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Roger Allen, Principal Architect, GRID Architecture NVIDIA GRID & GAMESTREAM.

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Presentation on theme: "Roger Allen, Principal Architect, GRID Architecture NVIDIA GRID & GAMESTREAM."— Presentation transcript:

1 Roger Allen, Principal Architect, GRID Architecture NVIDIA GRID & GAMESTREAM

2 2 1GRID & Gamestream Overview 2System Walkthrough 3Video Streaming & QoS 4SHIELD Android TV Demo AGENDA

3 3 GRID & Gamestream Overview

4 4 NVIDIA GAMESTREAM High performance PC Gaming Optimized SHIELD devices Low latency streaming technology Hundreds of Games On your LAN or Roaming

5 5 5 NVIDIA GRID High performance PC Gaming Optimized SHIELD devices Low latency streaming technology Scalable and reliable cloud service 60 games and growing Free for now, paid service soon

6 6 System Walkthrough

7 7 7 SERVER Your PC -or for GRID- Amazon Web Service g2.8xlarge Instances 2 GRID K520 Boards, 4 GK104 GPUs, 4GB/GPU H.264 Video Hardware Encode (NVENC) 2 Intel Xeon E5-2670 (32 vCPU) 60GiB

8 8 8 SERVER COMPARISON Netflix, YouTubeGamestream Server Load/StreamLowHigh Stream TypePre-recordedInteractive BufferingYesNo Reliable Network ProtocolsYesNo EncodingPre-encodedRealtime LatencyHighLow

9 9 SHIELD CLIENTS

10 10 CONNECTING CLIENT & SERVER Discovery Control Streaming Select Content Start Game Start Session Stream Content

11 11 NETWORK BenchmarkRequiredRecommended Bandwidth (Mbps) 1080p60> 24.4> 47.4 720p60> 11.6> 21.9 720p30> 7.1> 12.8 540p30> 4.6> 7.8 Frame loss (%)< 10< 1 Jitter (ms)< 150< 50 Ping (ms)< 150< 60 Wireless 5GHz Wi-Fi 802.11AC/N Router List at http://shield.nvidia.com/routershttp://shield.nvidia.com/routers

12 12 OVERVIEW 12

13 13 Video Streaming & Quality of Service

14 14 Low Latency Rendering Low Latency Capture NIC FEC RTP Process Capture H264 FEC -1 RTP -1 NIC H264 -1 Render VIDEO STREAM

15 15 QOS: BANDWIDTH Estimate bandwidth and react to changes immediately Predictive vs Reactive 12 10 8 8 6 6 4 4 2 2 0 0 Mbps Bandwidth W/O Estimator With Estimator

16 16 QOS: JITTER 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 Tx (server) Rx (client) Display (client) time delay = higher latency but smooth playback 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 no delay = low latency but stutters 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 Display (client)

17 17 QOS: FRAME LOSS 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 Tx (server) Rx (client) time 0 0 1 1 3 3 4 4 5 5 6 6 7 7 8 8 0 0 1 1 6 6 7 7 8 8 Display (client) lost concealed frames 3 3 4 4 5 5 micro-stutter

18 18 VIDEO STREAM Low Latency Rendering QoS Data Recovery Quality Control Bandwidth Estimator Handling Data Loss Low Latency Capture NIC FEC RTP Process Capture H264 FEC -1 RTP -1 NIC H264 -1 Render

19 19 SHIELD Android TV Demo

20 20 SUMMARY GRID & Gamestream Overview System Walkthrough Video Streaming & QoS SHIELD Android TV Demo

21 21 Thank you


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