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Manual for Stones Synthesis. Before running the program : The OpenGL must be installed Input models is VRML 2.0 format Output model is VRML 2.0 & IRIT.

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Presentation on theme: "Manual for Stones Synthesis. Before running the program : The OpenGL must be installed Input models is VRML 2.0 format Output model is VRML 2.0 & IRIT."— Presentation transcript:

1 Manual for Stones Synthesis

2 Before running the program : The OpenGL must be installed Input models is VRML 2.0 format Output model is VRML 2.0 & IRIT Input & output textures is “ppm” format (see “Manual 2D.ppt”) Collection of 3D stone models and textures included in the project

3 How to use the program? Open 3D stone model that you want to use for synthesis a new stone(s) from it. “Clear Model” to start a new synthesis session Add opened stone by “Add Model” Add additional models by opening and add steps “Create Model” will create a new one from those you’ve added to the session

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5 Example: open scanned stone

6 Example : synthesize stone

7 Texture Mapping Project includes a collection of textures that can be choused from “Texture” menu. But this menu is workable only if this collection placed in the same directory with the models that you open for synthesis and without changing textures names. Or choose another texture by click “Other” in “Texture” menu Created model appear with default texture onto it, only if you put texture’s collection in the right directory, else it will appear without any texture

8 Textures Synthesis In addition, there is an option to create a textures by the same algorithm It’s the same process like 3D model synthesis “Clear Textures” to start a new synthesis session Add texture by “Add Texture” Add additional textures by choosing them and add steps one by one “Create Texture” will create a new one from those you’ve added to the session

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10 Synthesis Properties (control over parameters)

11 Model Threshold – controls over difference between original and created stone Texture Threshold – controls over difference between original and created textures Resolution – controls over level of details (LOD) of the created stone. If you change resolution, start the session from the beginning. Smoothing Threshold – controls over maximum of roughness of the created stone

12 Points There is no option to delete some added model from the session; start a new session by “Clear Model” if you need this Save in VRML 2.0 format will create two files: model(wrl) and texture(ppm) There is an option to save texture only that choused or created

13 Example 1 Input model : limestone_1.wrl Input texture : text6_claystone.ppm (default texture) Output : 3 created 3D models with input texture out1out2out3

14 Example 2 Input model : limestone_1.wrl Output : one created 3D model with three different textures with claystone texturewith roughstone texturewith stone04 texture

15 Batch Process useful option for synthesis number of models Batch process is the same synthesis process, just with a few additional properties Open 3D stone model ”Batch/Start” menu - start batch process “Batch/Add” menu - add model to the batch session Repeat Open and Add action to insert addition models to the session

16 Choose texture from “Texture” menu that will applied to all created models or If you want to create texture for every model, add texture(s) to the session by regular way (see Textures Synthesis) If you want to see the texture(s) that you add, synthesize some stone model by regular way

17 Batch Synthesis Properties

18 Number of models that you want to create (i.e. Number of models = 2 --> 2 stone models will be created) Median of scaling – scale for every axis (i.e. (2,1,1) --> scale of x is 2, y & z have scale 1) Range of scaling – delta range of randomly scaling (i.e. Median of scaling = (1,1,1), Range of scaling = (0.5,0,0) --> scale of x will randomly chousing for every created model in range [1 ± 0.5], scale of y & z is const (=1) )

19 Min LOD – minimal Level Of Details (resolution) Number Of LODs – number of resolutions for every created model with step 1 of LOD (i.e. Min LOD = 4, Number Of LODs = 3 --> every created model will saved in three resolution: 4,5,6) Threshold for Model – parameter of similarity to the original model(s) (if = 0 the result is the same model, first one if there is few models was added)

20 Synthesis Textures – if not choused --> the original choused texture will mapped onto every created model; if choused --> for each created model a new texture will be synthesized from added textures Threshold for Texture - parameter of texture similarity to the original texture(s) (if = 0 the result is the same texture, first one if there is a few textures was added) Output Directory – folder where models will be saved, relative path to the last added model

21 Name of Model – name of created models. In the Output Directory will creating subfolders for every model that named with counting of Number of Model. In each subfolder will saving created model with different LODs and texture (original or synthesized)


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