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Creating Optimal Multi- Layer Perceptron Networks to play Go with a Genetic Algorithm a.k.a. big Name, Run long time By Nathan Erickson ECE539 Final Proj.

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Presentation on theme: "Creating Optimal Multi- Layer Perceptron Networks to play Go with a Genetic Algorithm a.k.a. big Name, Run long time By Nathan Erickson ECE539 Final Proj."— Presentation transcript:

1 Creating Optimal Multi- Layer Perceptron Networks to play Go with a Genetic Algorithm a.k.a. big Name, Run long time By Nathan Erickson ECE539 Final Proj 12/18/03

2 Go The ancient Chinese game of Go has long been a difficult problem for computer programmers. Its complex and rapidly changing game play makes it very difficult for computers to get a handle on how to play well.

3 According to the book “The way to go” “The situations that arise from the simple objectives of go are complex enough to have thwarted all attempts to program a competitive go-playing computer. Informed opinion doubts that a computer will soon, if ever, challenge the ability of a go professional. Effective go strategy is sublimely subtle.”

4 Program Structure and Classes GoArena  Contains the Genetic Algorithm | |-  PopulationManager | | | |  Player  Contains the MLP || ||-  Neuron | |-  GoBoard

5 The Genetic Algorithm A simple form of the GA is employed in GoArena. Its current function is simply 1. Kill any player that can not win any games 2. Kill the weakest players to make room for more 3. Create a new player with randomly chosen values. 4. Repeat

6 The MLP The network in GoArena is a fully forward connected network. The network in GoArena is a fully forward connected network. There is no upward bound on the size of the network. There is no upward bound on the size of the network. MLP Reasonableness is ensured by the Genetic Algorithm. MLP Reasonableness is ensured by the Genetic Algorithm. Learns after each game. Learns after each game.

7 Runtime Using a 9x9 board Using a 9x9 board 1000 generations 1000 generations 1000 Games each 1000 Games each With 100 Players With 100 Players on a Athlon XP 2500+ on a Athlon XP 2500+ Takes 12 hours Takes 12 hours Got a supercomputer handy, anyone? Got a supercomputer handy, anyone?

8 Results At the start the computer is horribly stupid. At the start the computer is horribly stupid. It just places stones in random places. It just places stones in random places. Later in the simulation you can see it has developed the ability to cover the board and group stones for safety. Later in the simulation you can see it has developed the ability to cover the board and group stones for safety. Also later in the simulation you see less players being killed for not being able to win any games. Also later in the simulation you see less players being killed for not being able to win any games.


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