Presentation is loading. Please wait.

Presentation is loading. Please wait.

IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Joystick vs. Mouse & Remote:

Similar presentations


Presentation on theme: "IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Joystick vs. Mouse & Remote:"— Presentation transcript:

1 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Joystick vs. Mouse & Remote: the Games Experience Dr. Thanos M. Demiris Development Programs Dept. Area Leader Digital Content Management Intracom S.A.

2 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Outline 1.Games History and Culture Timeline, Genres, Profiles of Gamers, Sociology of Games 2.Games Economics Market Shares, Support of Economy, Support of Research 3.Games Technology HW/SW parts of Games, 3D Graphics, Animation 4.Games meet Broadcasting and Telcos Case Studies: PISTE and MELISA 5.Games Future (Conclusion)

3 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… 1. Games: History and Culture…

4 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… The early days 1959: Tennis??? 1961: Spacewar –Stephen Russel, Harvard –Based on the science-fiction-saga Skylark –Later classified as Action Game 1972: Pong –Bushnell conceives the possibility of introducing it in bars

5 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Timeline (*) 1960197019801990 (*) From IDSA 2001 Report 1961: Spacewar 1971: Magnavox develops Odyssey (Pong as TV Plugin) 1976: 1 st single circuit computer: Apple 1 1983: Apple rel. Lisa 1989: Sega rel. Genesis 1989: Nintendo rel. Gameboy 1985: Nintendo Entertainment System 1981: IBM rel. PC with MS DOS 1.0 1974: Atari rel. Home Pong 1966: Sega rel. Periscope

6 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Timeline (*) 199019952000 (*) From IDSA 2001 Report 1997: 3D accel. For PCs enter Market in big volumes 1991: Nintendo 16bit Super NES Mario Bros 3 1994: Sega Saturn & Sony Playstation Rel. in Japan 1995: Sony rel. Playstation in US 1995: Entertainment SW Reaches $3.2bn 1993: Panasonic rel. 3DO, 32-bit video Game device 1991: S3 rel. single-chip Graphics accel. For the PC 1994: MM PC sales take off 1994: Cyan rel. Myst, Bestselling CG 1996: Nintendo 64 Rel. in the US 1996: First Barbie Game 1996: Entertainment SW Reaches $3.7bn 1997: Entertainment SW Reaches $4.4bn 1998: Zelda generates more revenue than Hollywood

7 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Timeline - 2000 Sega releases Dreamcast, the 1 st 128 bit console Sony releases PS2 MS announces X-Box Nintendo announces Game Cube (*) From IDSA 2001 Report

8 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Genres Action Games –From Pong to Doom –Fast Reflexes and Coordination Ability Adventure Games –From Lord of the rings (1976) to Asherons call –Logical thinking and persistence

9 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Genres Strategy –From Hammurabi to Dune II –Balance between resources and various elements Simulation –SimCity and the Sims –Real world situations Today: –Many more sub-genres…

10 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Who plays games? In the US –43% Women, 57% Men Computer Games Player –42% over 35 –30% between 18 and 35 –28% under 18 Video Games Player –42 % under 18 –37% between 18 and 35 –21% over 35

11 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… General Preferences… IDSAa polled more than 1600 US households about fun activities: –35,5% Playing computer/video games –18,2% Watching TV –15,3% Internet Surfing –13% Reading Books –11,1% Going to movies –6,5% Renting movies –0,5% Pay-per-view TV

12 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… How long do they play?

13 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… The Korean Case In December 2001 "World Cyber Games" (Sponsored by Samsung close to 10 million EUR) –400 players from 37 different countries The matches are broadcast on giant screens for the audience, and live on one of Koreas two cable TV channels devoted to the Olympics: Ongame or GemBC. The 2002 in Taejon from Oct. 28 October to November 3 with 8 additional countries

14 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… The Korean Case (2) National sport Close to 1000 pro players For the most part employees of leading Korean manufacturers –Samsung, South Korea Telecom, Korea Telecom Freetel, Hanaro Telecom, IAPs Netian and Intz.com and software developer Web Net Korea Professional league created in January 2000: the Korea Internet Game League (KIGL) Sponsors provide the players with a vehicle and a flat. They spend an average 10 hours a day playing

15 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… What games are played? 21,35%Strategy/RPG 17,42%Action 14,95%Sports 10,08%Racing 7,44%Family Entertainment 5,23%Childrens Entertainment 23,53%All other games

16 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Top Titles in 2000 Pokemon (Nintendo) as a Video Game vs. The Sims (EA), Who wants to be a millionaire (Disney Interactive) Based on units sold Source: NPD interactive entertainment SW Services

17 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Online Games All about avatars Communication and chat between players forms a new medium of social interaction Gamers display social action patterns comparable to the physical world –Risk-averse, fairly rational etc.

18 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… 2. Games: Economics

19 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Market Shares

20 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Sales…

21 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Growth and Crime Growth numbers (15% between 97 an 2000) are up to 3 times higher than then national ones The Games market outnumbers the box office (cinema) $3bn lost to crime in 1999 in the US (highest category) As opposed to $1.2bn lost to residence burglary

22 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Resources The game publishing industry in the US employed: –219600 people in total –$7.2bn in wages ($1.7bn in taxes) –29500 people in the IT sector –$2.5bn in wages ($592ml in taxes) Sectors affected by computer games –Information, Trading, Transportation

23 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Games and Research Game Companies invest in research more than other sectors Indicative numbers: –Sony spent $1bn on the emotion engine chip for PS2 –Microsoft committed further $2bn to Xbox projects (May 2002)

24 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… 3. Games: the Technology behind

25 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Games: Bits and Bytes… Most common subcomponents of a game: –Graphics (rendering, video, platform API) –Sound –User Input –Game Logic / AI –Networking

26 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… 3D Games 1 st fully texture-mapped 3D game in 1992 –Looking Glass Technologies: Ultima Underworld –Id Software: Wolfenstein 3D (introducing the genre of 1 st person shooters) –HW acceleration in 96 with Voodoo Graphics 3dfx and proprietary API (Glide) –Riva TNT by NVIDIA denotes the turning point where PC graphics are equal to expensive graphics WSs From Robert Montgomerys Lady in the Lake 1946

27 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Hardware PC Games Consoles –Dreamcast –Playstation 2 –GameCube –XBox Mobile phones Internet

28 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Console wars (1/4) Dreamcast: –$99 with a controller –Pirate-prone –Many titles available, some best-selling –CD-Rom

29 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Console wars (2/4) Playstation 2 –$399.- with a controller –Hard to develop for (3 vector units need to be optimally deployed to achieve good graphics) –DVD player –Many titles, backward compatible to PS1 –33m units sold worldwide –Gamers call some titles killer apps (reasons to buy the console for) –Broadband module released

30 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Console wars (3/4) Xbox –Geforce 3 –700MHz processor –DVD Player –Broadband module –Local storage –Xbox games look like PC Games

31 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Console wars (4/4) Gamecube –Classic titles –1,5GB capacity, but Video-disc and DVD support in separate versions possible

32 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… 4. Games: Intrusion into Broadcasting and Telcos

33 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… The evolution of games into reality Current games: –Do all the work offline –Try to simulate the kinetics of specific athletes (the athletes body-signature) –Use extremely expensive equipment of methodologies –Repeat movements in a movement cycle

34 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Sports: the evolution of reality into games Analogy to Medicine –Non invasive visualization systems are asked for –Glossy Visualizations of in-vitro images deliver ideal learning material –Algorithmic research is still underway (and has been for decades now…) for processing of in-vivo images

35 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… PISTE: Immersive Sports TV

36 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… AR Broadcasting Enhanced Content Creation MPEG-4 and MPEG-7 over DVB Enhanced Content Manipulation Conventional Capture

37 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Betting:a different type of Game… 16% of ALL Europeans are betting on a daily basis People spent time –Collecting information –Discussing odds They prefer to bet very close to the event Introduction of iTV betting in the UK increased the amount of players (the Ladbrokes neighbourhood-shop case)

38 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… MELISA: In-play betting

39 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… 5. Games: The Future

40 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… The market development 2001200220032004200520062007 Console market 8,894.210,356.47,701.55,602.13,673.85,444.57,849.9 Console software market 11,215.713,343.512,478.38,718.45,906,67,792.310,516.1 PC software market 6,904.77,354,67,882,08,409.58,936.99,357.79,841.4 Total 27,014,631,054.528,061.922,730,018,517.322,594.528,207.3

41 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Current Research Focus Advanced Immersion (mainly be means of HW) Embedding in real-world context (mixed reality) Emotionally advanced Innovation in the interaction with the user

42 IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Conclusion Gaming is a highly complex area, bringing together –Art –Business –Computer Science –Psychology Advances in gaming will influence the Entertainment of the future


Download ppt "IST E3 Concertation Meeting – Brussels 10 th and 11 th September 2002 ………………………………………………………………………….………………………………………………….. ……………… Joystick vs. Mouse & Remote:"

Similar presentations


Ads by Google