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1 Oregon Robotics Tournament and Outreach Program II. Coaching/Mentoring Techniques Workshop for Mindstorms  EV3 2015 Opening doors to the worlds of science.

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Presentation on theme: "1 Oregon Robotics Tournament and Outreach Program II. Coaching/Mentoring Techniques Workshop for Mindstorms  EV3 2015 Opening doors to the worlds of science."— Presentation transcript:

1 1 Oregon Robotics Tournament and Outreach Program II. Coaching/Mentoring Techniques Workshop for Mindstorms  EV3 2015 Opening doors to the worlds of science and technology for Oregon’s youth

2 2 Instructor Contacts Roger Swanson swanson@hevanet.com503-297-1824 Jim Ryan james.r.ryan@intel.com971-215-6087 Terry Alexander taalexand@gmail.com (503) 628-8029 Ken Cone kencone@gmail.com (503) 415-1465

3 3 FIRST - ORTOP FIRST (800) 871-8326 www.usfirst.org -------------------------------------- Loridee Wetzel – Program Manager loridee_wetzel@ortop.org (503) 486-7622 www.ortop.org

4 4 Today’s Goals Focus on being a coach or mentor using Mindstorms  EV3 robotics kits I hope you leave: Feeling more comfortable about your role Having some more tools in your bag of tricks Understanding better what it takes to solve a challenge. Having gotten your questions answered Have some fun!!

5 5 Agenda Review our Mission Forming your team Equipping your team Use EV3 Robots from last week to program more with the Mindstorms  EV3 Software Managing your team Judging at the tournament Resources: firstlegoleague.org Coaches Handbook

6 6 Our Mission Program not just about building robots and competing in tournaments Teach skills Specific technical skills General life skills Show that technical problem solving can be fun The youngsters do the work – FLL Core Values and Coaches’ Promise Open up the possibility of technical careers One secret opportunity We’re asking you to help us!

7 7 Forming Your Team

8 8 Where Teams Come From School Based In class: Perhaps 45 minutes a day After school: Perhaps 1.5 hours; 2 to 4 times a week Special block: Several hours once a week Club Based Probably after school or evening Independent team After school, evenings, or weekends We encourage you to find and include youngsters that normally would not have this exposure

9 9 Not a Drop-In Program This is a project oriented program Parents and team members need to understand the commitment required Team members need to be available on a consistent basis to move their parts of the project forward from the first meetings through the season-end tournaments

10 10 Where to Meet Large enough space to handle the number of youngsters on the team Space for challenge field setup – 4’x8’ Access to a computer Storage space between meetings Challenge table Partially built robot LEGO  parts

11 11 Team size High initial interest may fade Sub-teams of 2-3 can work in parallel Experiment with prototypes Learn programming techniques Work on the project Maximum team size allowed is 10 5 to 7 team members is probably ideal

12 12 You Need Adults, Too! Coach – The person in charge Organizes the team Does not need to be a techie Mentor – The technical guru Provides technical advice Provides the technical basics One person can play both roles But, don’t go it alone Recruit other adults to supervise sub-teams

13 13 Coach – The Person in Charge Single point of contact for team Understands the FLL and ORTOP programs Management expertise more important than technical expertise Point of contact for FIRST ® and ORTOP info Recruits the team Registers the team Arranges for equipment Schedules meetings Sets the philosophy and instills team spirit Is a good role model

14 14 Coach – Need to know Responsible for ensuring the Team knows the rules and requirements for the current year’s Challenge Details on FIRST ® website: http://firstlegoleague.org/challenge/thechallenge Be sure you access the following key elements: “Robot Game” Includes Field Setup, Missions, and Rules “Robot Game Updates” Provides detailed interpretations and rule changes for missions and game rules. Updated frequently throughout the season, until Friday of Tournament weekend. Project Generate and share an innovative solution to the Challenge theme Core Values Judging rubrics

15 15 Coach: Set Team Goals Scale to experience level of team Samples Learn to program (...learn to use subroutines) Learn about (topic of year) Participate in tournament Complete at least 1 mission (more for experienced teams) Everyone participates HAVE FUN!

16 16 Mentor – The Technical Advisor Technical Advisor to assist the coach Facilitates both robot design and programming skill sets Helps set achievable goals Encourages structured problem solving Follow typical engineering project models Experiment with one variable at a time Graduates of FLL can work as mentors

17 17 General Advice to All Adults This is the kids’ project, not yours Be a good role model Keep a positive attitude Encourage teamwork and insist on mutual respect Don’t over emphasize “winning” – demonstrating a solution at a tournament is success Have fun

18 18 FLL Core Values We are a team. We do the work to find solutions with guidance from our coaches and mentors. We know our coaches and mentors don’t have all the answers; we learn together. We honor the spirit of friendly competition. What we discover is more important than what we win. We share our experiences with others. We display Gracious Professionalism™ and Coopertition™ in everything we do. We have fun.

19 19 Equipping Your Team

20 20 Minimum Resources to Start A robotics kit A computer with Windows Vista, Windows 7 or 8 Mac OS X 10.6, 10.7, 10.8 A place to meet and practice Classroom Family room Garage Community Room

21 21 Additional Materials 2015 FLL “Trash Trek” Field Setup Kit (FSK) (only available from FLL - $75) Each team must have access to a FSK Mission Model Set Field Mat Practice table (design on FLL website) http://www.firstlegoleague.org/sites/default/files/Challenge/Tea mResources/NaturesFury/2013-14TableOnly.pdf (This design is probably overkill) http://www.firstlegoleague.org/sites/default/files/Challenge/Tea mResources/NaturesFury/2013-14TableOnly.pdf 4’x8’ bottom 2x4 railing around the sides (extra 2x4 thickness on one side for some Field Setup kit models)

22 22 Robotics Kit Info FLL EV3 -- $499 Only from FIRST ® Complete kit with two tubs and sorting trays EV3 software Ship to registered teams starting in mid-May This is the kit to buy if you don’t have a reason to use another version

23 23 Robotics Kit Info – Cont. LEGO  Education EV3 Core Set -- $349.95 https://shop.education.lego.com/legoed/educa tion/MINDSTORMS+Education+EV3/category/ EDU_PRD_LINE_107 Fewer parts with one tub and sorting trays No software LEGO  Retail – $349.99 http://www.lego.com/en- us/mindstorms/products/31313-mindstorms- ev3 http://www.lego.com/en- us/mindstorms/products/31313-mindstorms- ev3 No tubs Includes software

24 Differences between EV3 Kits PartFLL KitEducation KitRetail Kit EV3111 Motors333 Touch Sensors221 Light Sensors000 Gyro Sensors110 Ultrasonic Sensors110 Color Sensors111 Rechargeable BatteryYes No SoftwareYesPurchase CD $99.95 Download for free Sorting Trays2 tubs1 tubNo tubs? Part Count??½ FLL Kit550+ elements Price$499$349.95$349.99

25 25 Allowed Robot Parts EV3 controller (1) EV3 motors (4) As many sensors as you like but only from this set – touch, light, color, rotation, ultrasonic They must all be LEGO-manufactured MINDSTORMS sensors Note: The HiTechnic color sensor is not allowed Be sure to check the rules for this year for any changes

26 26 Team Uniforms?? Many teams do something for the tournaments Team shirts, hats, etc Theme clothing Team sponsor advertising on a T-shirt, etc. is OK Helps adults keep track of team

27 Let’s Take a Break As your first hands-on exercise for this workshop, your instructor will explain the Can-Do challenge

28 CanDo Challenge Rules The instructor will place some number of cans on the white mat inside the black circle. You design the hardware and software of your robot to push the cans out of the circle as quickly as possible. You may place your robot anywhere inside the circle and then start it. 28

29 Loop Block Some of you may find the Loop block useful. 29 Robot goes forward 1 rotation and then backward 1 rotation and continues that forever. This means go forever.

30 30 CanDo Challenge Discussion Simple project, but good learning tool Unexpected things happen – cans get caught under the wheel, it goes the “wrong” direction Take it in smaller steps – “Let’s see what happens before it hits a can” Mechanical problems may do you in Clarify the “rules” – know the requirements Experiment – “Just go try it. We can rework it.” Keep it simple

31 CanDo Challenge Discussion Don’t confuse orange Wait blocks, which you should know how to use, with yellow Sensor blocks, which we discuss in the Programming Workshop 31

32 Wait vs. Sensor Blocks 32 Sensor block reads the value seen by the sensor and immediately goes to the next block. Wait block keeps reading what the sensor is measuring and does not move to the next block until the condition called for is met.

33 Review Program Flow 33 Turns the motor on and immediately goes to the next block. Turns the motor on but does not go to the next block until one rotation has been completed. Control stays on this block until the light sensor reads reflected light that is less than 50.

34 34 Managing Your Team

35 35 Meeting Organization How often and how long to meet Most teams meet 1-3 times per week After school, evenings, weekends as team desires Some add extras as get closer to end > 1 hr (set up and take down) < 3 hrs (attention span) At least 2 adults present during meetings – can use parents who take turns Set ground rules -- E.g. don’t turn kids loose to walk home by themselves after dark Refreshments / snacks ??

36 36 Team Kick-off Meeting Welcome parents/guardians Set expectations with kids and adults Send kids off to build with LEGO  parts Get assistant to help Use EV3 assembly booklet to build something Something they can all do at once Explain the real situation to the parents

37 37 Parent Involvement Explain program/FLL philosophy Success = Participation Explain team rules (attendance, respect,...) Discuss participation commitment for kids Review costs and funding sources Communicate about tournaments Solicit help

38 38 You Have A Team, Now What? (Time Management) Divide the season Build A Foundation Address the Challenge Get It Done Practice like the Tournament Participate in Tournament (Judging and Field Challenge)

39 39 (Approx) Field Challenge Timeline Assume 12 week season (24 meetings) 4 weeks: Build Foundation 6 weeks: Complete Challenge 2 weeks: Practice / Minor changes You may need to adjust these suggestions based on the time you have available to meet with your team

40 40 (Approx) Research Project Timeline 1 wk: Basic Research 2 wks: Narrow and Select Project Topic 1 wk: Focused Research 6 wks: Conduct Project / Prepare Presentation 2 wks: Practice and Present to Others These tasks run concurrently with the Field Challenge Timeline on the previous slide

41 41 Build a Foundation Introduce techniques and concepts Build or bring demos Discuss advantages and disadvantages Let kids figure out how to apply concept to Challenge One approach: use 5-10 minutes at start of each meeting to introduce concepts Pick 1-2 subjects per session Can be more for first meetings / new teams May stop about ½ way thru season – A bit late to incorporate new concepts unless they are stuck

42 42 Foundation: Sample Concepts Pick one or two new subjects per session Structural strength: bracing vs. snapped pieces Gear ratios: torque vs. speed Traction: tracks vs. wheels Friction: tires vs. skids Programming techniques: linear vs. loops vs. subroutines (MyBlocks)

43 43 Foundation: Mechanics Robot basics: have team build 2-3 different robots with instructions E.g. one per meeting Discuss “+”, “-” of designs Team decides/combines for challenge robot Gives team general robot building and design tradeoff experience Build Field Kit Dedicate 1 meeting, divide up elements Ad hoc extra meeting for leftovers

44 44 Foundation: Divide and conquer Three basic robot functions: Locomotion: how the robot moves Concepts: motors, gears/pulleys, wheels/tracks, friction, steering Navigation: how it knows where to go Concepts: time, sensors (rotation, touch, light, ultrasonic, gyro) Robotic Action: function it performs Concepts: pushing, grabbing, lifting, dumping

45 45 Foundation: Programming Introduce basic programming Can use Workshop handouts Introduce sensors If meetings start before Challenge is announced, can use mini-challenges to introduce concepts Use EV3 tutorial developed by Dale Yocum, Engineering Program Director at Catlin Gabel School www.stemcentric.com

46 46 Foundation: Structured Problem Solving Teach them elements of structured approach to solving large problems Define the problem Brainstorm solutions Evaluate alternatives Choose an alternative Implement Evaluate & test

47 47 Address the Challenge Pick up all information about the challenge from FIRST ® website when details announced on August 25 th Missions Rules Field setup Game Updates (grows during the season) Project – details on research project Core Values Very important to get all the pieces!!

48 48 Address the Challenge Team must learn missions and rules: Send home copy and learn missions and rules Discuss and test understanding at later team meetings Can overlap with ‘build foundation’ meetings You might want to find a “rules expert” among your team members

49 49 Address the Challenge Have your team group the missions Members brainstorm/generate prioritized list: Can prioritize group by ease, location, or points Can group by program or trips out of base Individuals present and team selects which to start with Refer to team goals for how many to try Can add more if finish 1 st set and still have time

50 50 Address the Challenge Team decides how to divide responsibilities A) Builders / Programmers B) Mission based (build/program by mission) C) ?? Need duplicate coverage for illness/absences Probably want area specialists (build, program, research, etc.) BUT Recommended ground rule: Everyone contributes to all aspects of team’s work

51 51 Get It Done Considerations: Introduce “design rule” concept Shared, agreed upon design constants e.g. Motors B/C drive and motor C is on right Which end is ‘forward’ Light sensor is always in port ‘3’ Programs need to share inputs/outputs Attachments need to go together Base robot with quickly interchangeable attachments, or Attachments can’t interfere with those for other missions Target being done early (time for debug/rebuild)

52 52 Practice Like the Tournament Field Competition Runs (Follow Tournament Rules) Start with individual missions/groups, then all together 2 ½ min, 2 members at the table at once Practice working under time pressure Switching between missions, programs Try to limit big last minute changes to missions/robot

53 53 Practice Like the Tournament Judging Panels (Robot Design, Project, Core Values) Use Coach Handbook rubrics Parents as judges Work on smooth, clear delivery Ask a variety of questions Practice teamwork exercises

54 54 Final Advice: Budgeting Resources Physical resource effectiveness limits: No more than 2 (3 max) at one keyboard No more than 2-3 building one item Can’t research presentation and program robot on same computer at same time Consider time sharing 2 computers, one robot kit; divide team 1/3 building, 1/3 programming, 1/3 researching Rotate during meeting

55 55 Final Advice: Set Expectations For a Positive Tone Encourage risk taking It’s OK to fail – they are learning opportunities Key is to manage the risk Encourage experimentation Expect failure – focus on what is learned as a result Problem solving takes time – Edison’s experience with light bulb filament

56 56 Final Advice Keep Meetings Fun Usually means hands on LEGO  building every meeting Be flexible Help keep them on task, but ultimately it is their project The journey is as important as the result (Another way to phrase Core Value #4) Watch for teaching moments Engineers need ‘hard skills’ Mechanical Design, Programming, Analysis, Problem Solving, Experimentation, and Documentation AND ‘soft skills’ Timeliness, Teamwork, Tact and Compromise, Confidence, Courtesy, Perseverance, and Planning

57 With All the Focus on the Robot and the Challenge… Don’t Forget the Judging

58 58 Robot Design Judging Panel of “experts” interviews teams Robot design: Creativity and robustness Programming: Creativity and robustness Prepare the team to: Give a 1 minute overview of their robot design noting “sources of inspiration” Answer questions about the design of the robot and its program Demonstrate at least one mission on the challenge field Bring a printout of the program

59 59 Project Judging Another good learning opportunity Research skills and presentation skills (remember the marketing kid? ) Good engineering requires research and communication Must be a live presentation Format – includes setup time 5 minute presentation, 5 minute interview Posterboards, skits, models, Powerpoint (not the best format, can waste time with setup),...

60 60 Core Values Judging A separate 10 minute judging session Teams will do a surprise teamwork activity At Championship tournament the teams bring a Core Values “tri-fold” or poster with them and give a short, less than 2 minutes, presentation on the contents Judges interact with teams to evaluate how the teams meet the FLL Core Values

61 61 FLL Core Values Team Observations Tournament officials observe teams during tournaments at all activities Looking for exceptional positive or negative demonstrations of FLL Core Values throughout the day Observations can impact a team’s score either positively or negatively Hand out FLL Core Values Team Observation sheets

62 62 FLL Core Values Best Practices Youngsters design, build, and program their robots Youngsters are responsible for project work ORTOP rule: During tournament, no adult may touch the computer keyboard, mouse, robot, robot attachments, or project materials. ORTOP rule: No adult may give specific verbal directives on programming and building or during table competition at a tournament. Tournament guidelines should be in effect at team meetings.

63 What if …? Teams may use software or mechanical designs that they find on the Internet Good engineers build on the design work of others and don’t reinvent the wheel We encourage the use of our building instructions to get your team started with its first robot But, there are responsibilities that go with this!!

64 Use of Third Party Materials Team decides what to use and why they want to use it They must be able to explain how the software or mechanical design works and why they included it They must give credit to any such third party material that they use (Bring your “sources of inspiration” list to the Robot Design judging)

65 65 Sources of ideas Constructopedias/Manuals/Guides NXT Software Tutorial: http://www.stemcentric.com/ev3-tutorial/ FIRST “Team Resources” page: http://firstlegoleague.org/challenge/teamresources http://firstlegoleague.org/challenge/teamresources Minnesota FLL – High Tech Kids: http://www.hightechkids.org/

66 66 Names of Parts Google: lego part names guide.lugnet.com/partsref shop.lego.com/pab (Pick a Brick)

67 67 Contact Us Web site: http://www.ortop.org Email: questions@ortop.org Phone: (503) 486-7622

68 Final Hands-On Exercise Experiment with the ultrasonic distance sensor and see if you can use it to optimize the CanDo Challenge


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