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TECH 104 – Technical Graphics Communication Week 13: 3D Modeling Basics.

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Presentation on theme: "TECH 104 – Technical Graphics Communication Week 13: 3D Modeling Basics."— Presentation transcript:

1 TECH 104 – Technical Graphics Communication Week 13: 3D Modeling Basics

2 TECH 104 – Technical Graphics Communication The 3D model is……. 1.The visible representation of the database 2.Holds all its data within the structure of the model 3.Can be edited using Boolean Logic and other commands to add chamfers and fillets, etc. 4.Constructed from 2D geometry and other 3D models Week 12: 3D Modeling Basics

3 TECH 104 – Technical Graphics Communication We already know that within the realm of the 2D world, that all points within a plane can be plotted using the basic XY axis grid system. Week 12: 3D Modeling Basics

4 TECH 104 – Technical Graphics Communication Within the 3D coordinate system, a third axis (Z) is added to allow for the construction of volumetric solid and surface models. Week 12: 3D Modeling Basics

5 TECH 104 – Technical Graphics Communication As we have already seen, a 2D rectangle can be extruded (pulled) into a 3D prism. Here we can also see the address of each vertex displayed with their X,Y,Z values. Week 12: 3D Modeling Basics

6 TECH 104 – Technical Graphics Communication The UCS icon shown at the bottom of the drawing interface here appears in its 2D format. In this environment, we can construct the foundational 2D components of a 3D model. Week 12: 3D Modeling Basics

7 TECH 104 – Technical Graphics Communication For 3D models, we must use an environment that allows for a volumetric model to be constructed. The “Right Hand Rule” allows us to understand the use of 3-axes. Axis names are given to the first 2 fingers and the thumb. Week 12: 3D Modeling Basics

8 TECH 104 – Technical Graphics Communication Points in space can be located using a variety of methods. Here polar coordinates are entered to identify the basic shape that will be extruded into a cylinder along the Z axis. Week 12: 3D Modeling Basics

9 TECH 104 – Technical Graphics Communication REMEMBER: When constructing the 2D foundational components of a 3D model, geometry may be created using both absolute and relative commands. Absolute values Relative values Week 12: 3D Modeling Basics

10 TECH 104 – Technical Graphics Communication As we will see, should we wish to add supplemental coordinate systems, we can attach additional local coordinate axes to any part of a 3D model. Week 12: 3D Modeling Basics

11 TECH 104 – Technical Graphics Communication Wireframe models, or features within a 3D model, may appear ambiguous due to our visual orientation. Week 12: 3D Modeling Basics

12 TECH 104 – Technical Graphics Communication Solid “primitives” (basic 3D geometric shapes) can be combined to make complex 3D models. Week 12: 3D Modeling Basics

13 TECH 104 – Technical Graphics Communication Simple primitive shapes, can easily be put together using Boolean logic to create complex solid models. Let’s look at an example…… Week 12: 3D Modeling Basics

14 TECH 104 – Technical Graphics Communication Here, we can see that cylinders and cones have been added to prisms to create the basic box shape of the camera. A wedge is then added to the top to form the view finder. A cylinder is added to form the film case, and a subtraction was used to provided the angular shape needed. Week 12: 3D Modeling Basics

15 TECH 104 – Technical Graphics Communication Primitive data can be unioned (added) subtracted, or intersected (shared) with other primitives. NOTE: SUBTRACTION is also known in modeling as DIFFERENCE. Week 12: 3D Modeling Basics

16 TECH 104 – Technical Graphics Communication Using the UNION command, we are able to join the 2 parents into a new model. This new model may be thought of as the “child” of the parent models. As the child, the model will display some of the characteristics of each parent. Week 12: 3D Modeling Basics

17 Subtraction (difference) is used to reduce data from one of the parent models. Primarily, subtraction is used to create negative space, as well as convex and angular surfaces on the parent model. TECH 104 – Technical Graphics Communication Week 12: 3D Modeling Basics

18 TECH 104 – Technical Graphics Communication Intersection is the only Boolean operation that affects only the data within both models that share a common address in space. Any of data which is not “holding hands” with other pieces of data is ignored in this operation. Week 12: 3D Modeling Basics

19 TECH 104 – Technical Graphics Communication Here we have the outline only of 3 standard orthographic views of an object. Week 12: 3D Modeling Basics

20 TECH 104 – Technical Graphics Communication The profiles are then arranged in 3D space to show their true alignment with the X, Y & Z axes. Week 12: 3D Modeling Basics

21 TECH 104 – Technical Graphics Communication Each of the profiles is extruded a distance great enough to pass through each solid component. When using intersection, each component’s length is unimportant as long as they each extend past the other components. Remember: Only data that shares common space will be used to create the model. Week 12: 3D Modeling Basics

22 TECH 104 – Technical Graphics Communication What will the final model look like?… …A combination of each profile! Week 12: 3D Modeling Basics

23 TECH 104 – Technical Graphics Communication Consider these two profiles of a solid model… What will the final model look like? Week 12: 3D Modeling Basics

24 TECH 104 – Technical Graphics Communication Step 1:Align the profiles Step 2: Extrude the profiles and subtract the cylinders Step 3:Intersect the parent models Week 12: 3D Modeling Basics

25 TECH 104 – Technical Graphics Communication Boolean operations use expressions to describe their procedure: For example: If we had the expression: (A+B)-C …we would, union A to B, and then subtract C from the result. NOTE:Boolean expression follow normal mathematical rules of order. Week 12: 3D Modeling Basics

26 TECH 104 – Technical Graphics Communication Therefore, (A+B)-C, would result in….. Week 12: 3D Modeling Basics

27 TECH 104 – Technical Graphics Communication 2D geometry of any shape can also be used to generate a 3D solid model. This is done through a variety of sweeping operations. Here are some examples….. Week 12: 3D Modeling Basics

28 TECH 104 – Technical Graphics Communication Linear sweeps are also known as “extrusions”: Extrusions may be parallel to the Z axis, or move in the Z direction at an angle. NOTE: in 3D space the names of the axes change: Z becomes W….X becomes U….Y becomes V Week 12: 3D Modeling Basics

29 TECH 104 – Technical Graphics Communication Revolving a “profile” (2D shape) around an identified axis is an example of radial sweeping. Here, we can see that the profile may be revolved in a full 360 degrees, or in a specified number of degrees less than 360. Week 12: 3D Modeling Basics

30 TECH 104 – Technical Graphics Communication Sweeps may also follow a specified path. When the path enters space above the XY construction plane, the geometry used to create the path becomes known as a “space curve”. Extrusions that are parallel to the Z(X) axis, may also be “tweaked” as shown in Example (B). Tweaking allows a circle that would normally become a cylinder, to be extruded as a cone shape. Week 12: 3D Modeling Basics

31 TECH 104 – Technical Graphics Communication Here, we have an example of a solid model created by sweeping and Boolean operations. Week 12: 3D Modeling Basics

32 TECH 104 – Technical Graphics Communication Vehicle Examples Week 12: 3D Modeling Basics

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41 TECH 104 – Technical Graphics Communication Week 14: Solid Modeling…continued! Week 12: 3D Modeling Basics


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