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1 Introduction to Javascript Peter Atkinson. 2 Objectives To understand and use appropriately some of the basic elements of Javascript: –alert and prompt.

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Presentation on theme: "1 Introduction to Javascript Peter Atkinson. 2 Objectives To understand and use appropriately some of the basic elements of Javascript: –alert and prompt."— Presentation transcript:

1 1 Introduction to Javascript Peter Atkinson

2 2 Objectives To understand and use appropriately some of the basic elements of Javascript: –alert and prompt methods –window.write method –string, number and Boolean variables –functions –array objects –date objects –conditionals –multiple conditionals –while loop –for loop –objects, methods and events

3 3 Page Template Untitled Document

4 4 Using Alert Greeting Page Click here for greeting Embedded Javascript

5 5 What is a Variable? A variable is a container Create a variable var myname Creates a container called ‘myname’ Put something in to the container by assigning a value to the variable using = myname = “Fred”

6 6 Create a Variable and Assign a Value So you can create a variable and give it a value like this: var myname myname = “Fred” But, Javascript lets you make a shortcut by creating a variable and assigning it a value at the same time: myname = “Fred”

7 7 Points to Notice Javascript is case sensitive so: myName is a different variable to myname At the end of every line of Javascript code you do not need to put a ; but put one anyway. From now on: myname = “Fred”; is correct You can use double quotes “Fred” or single quotes ‘Fred’ as long as you use them consistently Javascript is “weakly typed” so you do not need to specify what kind of data will be stored in your variable

8 8 Let’s Use a Variable Using a Variable var myname; myname = “Fred”; Click for message telling you the name Hands On Rewite this page using document. write to write the name to the page when it loads

9 9 Types of Variable String –When you specify a text variable it must be enclosed in quote marks eg. “Fred” Number –Integer (no decimals) –Floating Point – has decimals Boolean – true or false –eg. myanswer = (2 + 2 ==3) –myanswer contains the value false Object

10 10 Manipulating Strings To join two strings, use the concatenation operator +: var mystring; mystring = “Flossie”; document.write(“My name is: “ + mystring); Hands On Put this code into an HTML page Modify it so that it obtains the user’s name using a prompt

11 11 Manipulating Number Variables Put this Javascript into a blank page: var mystring, mynumber, shownumber; mystring = "56"; mynumber = 44; shownumber = mystring + mynumber; document.write(shownumber); Hands On Alter this code using the parseInt() function so that it adds 56 and 44 and writes the result 100 to the page

12 12 Using Number Operators Be careful how you use numeric operators Examine this piece of code: var myanswer; myanswer = 1 + 2 * 3; document.write(myanswer); Hands On What number do you think will be written to the page Test it. Were you right? If not, why not?

13 13 Arrays An array is like a variable but it can hold more than one value at a time var beatleArray = new Array(); beatleArray[0] = “John”; beatleArray[1] = “Paul”; beatleArray[2] = “George”; beatleArray[3] = “Ringo”;

14 14 Arrays Hands On Write a piece of code using an array containing the names of your four best friends Have your code write each of these pieces of data to your HTML page

15 15 Arrays Hands On – suggested solution myFriends = new Array(); myFriends[0] = "John"; myFriends[1] = "Paul"; myFriends[2] = "George"; myFriends[3] = "Ringo"; document.write(myFriends[0] + " "); document.write(myFriends[1] + " "); document.write(myFriends[2] + " "); document.write(myFriends[3]);

16 16 What is a Function? A function is a block of code that may be used over and over. The structure of a function is: function functionName() { code that does something; } So for example, a function that shows our greeting: function greeting() { alert(“Hello”); }

17 17 Using a Function Hands On: try this code Greeting Function function greeting() { alert("Hello"); } Click here for greeting What are the advantages of using a function?

18 18 Conditional if (test condition) { some code that executes if condition is true; } else { some other code that executes if condition is false; }

19 19 Example Conditional if (myage < 30) { document.write(“You are too young!”); } else { document.write(“You are too old!”); } Hands On Place this code in an HTML page with a prompt to collect the reader’s age

20 20 Operators Used in Conditionals Comparison Operators == Tests if LHS is equal to RHS < Tests if LHS is less than RHS > Tests if LHS is greater than RHS <= Tests if LHS is less than or equal to RHS >= Tests if LHS is greater than or equal to RHS != Tests if LHS is not equal to RHS Logical Operators && AND both LHS and RHS must be true || OR LHS or RHS must be true ! NOT reverses condition

21 21 Using a Conditional Hands On Use a prompt to obtain a number from the user Write some code to test the number using a comparison operator to return one of two messages Try each of the comparison operators in turn Put another prompt into your code to obtain a second number from the user Write some code that tests both numbers at the same time using a logical operator

22 22 Multiple Conditional Hands On : try out this code switch (myBeatle) { case “John”: alert(“Just Imagine!”); break; case “Paul”: alert(“Sorry about the divorce!”); break; case “George”: alert(“You are sadly missed!”); break; case “Ringo”: alert(“Where are you now?”); break; default: alert(“You are not a Beatle!”) break; }

23 23 For Loop for (initialise; test; update) { do something; } For example, we could write out the contents of an array: myArray = new Array(“John”,”Paul”’”George”,”Ringo”); for (i = 0; i < 4; i++) { document.write(myArray[i] + “ ”); } Hands On Try out this piece of code

24 24 For Loop Hands On Use prompts to collect data from the user and store it in an array Write the contents of the array to an HTML page

25 25 While Loop The while loop allows you to test a condition and keep looping while it is true while (test condition) { do something; }

26 26 While Loop Example Hands On: try this code var gameon = true; var i = 0; while(gameon == true) { var myguess = prompt("Guess what number between 1 and 5 I am thinking of: ",""); if (myguess == "3") { gameon = false; alert("You got it right! It is 3."); i++; } else { alert("You got it wrong! Try again."); i++; } document.write("You took " + i + " guesses!");

27 27 Function – Hands On Using Javascript features that you have learned so far, write some code for this game: User to pick a number from 1 to 5 If user guesses correctly, the user wins If user guesses incorrectly, user can guess again User can keep on guessing until user gets it right Page displays number of guesses the user had

28 28 Javascript Concepts Object – a car Attributes – colour, insurance group Methods – drive, reverse Events – start, stop, collision

29 29 Native Objects There are a number of built-in objects in Javascript eg Date and Array To create an Array eg. var myarray = new Array(); To create a Date object: var thisdate = new Date(); –Methods of the Date object: getDate() getDay() getMonth() getFullYear() eg. mydate = thisdate.getDate() Hands On Use the Date object and its methods to write today’s date to your HTML page in the format Tuesday 1 January 2007

30 30 Events Applies to the window object –onload – when window opens –onunload – on moving to another page –eg. window.onload = myFunction; Applies to all HTML elements –onmousedown – user depresses mouse button –onmouseover – user moves mouse onto element –onmouseout – user moves mouse off element –onclick – user clicks mouse –eg. Some text

31 31 Using Events Hands On Write a function that triggers an alert Call the function from each of the events listed in turn

32 32 Finding Bugs Hands On You have been provided with a file HandsOn1.html that contains some common coding errors Find the errors and correct them

33 33 Rollovers Hands On Copy the code from the Rollovers sheet into an HTML page Write notes on the sheet explaining the use of the if…else feature used in this code

34 34 Cycling Banner Hands On Copy the code from the Cycling Banner sheet into an HTML page Write notes on the sheet explaining the use of the setTimeout() feature used in this code

35 35 Objectives To understand and use appropriately some of the basic elements of Javascript: –alert and prompt methods –window.write() method –string, number and Boolean variables –functions –array objects –date objects –conditionals –multiple conditionals –while loop –for loop –objects, methods and events


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