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SE 350 – Programming Games Lecture 1: Introduction Lecturer: Gazihan Alankuş Please look at the last two slides for assignments (marked with TODO) 2/10/20121.

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Presentation on theme: "SE 350 – Programming Games Lecture 1: Introduction Lecturer: Gazihan Alankuş Please look at the last two slides for assignments (marked with TODO) 2/10/20121."— Presentation transcript:

1 SE 350 – Programming Games Lecture 1: Introduction Lecturer: Gazihan Alankuş Please look at the last two slides for assignments (marked with TODO) 2/10/20121

2 Outline Quiz Unity Homework 2/10/20122

3 Quiz TODO: url 2/10/20123

4 Introducing Unity You have watched the tutorial videos Now let’s see them in action and make sure we understand everything 2/10/20124

5 Unity Background for game development 2/10/20125

6 Unity What it is and what it is not 2/10/20126

7 Unity Using the UI 2/10/20127

8 Unity Game objects Components Assets Scenes 2/10/20128

9 Unity Useful components 2/10/20129

10 Unity Terrain 2/10/201210

11 Unity Some built-in packages 2/10/201211

12 Unity Particles 2/10/201212

13 Unity Prefabs 2/10/201213

14 Unity Interactivity! – Colliders and triggers – Activate Trigger script 2/10/201214

15 Next Class: Creating Assets With Maya and Gimp Unity’s interface is closer to Maya than 3DS Max Maya works in Windows and Mac Gimp is a free image editor 2/10/201215

16 TODO: Homework 2 Download and install Maya from student.autodesk.com – I also have them if you want. You need to get your key from Autodesk. Watch the Maya “Essential Skills Movies” (Help- >Learning Movies) – Open the videos with QuickTime to hear the correct audio (English, not Chinese) and see the English subtitles. (Optional) Also watch the movies here: – http://www.digitaltutors.com/11/training.php?pid=51 2&autoplay=1 http://www.digitaltutors.com/11/training.php?pid=51 2&autoplay=1 2/10/201216

17 TODO: Homework 2 (continued) Create a Unity project Create a texture image in an image editing software like Gimp. It could even be your photograph. Save it inside the Assets folder of your Unity project. Create a textured model in Maya. Assign the texture that you created to the “color” property of the material. Save it inside the Assets folder of your Unity project. Use the third-person controller to create a game in Unity – Use the model you created in Maya Place them on a terrain Collect them (they disappear when you walk over them) 2/10/201217


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