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Problem Solving & Program Design in C Sixth Edition By Jeri R. Hanly & Elliot B. Koffman 1-1
Figure 2.1 C Language Elements in Miles-to-Kilometers Conversion Program Open Pelles C and copy this program 1-2
Figure 2.2 Memory(a) Before and (b) After Execution of a Program 1-3
Figure 2.3 Effect of kms = KMS_PER_MILE * miles; 1-4
Figure 2.4 Effect of sum = sum + item; 1-5
Figure 2.5 Effect of scanf("%lf", &miles); 1-6
Figure 2.6 Scanning Data Line Bob 1-7
Figure 2.7 General Form of a C Program 1-8
Figure 2.8 Evaluation Tree for area = PI * radius * radius; 1-9
Figure 2.9 Step-by-Step Expression Evaluation 1-10
Figure 2.10 Evaluation Tree and Evaluation for v = (p2 - p1) / (t2 - t1); 1-11
Figure 2.11 Evaluation Tree and Evaluation for z - (a + b / 2) + w * -y 1-12
Figure 2.12 Supermarket Coin Value Program 1-13
Figure 2.12 Supermarket Coin Value Program (contd) 1-14
Figure 2.13 Batch Version of Miles-to-Kilometers Conversion Program 1-15
Figure 2.14 Miles-to-Kilometers Conversion Program with Named Files 1-16
Figure 2.15 Compiler Listing of a Program with Syntax Errors 1-17
Figure 2.16 A Program with a Run-Time Error 1-18
Figure 2.17 Revised Start of main Function for Supermarket Coin Value Program 1-19
Figure 2.18 A Program That Produces Incorrect Results Due to & Omission 1-20
Credit hours: 4 Contact hours: 50 (30 Theory, 20 Lab) Prerequisite: TB143 Introduction to Personal Computers.
Chapter 3: Top-Down Design with Functions Problem Solving & Program Design in C Sixth Edition By Jeri R. Hanly & Elliot B. Koffman.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Chapter 6: Modular Programming Problem Solving & Program Design in.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Chapter 11: Structure and Union Types Problem Solving & Program Design.
Addition 1’s to
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Chapter 5: Repetition and Loop Statements Problem Solving & Program.
Addition Facts = = =
TWO STEP EQUATIONS 1. SOLVE FOR X 3. DIVIDE BY THE NUMBER IN FRONT OF THE VARIABLE 2. DO THE ADDITION STEP FIRST.
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ALGEBRAIC EXPRESSIONS Step 1 Write down the question Step 2 Plug in the numbers Step 3 Use PEMDAS Work down, Show all steps.
MULTIPLICATION EQUATIONS 1. SOLVE FOR X 3. WHAT EVER YOU DO TO ONE SIDE YOU HAVE TO DO TO THE OTHER 2. DIVIDE BY THE NUMBER IN FRONT OF THE VARIABLE.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Chapter 10: Recursion Problem Solving & Program Design in C Sixth Edition.
ADDING INTEGERS 1. POS. + POS. = POS. 2. NEG. + NEG. = NEG. 3. POS. + NEG. OR NEG. + POS. SUBTRACT TAKE SIGN OF BIGGER ABSOLUTE VALUE.
SUBTRACTING INTEGERS 1. CHANGE THE SUBTRACTION SIGN TO ADDITION 2. TAKE THE INVERSE OF THE SECOND NUMBER 3. FOLLOW THE RULES FOR ADDITION 4. ADD THE OPPOSITE.
25 seconds left….. 24 seconds left….. 23 seconds left…..
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