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Course material – G. Tempesti Course material will generally be available the day before the lecture Includes.

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Presentation on theme: "Course material – G. Tempesti Course material will generally be available the day before the lecture Includes."— Presentation transcript:

1 Course material – G. Tempesti http://www-users.york.ac.uk/~gt512/BIC.html Course material will generally be available the day before the lecture Includes PowerPoint slides and reading material

2 Ontogenetic systems Drawing inspiration from growth and healing processes of living organisms… …and applying them to electronic computing systems Phylogeny (P) [Evolvability] Epigenesis (E) [Adaptability] Ontogeny (O) [Scalability] PO hw POE hw OE hw PE hw

3 Introduction At the heart of the growth of a multi-cellular organism is the process of cellular division… … aka (in computing) self-replication

4 Introduction In the 50s, John von Neumann wanted to build a machine capable of self-replication Mark II Aiken Relay Calculator (Harvard, 1947)

5 Introduction In the 50s, John von Neumann wanted to build a machine capable of self-replication … but HOW?

6 Introduction In the 50s, John von Neumann wanted to build a machine capable of self-replication At the same time, Stanislaw Ulam was working on the computer-based realization of recursive patterns: geometric objects defined recursively. Ulam suggested to Von Neumann to build an “abstract world”, controlled by well-defined rules, to analyze the logical principles of self- replication: this world is the world of cellular automata.

7 Cellular Automata (CA) Conceived by S.M. Ulam and J. von Neumann Framework for the study of complex systems Organized as a two-dimensional array of cells Each cell can be in a finite number of states Updated synchronously in discrete time steps The state at the next time step depends of the current states of the neighbourhood The transitions are specified in a rule table

8 Environment states 0 = 1 = 2 = 3 = 4 = etc… Cellular Automata (CA)

9 Environment states neighbourhood Wolfram (1-D) Von Neumann Moore (Life)

10 Cellular Automata (CA) Environment states neighbourhood transition rules == ==

11 Cellular Automata (CA) Environment states neighbourhood transition rules Configuration Initial state of the array

12 Wolfram’s Elementary CA The simplest class of 1-D CA: two states (0 or 1), and rules that depend only on nearest neighbour values. Since there are 8 possible states for the three cells in a neighbourhood, there are a total of 256 elementary CA, each of which can be indexed with an 8-bit binary number. Rule 30

13 Wolfram’s Elementary CA Rule 30

14 Invented by John M. Conway (University of Cambridge) Popularised by Martin Gardner (Scientific American, october 1970, february 1971) Two-dimensional CA Two states per cell: dead and alive Eight neighbours (Moore) 2D CA: Game of Life

15 Birth of a cell Death of a cell Survival of a cell More than three neighbors Less than three neighbors Two or three neighbors Three neighbors

16 2D CA: Game of Life

17 Gliders: Glider gun: Game of Life: the glider

18 Game of Life

19 Von Neumann’s CA Environment states = 29 neighborhood = von Neumann transition rules = 29 5 ~ 20M Configuration Initial state of the array ~ 200k cells for the constructor, > 1M for the memory tape

20 Von Neumann’s Constructor Von Neumann’s Universal Constructor (Uconst) can build any finite machine (Ucomp), given its description D(Ucomp).

21 Von Neumann’s Constructor Von Neumann’s Universal Constructor (Uconst) can build a copy of itself (Uconst’), given its own description D(Uconst).

22 Von Neumann’s Constructor Von Neumann’s Universal Constructor (Uconst) can build a copy of itself (Uconst’) and of any finite machine (Ucomp’), given the description of both D(Uconst+Ucomp). The universal constructor is a unicellular organism. MOTHER CELL DAUGHTER CELL GENOME

23 Von Neumann’s Constructor Ordinary transmission states Standard signal transmission paths (wires) Non-excited: Excited: Input Output

24 Von Neumann’s Constructor Ordinary transmission states Property 1: Transmission of excitations with a unit delay

25 Von Neumann’s Constructor Ordinary transmission states Property 2: OR logic gate

26 Von Neumann’s Constructor Confluent states Signal synchronization Non-directional (depends on neighbor’s direction)

27 Von Neumann’s Constructor Confluent states Property 1: Introduction of double unit delay

28 Von Neumann’s Constructor Confluent states Property 2: AND gate

29 Von Neumann’s Constructor Confluent states Property 4: Fan-out

30 Von Neumann’s Constructor The XOR gate

31 Von Neumann’s Constructor The SR flip-flop

32 Von Neumann’s Constructor Sensitive states Construction Ordinary or special excitation No excitation

33 Demonstration

34

35 Self-replicating CA After von Neumann, nothing much happened for almost 30 years! Why? Probably because the hardware wasn’t ready. In 1984, Chris Langton designed Langton’s Loop

36 Langton’s Loop Environment: 8 (?) states, 5 neighbours (von Neumann), rules designed by hand Initial configuration: 94 active cells (vs. 200k+ in von Neumann’s Universal Constructor) Replication occurs after 151 iterations

37 Langton’s Loop Aim: studying self-replication as “Artificial Life” Problem: does nothing but self-replicate

38 Langton’s Loop After Langton, the loops were optimized In one case (Perrier et al.) a Turing machine was added to the loop (but at a high cost)

39 Towards functional self-replication Environment: 7+ states, 9 neighbours (Moore), rules designed by hand Simple initial configuration, easily simulated

40 Towards functional self-replication Can be extended by adding “applications” (the complexity depends on the task)


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