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October,2009. Story Background Han Dynasty has ruled the country for 2,000 years until now. Stable country and prosperous business, people are able to.

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Presentation on theme: "October,2009. Story Background Han Dynasty has ruled the country for 2,000 years until now. Stable country and prosperous business, people are able to."— Presentation transcript:

1 October,2009

2 Story Background Han Dynasty has ruled the country for 2,000 years until now. Stable country and prosperous business, people are able to live and work in peace. However, today, at the late Han Dynasty, riots as well as the shaken imperial power, there was much confusion and fighting between the groups of people who ruled the different parts of China, three factions, Wei, Shu and Wu are especially powerful. Cao cao, Liu bei and Sun quan are on behalf of these three forces, began to recruit widely and expand each area. Other evil forces, are ready to make trouble in secret and crave for the throne. Players are as the members of Wei, Shu and Wu factions, must build up their strengths and root out evil forces, established their own great reunification.

3 Overview The game style is based on cute three kingdom as story background. Making the cities attack between lord in three kingdom periods, developed into business fighting in modern city. The fighting target among players has changed from city to business assets. This Web game is based on FlashRPG as the major mode, as well as the warrior cultivation, business strategy, form team PKand game instance. Required Configuration Flash 9.0+ IE 5.5+Firefox CPUP4 1G+ Memory more than 128 M HDmore than 40 M

4 Overview Game Objectives: This game have lots of heroes in three kingdom, treasure, skills, cute art style, various occupations, upgrading system, business assets and beautiful game graphic. Game Features Pure flash MMORPG(no client) Classical & modern background integration Pleasant game graphic Innovative game play Equipment forging system Skills upgrading system Warrior recruit and foster system Ranking, title and achievement system Charging on-hook system Trade and market auction system Large story quest system Items collecting system Common game instance, hero game instance system PKguild war, nation war system Faction, guild and form team system Reborn system Modify equipment with sockets Charging items system

5 Map of China- Major force and the control city Gameplay Elements Faction City Wei The newbie zone Wei 1-10lvl tasksfamiliar with basic operation Wei 10-20lvl taskfurther learn game Shu The newbie zone Shu 1-10lvl tasksfamiliar with basic operation Shu 10-20lvl taskfurther learn game Wu The newbie zone Wu 1-10lvl tasksfamiliar with basic operation Wu 10-20lvl taskfurther learn game Contested city Hung Jin Jiao 20-30lvl tasksintroduced PK and competed for assets stage Dong zhuo and Lv bu -30-40lvl tasks introduced Dong zhuo plot -40-50lvl tasks, introduced Lv bu plot -50+ level tasks

6 The relationship among city, road, lot section of land ground, building and room. Gameplay Elements

7 Economic System Gameplay Elements Gold knife-shaped coin Awards for game quest Sell the dropped equipment and items Make deal with other players Use gold for exchange in market Business assets output Beat other factions 'business assets Sell forging materials Buy equipment and items Employ warrior Business assets upgrade and repair Equipment repairs Trade with other players Buy forging materials Exchange gold in market Buy prepaid card for exchange High-level items and equipment

8 Game Function

9 Character Follow warrior Exp Function Building Players status Building info. & players' position info. Mini-map in city Information management Game gold Chatting box FactionCityCity hint City Operation Interface

10 Game Function Operation Interface of the Room Character NPCMonsters or other players Exit

11 Game Function Fighting Operation Interface Warrior or teammate Enemy Character Enemy HP and emery Making moves time by enemy Unit HP and energy Unit making moves time Magic attack effect Hit damage Fighting itemsFighting skills Warrior fighting skills making move time of this skill

12 Game Function Players System – The whole game core PlayersEquipmentWarrior Business assets Items Skills Attribute Points Exp/Lvl Honor/ title Relation Quest Fighting ability Attract players to pursue various system by tasks awards Upgrading players fighting ability, can be upgraded Protect players assets, can be upgraded Provide economic support for players Changed players fighting ability and attributes in short time Used in battle with different game effects. Decided players 'fighting attributes, such as defense power Decided players 'equipment, learning skills and fighting power Kill boss, do tasks for getting Exp PK enemy faction and get honor and title Friends, team, guild

13 Game Function Skills System– Various gameplay Common skills Fighter Mage Wizard Doctor Players skills Kill shot skills Player Warrior Emergen cy skills Passive skills Four Occupation About 60 kinds of skills and 40 special effects Skills can be learned from trainer and skills book Skills can be upgraded according to skills proficiency When players was full in angry, they can release kill shot skills When fighting, players can use 5 skills and 3 items Emergency skills can save the day Passive skills can upgrade players fighting attributes effectively.

14 Game Function Equipment System – Endless Pursuit 10,000 various types equipments 3,000 kinds of equipment appearances More than 200 suits Equipment support 20 kinds of attributes strengthening Each player and warrior need 11 equipment and 1 fashion cloth Equipment support for socketsat most7 Equipment can be setting different levels of gemsat most 6lvl Divided into white, green, blue, purple and orange these five quality Equipment changed will affect players or warriors image.

15 Game Function Crafting System – The Peak Target Equipment break down Building & strengthe n Equipment with sockets Gem setting Equipment forging Gem removal Item composit e

16 Game Function Warrior System– the basic step for being Great player Warrior Equipment Special skills Attribute points Exp/Lvl Fighting ability Warrior have different quality, specialization skills Upgrading warrior 'fighting power,can be upgraded Different warriors have different specialization skills, this will decide warriors occupation Decided the fighting power, such as defense Decided warriors 'equipment, learning skills and fighting power Kill boss and get Exp Decided warriors specialization skills effect Specializati on points Followed warrior box Warrior management control box

17 Game Function Warrior System– The Basic Step for Being Great Player Grey and green shows different quality. Can wear equipment and gems Different occupation has special skills Can grow up Follow players for fighting together Need to pay for supporting fighting power Defense players business assets can change name, reborn Support strengthen, increase specialization points

18 Game Function Quest System – Basic Flow of the Task Receive the quest NPC Complete the quest NPC Receive the quest Players' quest list Completed the quest

19 Game Function Quest System Brief Introduction Quest run through entire game Included 1,200 quests The quest involve in about 700 NPC The quest involve in about 1,000 Monsters The quest involve in about 500 kinds of items The quest involve in about 400 game level, 2,000 rooms and 10 game instances. Various Quest Main quest/ Side quest Kill boss quest / Collecting quest Daily quest, Weekly quest, festal quest and circle quest Instance quest/ BOSS / Instance circle quest Robbing assets circle quest Get equipment/ Gem/ Suits /Warrior / Materials circle quest PK Honor quest

20 Game Function Kill boss/ Game Instance /Fighting System Enter the scene, some of the scene is instance Monster, will be active attack Click monsters to enter the battle Battle succeed, fallen equipment at random

21 Game Function Business Assets System– The Birthplace of Wealth Buy business assets after matching the condition Choosing lot section of land ground Establish Business Assets Success Wait to buy lot section of land ground Players business assets

22 Game Function Business Assets System– The Birthplace of Wealth Defend Business AssetsPrevent enemies from robbing and occupying Business assets manager Random NPC clientsin order to bring income Business assets function menu Protect business assets patrol party Warrior No.

23 Game Function Business Assets System– The Birthplace of Wealth Players can get income from the assets regularly Assets can rebuild, upgraded, rename and sell off If players dont be online for a long time, assets will be depreciation even recycle by system Assets are divided into faction city assets and the contested city assets Faction city assets cant be robbed and occupied The contested city assets possible for be robbed and occupied Players can own faction city assets after reaching a certain level

24 Game Function PK Honor System Players in the same faction are not allowed PK, but allow tourney In our faction city, the other faction players are not allowed to PK with our faction players In the contested city, all players can PK freely. System is setting some neutral zone, such as the railway station and metro station, not allowed to PK PK,robbed the business assets will increase honor If players PK the higher level than oneself, they can get more honor When reaching a certain title, players can buy advanced honor suits PK with other players, will be recorded in their personal feud lists

25 Game Function Item Charging System – Charging Equipment

26 Game Function Other System – Great Game Functional Experiences

27 Game Function The Background Management Syetem Server Information Query Online players information query Issue game announcement Game accounts and character management Gold flow Gold consumption statistics Recharging record query Log in information query Item query Equipment management Assets management Warrior management Trade query Game events management

28 Gameplay Flow

29 Game Development and Management Introduction Adopt Visual Studio 2008 to develop Server code Adopt Flex Builder 3.0 to develop Client code Adopt 3D Max 9.0 to make 3D data Adopt Perforce 4 to make binary data version control Adopt VSTS to control code version and manage documents Adopt Bug Tracker for quality tracing Self-developed city, room generated and editor system Self-developed game level map editor system Self-developed quest editor system and NPC, data editor system

30 Game Development and Management Introduction Game instance example

31 Development Team Introduction Awards & Honors History 2001Year Microsoft.net was third in Software Developing Competition China-Beijing 2003Year was third in Microsoft Imagine Cup Software DesignChina-Beijing 2004Year Win championships in Global Microsoft Imagine Cup 3D renderBrazil-St. Paul 2005Year World silver medalist in International computer software and hardware competition Rumania - Suceava 2005Year Win championships in Microsoft Imagine Cup Software Design China-Beijing 2005Year World silver medalist in Microsoft Imagine Cup Software Design Japan- Yokohama 2005Year Win championships in Global Microsoft Imagine Cup 3D render Japan- Yokohama 2006Year Win championships in Microsoft Imagine Cup Software Design China-Beijing 2006Year The Best innovation awards in Microsoft Imagine Cup India- Delhi 2006Year World silver medalist in Microsoft Imagine Cup Interface Design India- Delhi 2007Year Win championships in International computer software and hardware competition Rumania - Suceava 2007Year Microsoft Dream Build Play win third prizeUS-Seattle 2007Year World silver medalist in Microsoft Imagine Cup Interface Design Korea-Seoul 2007Year Microsoft Imagine Cup Web 3 rd prizeKorea-Seoul 2007Year Win championships in NVIDIA graphic special effect Shade competition US-NVIDIA

32 Development Team Introduction Awards & Honors History

33 Development Team Introduction Awards & Honors Overview

34 Thank you!


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