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One-by-one – WIMPish Elements  widgets - the bits that make the GUI  what do they do, what are they good for  little things matter.

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Presentation on theme: "One-by-one – WIMPish Elements  widgets - the bits that make the GUI  what do they do, what are they good for  little things matter."— Presentation transcript:

1 one-by-one – WIMPish Elements  widgets - the bits that make the GUI  what do they do, what are they good for  little things matter

2 widgets? individual items on a GUI screen... –checkboxes, menus, toolbars, buttons etc. three aspects: –appearance- what they look like –interaction- how they behave –semantics- what they mean

3 appearance

4 appearance includes words verbs - action words –quit, exit, embolden, italicise adjectives - description/state words –bold, italic nouns - usually as a form of description –Times New Roman, US Letter beware of mixes … –embolden + italic !!?!

5 behaviour

6 behaviour … ctd. some bits the toolkit does for you –but is it right? some you control –e.g. drawing, interactions between widgets beware timing issues –e.g. large selections under Windows apps.

7 semantics menus, buttons, etc. do things … … lets make it bold italic

8 YOU say what it means semantics usually up to you –although widgets may link direct to database –even then, you say what links think separately: –meaning first- what you want it to do –then appearance- how you do it choose the widget for the job

9 what do you want? actions –usually menu, buttons, or toolbar setting state/options –usually checkbox, radio button, combi-box but … –menus can be used to set state etc....

10 how many? one of several options –radio buttons, selection menu zero, one or more options –checkbox, multi-choice menu free choice –offer recent/typical shortcuts –one line text boxes often terrible!

11 and more... number –fixed e.g. bold, italic, underline –variable e.g. font list –scolling through telephone list … liveness –grey out inactive options dynamic interactions –some choices dependent on others

12 design is difficult little things matter

13 a design story... documentation browser numbered scroll bar page-up/down buttons … on screen only … no-one used the buttons … why?

14 a design story … ctd. text jump scrolled eye focus on buttons  disorientating … can we put it right?

15 a design story... ctd. section head at top scroll buttons at top opposite section head difference? … amazing!

16 still looks wrong why?

17 hands across the screen? guidance 8appearance 8instinct 4behaviour 4analysis why questions

18 let’s look at scroll bars

19 scroll bars are simple... Scrollbars may look different, but are basically the same. They just sit on the right hand side of the screen. You press the up button and the screen goes down, you press the down button and the screen goes up... hey wait a minute

20 always on the right? well usually … but is it right? or should it be left?

21 watch the birdie

22 a little history Xerox Palo Alto Labs –hotbed of computing research –programming environments (Lisp, Smalltalk) –Xerox Star (late 1970s) - 1st office GUI Apple –Lisa - technology from Star, but too expensive –Macintosh - birth of popular windows interfaces Microsoft –may get there someday...

23 Star and scrollbars pre-Star (Smalltalk etc.) on the left Star - scrollbar on the right –to avoid visual clutter and ease text reading Star scrolling –page at a time - not continuous –very different model what is right - left or right … just hands across the screen?

24 up or down Option 1 - normal today –arrow up = screen down & scroll handle up Option 2 –arrow up = screen up & scroll handle down which is right? no easy answer do an experiment!

25 Star team did it Option 2 - won –so we have the wrong kind of scroll bar! why? two versions of Star interface –before and after experiments Xerox passed designs to Apple … … but gave the wrong one

26 who it was Alan Dix alan@hcibook.com http://www.hcibook.com/ http://www.hiraeth.com/alan/teaching/bigui http://www.hiraeth.com/alan/topics/widget http://www.aqtive.com/


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