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Introductory Robotics Workshop “Successful Strategies in Robotics” Terry Grant, NASA, Ames Research Center Jeneva Westendorf, Foothill High School 2/5/04.

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Presentation on theme: "Introductory Robotics Workshop “Successful Strategies in Robotics” Terry Grant, NASA, Ames Research Center Jeneva Westendorf, Foothill High School 2/5/04."— Presentation transcript:

1 Introductory Robotics Workshop “Successful Strategies in Robotics” Terry Grant, NASA, Ames Research Center Jeneva Westendorf, Foothill High School 2/5/04 2/12/04

2 Outline 2/5 –Introductions –Team Building & Strategy –Robotics Hardware & Software Architecture –Programming in C Introduction – with the HB 2/12 –Review: Robot Project Requirements & Example –Object Avoidance Mission –Go + Throw Example –Teacher as Coach –Wrap-up

3 Team Development Forming  Create Ground Rules/ Key Result Statement  Gain Buy-in on Code of Conduct  Discuss Roles Storming  Establish Trust  Manage Conflict Norming  Solve Problems  Make Decisions Performing Start competition strategy & plans

4 Team Strategy & Plans Translating a Challenge into Requirements –Robot physical capabilities –Robot behavior (high level code) –Operator – robot interaction Assigning tasks and milestones Writing a total schedule (initial and revised) –Plan to test capabilities & behavior –Plan for full robot tests & re-planning –Plan for team coordination meetings

5 Robot Building & Coding Completed LEGO robot from MLCAD –Ref: http://www.lm-software.com/mlcad/http://www.lm-software.com/mlcad/ –Art of LEGO Design –http://handyboard.com/techdocs/artoflego.pdfhttp://handyboard.com/techdocs/artoflego.pdf Pictures and Code from the Jan ’03 Workshop –http://robotics.nasa.gov/edu/BBworkshop03http://robotics.nasa.gov/edu/BBworkshop03 IC4 Environment downloads: –http://www.botball.org/about_botball/ic4.htmlhttp://www.botball.org/about_botball/ic4.html Hands-on Challenges Ref: –http://robotics.nasa.gov/students/challenge.htmhttp://robotics.nasa.gov/students/challenge.htm

6 Robotics H/W & S/W Architecture Interactive C v. 4.10 * Editor * Debug Interpreter * Loader Other Apps Desktop Operating System Desktop Hardware Bot Multi-tasking S/W Components Real-Time Operating System * P-code interpreter * Input/Output Drivers - Clock * Load/Run modes Handy Board or RCX H/W *Central Processor * Random Access Memory * Special I/O Circuits * Battery & Power Conditioner Serial Data Interface Charger (HB only) Lego Motors & Sensors Lego Mechanical IR for RCX*

7 Robot Project Requirements Hardware configuration and general environmental constraints Operator Requirements Controller requirements All Three Elements are needed and should be written down for a common team understanding

8 Programming in C - Introduction IC4 provides an editing, compiling, and downloading environment for either RCX or Handy Board. Follows C syntax (grammar) Uses functions declared and called Many functions for Input/Output are preloaded in a library Good tutorial examples provided with the application Multi-tasking capability in O.S. –allows sampling & holding multiple conditions in parallel: position, direction, and other sensors

9 General Syntax declaring: output type Function(inputs e.g. int x, int y) {block of statements} calling: Function(x, y); types: int x, y, z; float a, b, c; all variables must have a declared type. –global types are defined at the top, outside of a function, and usable by all functions.

10 Introductory Checkout This workshop will use the Handy Board (HB) controller and a pre-built demo robot. Checkout your configuration and understanding of the concepts by entering and downloading the following one line program to send a message to the HB display screen: Void main() { printf(“Hello \n”); } Open Interactive C to view the actual environment & write the above code, then run it.

11 Simple Example Make a Robot Go Forward and Return –H/W & Environment: Build a bot with the HB or RCX, wired to motors such that forward power moves wheels forward, and put on a demonstration table with enough flat surface –Operator: Write the code, load the microcontroller, and initiate the execution (running) of the code –The controller: Turn on the motors forward, wait 2 seconds, reverse the motors, wait 2 seconds, then stop.

12 Simple Code Example IC4 void main() { fd(0); fd(2); sleep(2.0); bk(0); bk(2); sleep(2.0); off(0); off(2); } Open Interactive C & write the code

13 More Basics Three modes: off, standby, run Use of ‘Interaction’ window in IC4 –Test new functions for I/O, robot behavior Check list of library functions, global variables Download firmware Upload Arrays for spread-sheet analysis Edit aids –Auto-indentation –Parenthesis matching –Syntax checking (on download) Use of ‘save as’ to file new, or trial code

14 Notation of IC 4 IC notation is the same for RCX & HB if ("condition") { "statements" } else { "statements" } while ("condition") { "statements" }

15 Notation of IC4 -2 Defining a function or task: xxx “name”() { "statements" } xxx = ‘void’ if no return variables = ‘int’ if integer return variables = ‘float’ if floating point return variables

16 Notation of IC4 - 3 Starting and ending parallel tasks: pid = start_process(taskname()); kill_process(pid);

17 Notation of IC4 - 4 Inputs for RCX - light(y) for y = 1,2, or 3 - light_passive(y) - digital(y) or touch(y)

18 Notation of IC4 - 5 IC Outputs Motor outputs, ports 0 to 3 for HB(or A to C for RCX) To use port 1: fd(1); forward, positive voltage bk(1); backward, negative voltage Motor(1, x); x = -100 to 100 off(1); leave port ‘open’ brake(1); for the RCX only, to brake the motor

19 Notation of IC4 - 6 To display on Controller LCD e.g. printf(“Hello\n”); printf(“X= %d\n”, x); /* x is an integer */ printf(“X= %f\n”, y); /* y is floating point */ printf(“%d -%d\n”, a, b); /* a & b are integers */ In the RCX only five characters total can be displayed, and “\n” is not needed.

20 Object Avoidance Example

21 Requirements Robots with range sensors start facing each other about one foot apart. Robots must start when a button is pushed or the light comes on. Robots must stop after T (5-15) seconds. The first robot to touch the barrier loses. Bot 1Bot 2 4’ x 4’ barrier Starting Light

22 Object Avoidance Behavior Display program title Wait for start_button push, then beep Wait 3 seconds to start Go straight forward –while T is not exceeded, Turn if an object is sensed –When T is exceeded stop

23 Object Avoidance Code /* bang-bang control to avoid obstacles using rangefinders - Grant 1/27/04*/ /******************** Robot port configuration ***********/ #define R_MOTOR 2 /* motor port 2 */ #define L_MOTOR 0 /* motor port 0 */ #define R_ENC 1 /* encoder 1 is digital port 8 */ #define L_ENC 0 /* encoder 0 is digital port 7 */ #define L_RANGE 18 /* range sensor in analog 18*/ #define R_RANGE 16 /* range sensor in analog 16*/ #define THROW_DIST 195 /* sensor reading to throw the ball, avoid obstacles, etc*/ #define T 5000L /* run time in millisec */ /*********** globals for left and right sensors, bumper *****/ int L_Range, R_Range, Bumper=0, L_Enc, R_Enc;

24 Object Avoidance Code - cond void main() { start_process(monitor_sensors()); printf("range avoid press start\n"); start_press(); sleep(3.); /* wait for start button press */ avoid(); } void monitor_sensors() { enable_encoder(R_ENC); /*enable the encoders */ enable_encoder(L_ENC); while(1){ Bumper=digital(15); /* front bumper switch */ L_Enc=read_encoder(L_ENC); R_Enc=read_encoder(R_ENC); L_Range= 255-analog(L_RANGE); /* range reading is big for big distances */ R_Range = 255-analog(R_RANGE); defer(); }

25 Object Avoidance Code - cond void avoid() { int l_speed, r_speed; long time_s=mseconds()+T; while(!stop_button()&&(mseconds()<time_s)) { l_speed=r_speed=75; if(L_Range<=THROW_DIST) r_speed=0; else { if(R_Range<=THROW_DIST) l_speed=0; } motor( L_MOTOR, l_speed); motor(R_MOTOR, r_speed); defer(); } ao(); }

26 Light Trigger Calibration Hardware & Environment –L1 is the remote trigger light. –L2 is the room lighting. –Pd photodetector has a wide field of view. The Controller display helps the operator measure both the dark and light response. The controller [HB or RCX code] sets the “light vs. dark” threshold and waits for the threshold to be exceeded to trigger the action.

27 Avoidance - Sensor Test Project To support a robot avoidance contest with a light start, design a robust light trigger for the action which runs the avoidance behavior for 5 seconds after a light is turned on. –Discuss all requirements (total group) –Write a code design for each Bot. –Write and debug the code Participate in an Avoidance contest Compare trigger and behavior designs and results

28 Avoidance - Sensor Test Behavior e.g. Display program title [for a few seconds] While start_button is not pushed, –Display sensor level and –Prompt for start_button push –While stop_button is pushed, display and increment the trigger threshold When start_button is pushed, –Display sensor level –Wait for sensor level to cross the trigger threshold, then go forward, etc as original object avoidance When T is exceeded: stop, –display “done” for a few seconds


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