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User Interface Design Main issues: What is the user interface How to design a user interface ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van.

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Presentation on theme: "User Interface Design Main issues: What is the user interface How to design a user interface ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van."— Presentation transcript:

1 User Interface Design Main issues: What is the user interface How to design a user interface ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

2 Where is the user interface? 2 Seeheim model: separate presentation and dialog from application More recently: MVC – Model-View-Controller ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

3 3 Seeheim model ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

4 Model-View-Controller (MVC) 4 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

5 What is the user interface? User interface: all aspects of a system that are relevant to the user Also called: User Virtual Machine (UVM) A system can have more than one UVM, one for each set of tasks or roles An individual may also have more than one user interface to the same application, e.g. on a mobile phone and a laptop 5 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

6 Two ways to look at a user interface 6 Design aspect: how to design everything relevant to the user? Human aspect: what does the user need to understand? ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

7 Human factors Humanities – Psychology: how does one perceive, learn, remember, … – Organization and culture: how do people work together, … Artistic design – Graphical arts: how doe shapes, color, etc affect the viewer – Cinematography: which movements induce certain reactions – Getting attractive solutions Ergonomics – Relation between human characteristics and artifacts – Especially cognitive ergonomics 7 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

8 Models in HCI 8 Internal models (‘models for execution’) – Mental model (model of a system held by a user) – User model (model of user held by a system) External models (‘for communication’) – Model of human information processing – Conceptual models (such as Task Action Grammar) ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

9 Model of human information processing 9 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

10 Use of mental models Planning the use of technology – First search by author name Finetuning user actions while executing a task – Refine search in case of too many hits Evaluate results – Keep the titles on software engineering Cope with events while using the system – Accept slow response time in the morning 10 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

11 Characteristics of mental models (Norman) They are incomplete They can only partly be ‘run’ They are unstable They have vague boundaries They are parsimonious They have characteristics of superstition 11 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

12 Conceptual model All that is modeled as far as it is relevant to the user Formal models – Some model the user’s knowledge (competence model) – Others focus on the interaction process – Others do both 12 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

13 Viewpoints of conceptual models Psychological view: definition of all the user should know and understand about the system Linguistic view: definition of the dialog between the user and the system Design view: all that needs to be decided upon from the point of view of user interface design 13 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

14 Design of the user interface 14 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

15 Dimensions of task knowledge 15 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

16 Gathering task knowledge (cnt’d) Cell A (individual, explicit): interviews, questionnaires, etc Cell B (individual, implicit): observations, interpretation of mental representations Cell C (group, explicit): study artifacts: documents, archives, etc Cell D (group, implicit): ethnography 16 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

17 Guidelines for user interface design Use a simple and natural dialog Speak the user’s language Minimize memory load Be consistent Provide feedback Provide clearly marked exits Provide shortcut Give good error messages 17 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet

18 Summary Central issue: tune user’s mental model (model in memory) with the conceptual model (model created by designers) User interface design requires input from different disciplines: cognitive psychology, ethnography, arts, … 18 ©2008 John Wiley & Sons Ltd. www.wileyeurope.com/college/van vliet


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