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Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

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Presentation on theme: "Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction."— Presentation transcript:

1 Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction Lab http://vhil.stanford.edu http://vhil.stanford.edu

2 Overview Metrics of Copresence (Believability): Theories, terms, empirical examples Quick Revisit to the Uncanny Valley Strategic Transformations of Agents: –“Augmented Social Interaction”

3 Copresence What is it? –Is that virtual human perceived as if it were a physical human? Is it measurable? Synonyms: Social Presence, Believability, Engagement, Rapport, Interactional Synchrony

4 Current Methodology: Questionnaires Questionnaires 95 percent of copresence research Problems with Questionnaires: –Ambiguity: "How much did it seem as if you and the other people both left the places where you were and went to a new place?“ -Demand Characteristics -Implicit/subconscious

5 How do you measure copresence? Questionnaires (95%) cheap and easy Open ended interviews Physiologically (brain activity, heart arousal, skin conductance) Memory for objects in VR (compared to physical space) Presence as absence (in VR does the physical world disappear) Behavior (do in VR as people do in physical space: nonverbal behaviors, learning, physical reactions, etc.) Today: Proxemic behavior, Eye Gaze, Disclosure, Turing Tests, Learning

6 Social Presence and Proxemics

7 Proxemics Background Studied extensively in psychology and anthropology since 1950’s Equilibrium Theory (Argyle & Dean, 1969) –NVB’s trade off –Predictions in regards to proxemics Do proxemics patterns hold true with virtual people?

8 Sample Proxemics Task

9 Sample Data

10

11 Equilibrium: Personal Space and Gaze

12

13 In the “Real World”: Second Life

14 Personal Disclosure (verbal and nonverbal) Show movie

15 Eye Gaze as Copresence Proxy

16 TSI: Detection: Nonverbal Turing Test

17 Learning

18 Uncanny Valley Revisited StaticLowMediumhigh BlockN >20 BearN >20 HumanN >20 Head Movement Realism Measures: Subjective Ratings Gaze/Head Movements Memory Proxemics

19 Transforming Agents to be Effective (Believable?)

20 Collaborative Virtual Environments

21 Transformed Social Interaction (TSI) Actual Behavior Strategic Filter Transformed Behavior

22 3 Dimensions of TSI Transforming Self Representation Transforming Social-Sensory Abilities Transforming Social Context

23 TSI: Augmented Gaze Gaze is powerful: –Learning (Sherwood, 1987) –Persuasion (Morton, 1980) –Physiological Arousal (Wellens, 1987) –Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988)

24 TSI: Augmented Gaze

25 TSI: Digital Chameleon

26 Persuasive passage read by Agent 60 subjects –Mimic (4s lag) –Recording of other subject

27 TSI: Digital Chameleon

28 TSI: Facial Identity Capture

29 TSI: Identity Capture Similarity among people results in: –Attraction (Shanteau & Nagy, 1979) –More Persuasion (Chaiken, 1979) –More purchases (Brock, 1965) –More altruistic helping behavior (Dovidio, 1984) –Trust (DeBruine, 2002)

30 Facial Identity Capture: High Info, Familiar Target National random sample (N = 200) 1 Week before presidential election Viewed candidate photos while evaluating Bush and Kerry 3 groups of subjects –No morph –Bush Self, Other Kerry –Kerry Self, Other Bush

31 TSI: Facial Identity Capture

32

33 The Virtual Mirror

34 The Proteus Effect

35 Learning: Augmented Social Perception T

36 Learning: Transformed Proximity

37 Learning: Virtual Knockout

38 Ethics

39 Collaborators Megan Miller Andrew Orin Nicole Lundblad Julia Hu Claire Carlson Aaron Sullivan Boyko Kakaradov Hassan Adubu Stanford Graduate Students/ Post Docs Nick Yee Dan Merget Manos Pontikakis Kayur Patel Robby Ratan Hunter Gehlbach Stanford Faculty Shanto Iyengar Cliff Nass Roy Pea Byron Reeves Dan Schwartz UCSB Faculty/ Post Docs Andy Beall Jim Blascovich Jack Loomis Matthew Turk Rosanna Guadagno Thank you! Virtual Human Interaction Lab http://vhil.stanford.edu Josh Ainslie Adrian De La Mora Jon Shih Jaireh Tecarro Sam Warburg Kathryn Rickertsen Jerry Yu Stanford Undergraduates Berkeley Faculty Ruzena Bajcsy Jaron Lanier

40 Applications Learning Communication Technology Advertising Politics

41 Face to Face TSI?


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