obvious” solution Prevent censorship, therefore allowing free creativity to reign Include ideas from everyone so each team member feels they have a part in the team solution Produce a better result in the long run by combining many different ideas

17 All Day Rookie Workshop Brainstorming Rules Every idea is a good idea Don’t decide how good an idea is, just think of new ones It is OK to add to or combine ideas as a new idea

18 All Day Rookie Workshop The Rookie Workshop Game

19 All Day Rookie Workshop Ed’s Three Rules of Robot Strategy 1.Decide how you are going to play the game: Offense or Defense 2.Rule 1 will dictate what the robot should DO 3.Rule 2 will dictate what the robot will LOOK LIKE


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