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The 'e' Prefix: e-Science, e-Art & the New Creativity Gregory Sporton, Director, Visualisation Research Unit.

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Presentation on theme: "The 'e' Prefix: e-Science, e-Art & the New Creativity Gregory Sporton, Director, Visualisation Research Unit."— Presentation transcript:

1 The 'e' Prefix: e-Science, e-Art & the New Creativity Gregory Sporton, Director, Visualisation Research Unit

2 The e- Prefix What does it mean? The emergence of e- community Early adopters and Innovators Locus of creativity Impact on the Performing & Visual Arts

3 NCSA

4 University Culture Nogs & Sogs Science and Engineering Arts & Humanities Divisions of –Labour –Resources

5 The Two Cultures Snow (1959, 1963) Mutual suspicion and incomprehension Sciences/Humanities intellectuals as natural Luddites Leavis (1962) Problems solved by a single interpretation?

6 e-Science defined… Pooling of computing power Functionality Distribution Shared resources

7 What it means… Synthetic invention e- prefix invoked regularly Craft practice distinction –Doesnt threaten existing subject culture –Can be flexibly applied

8 Technologies in Creative Practice Digitised analogues Supporting or replicating existing workflows Computer as additional tool Continuing focus on individual practice

9 The Art Problem Deep subject loyalties Overvalued craft practice Art mythologies –Transcendental –Expressive –Cultural –Individual

10 The e-Art Problem Creative response to the technology Interactivity (a number) of creative intentions Reformulation of resources Final work?

11 e-Science & Creativity Relationship? Locus of Creativity? Dependence on technology?

12 Agenda for Early Adopters Acquiring sufficient resources Training Making links with computer science Clarity of purpose Examine the properties of technology through play Differentiate e-practice from practice Emphasis on experimentation

13 e-Creativity Community of interest Collaboration Requires an understanding of technology Authorship questions? Changes audience relationships Interaction with art/performance

14 Research Problems Development of specific software/platforms for Arts applications Security Intellectual property rights Lessons from science use of e- Science Real & Virtual

15 The e-Culture Foregrounding of technology Creativity through the technology Differentiation… Background… Digital natives

16 Summary e-Science and meaning Agenda for e-Science in the e-Arts Creativity in e-Art context Backgrounding of e-Culture

17 Information Visualisation Research Unit –www.biad.uce.ac.uk/vruwww.biad.uce.ac.uk/vru Workshop @ VRU, Friday July 20th –http://www.biad.uce.ac.uk/vru/collaborativeart/ index.phphttp://www.biad.uce.ac.uk/vru/collaborativeart/ index.php Gregory Sporton –gregory.sporton@uce.ac.uk


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