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Digital Technologies in the Classroom Chapter 4 Teaching and Learning with Technology.

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Presentation on theme: "Digital Technologies in the Classroom Chapter 4 Teaching and Learning with Technology."— Presentation transcript:

1 Digital Technologies in the Classroom Chapter 4 Teaching and Learning with Technology

2 Input Devices in the Classroom Scanners Convert printed copy or images into a digital version With Optical Character Recognition (OCR) software, scanned text can be saved as a word processing file Page scanner scan one page at a time Flat bed scanners can scan one page or multiple pages and can scan from a book

3 Input Devices in the Classroom Digital Cameras Do not use film but instead capture images to a storage media May vary in resolution – the higher the resolution the sharper the picture but also the larger the size of the file it creates Storage media vary from floppy disk to memory card

4 Input Devices in the Classroom Digital Cameras Stored images are then downloaded to computer for viewing and editing Often come with small LCD screens on the back of the camera to preview images as you take pictures Digital photos can be used in any computer software or can be printed on photographic paper to create hard copy photos.

5 Input Devices in the Classroom Graphics Tablets Use a stylus to draw on an electronic pad Pressure of the stylus on the pad is converted to images or commands Allow for greater control and can therefore be used for creating art work The digitizer, an graphics tablet adaptation, lets teachers add notations to a computer image

6 Input Devices in the Classroom Sound Input Devices Personal microphones are a component of most multimedia computers Mics plug into the sound card port on the back of the machine The mic can be used to add commentary or record music to enhance a computer presentation or tutorial

7 Input Devices in the Classroom Pen Input Devices Pen input is used with Personal Digital Assistants (PDAs) The stylus is pressed against the PDA screen to record commands or handwritten notes which can be later read as a word processing file The PDA can also provide management tools such as calendars and phone books

8 Input Devices in the Classroom Touch Screens Computer monitor screens that are sensitive to touch Touch screens are best used to issue commands and make selections They can also be a useful assistive device for students with limited motor skills

9 Input Devices in the Classroom Video / Digital Capture Video capture cards let you stop a video and capture single still images of each frame as a digital file Once digital, the sequence of images can be edited and used in sequence as a digital video or used singly as digital graphics

10 Input Devices in the Classroom Electronic Whiteboards Like traditional whiteboards, dry erase markers can be used to write or draw on them Electronic whiteboards can then capture the writing or drawing and save it as a digital file Whiteboard files can then be printed or shared electronically

11 Output Devices in the Classroom Data Projection Data projectors display a room-size image of the computer screen to a large group LCD Projection Panel Sit on top of an overhead projector and are plugged into the computer Uses the overhead projector’s light source for display so they are limited by the quality of the overhead

12 Output Devices in the Classroom Data Projection Data Projector Uses LCD technology but has its own light source Can be fixed to the ceiling or used as a portable desktop unit Can usually display both digital (from computer) and video images (from VCR) Usually include speakers and a remote control

13 Output Devices in the Classroom Data Projection Converter Takes a digital computer signal and converts it for display on a television Very inexpensive compared to other digital display devices Resolution may not be as clear since most TV monitors to not have the display capacity of computer monitors

14 Output Devices in the Classroom Speakers and Headphones Small speakers plug into the sound card port of a computer to play sound associated with software Most sound card ports also have a headphone port to accommodate the use of headphones To accommodate multiple headphones, a splitter can be purchased a local electronic stores

15 Emerging Technologies Wireless Devices Computers and handhelds can be connected to a network via wireless technology Wireless networks eliminate the cost of retrofitting a school for network cables Wireless networks improve flexibility by freeing computers from cables that tether them to walls – computers can be moved to wherever learning is happening

16 Emerging Technologies Palmtop Computers PDAs are fast becoming palm top computers with scaled-down versions of the same software found on desk top machines Newer palmtops are expandable via small expansion cards that can add to their capabilities PDAs often come with sound, microphone and color for multimedia programs

17 Emerging Technologies E-Books Electronic books are tablets that display an electronic multimedia version of a book A single tablet can store many books which can be read and/or listened to by using simple navigational controls Ebooks can let you take notes as your read Some PDAs include e-book capability

18 Emerging Technologies Voice Activated Devices Speaking to the computer to input data rather than typing or clicking is accomplished via voice activation software Voice input technology is already widely used as an assistive device Voice activation can make computing more flexible by freeing users from proximity to keyboard or mouse

19 Emerging Technologies Computer Enhancements Improved Microprocessors Chips are becoming faster and more powerful More powerful CPUs will make it possible to perform more complex task faster Storage and Memory RAM chip size is increasing making programs faster to access Storage is increasing making it possible to load and run larger and larger programs Other storage devices (eg. DVD-Rs) are being developed to maximize portable storage.

20 Emerging Technologies Virtual Environments Virtual reality software and hardware can be used to create 3-D environments VR worlds can be representations of aspects of the real world or completely imaginary VR worlds can let students take “virtual fieldtrips” to places otherwise inaccessible

21 Computers in the Classroom Computer hardware makes it possible to enhance teaching and learning in many ways Computer software focuses the hardware on specific tasks appropriate to the classroom Teachers should review and evaluate both hardware and software carefully to ensure they have selected the best tools for teaching and learning


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