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DIGITAL NATIVES How today’s youth are different from their ‘digital immigrant’ elders and what that means for classrooms.

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Presentation on theme: "DIGITAL NATIVES How today’s youth are different from their ‘digital immigrant’ elders and what that means for classrooms."— Presentation transcript:

1 DIGITAL NATIVES How today’s youth are different from their ‘digital immigrant’ elders and what that means for classrooms

2 Digital Natives October 27, 20062 What does this mean: Digital Natives?

3 Digital Natives October 27, 20063 Digital native – Born 1985 Personal computers are 10 years old

4 Digital Natives October 27, 20064 Digital native – Kindergarten 1990 Tim Berners-Lee writes World Wide Web program

5 Digital Natives October 27, 20065 Digital native – Middle School 1996 Palm Pilot goes on the market

6 Digital Natives October 27, 20066 Digital Native – High School 1999 Sean Fanning creates Napster

7 Digital Natives October 27, 20067 Digital Native – Graduates High School 2003 iPod - 2002

8 Digital Natives October 27, 20068 Digital native – Late Teens - Early 20s Blogs - 1997

9 Digital Natives October 27, 20069 Digital native – Late Teens - Early 20s Wikipedia - 2001

10 Digital Natives October 27, 200610 Digital native – Late Teens - Early 20s Del.icio.us - 2003

11 Digital Natives October 27, 200611 Digital native – Late Teens - Early 20s Skype - 2003

12 Digital Natives October 27, 200612 Digital native – Late Teens - Early 20s Podcasts – 2004

13 Digital Natives October 27, 200613 Digital native – Late Teens - Early 20s YouTube – 2005

14 Digital Natives October 27, 200614 6 new realities in the life of digital natives and what they mean for them and for you

15 Digital Natives October 27, 200615 Reality 1 Media and gadgets are ubiquitous parts of everyday life

16 Digital Natives October 27, 200616 Home media ecology - 1975 Product Route to home Display Local storage TV stations phone TVCassette/ 8-track broadcast TV radio broadcast radio stereoVinyl album News mail Advertising newspaper delivery phone paper Radio Stationsnon-electronic Tom Wolzien, Sanford C. Bernstein & Co

17 Digital Natives October 27, 200617 Home media ecology – now Product Route to home Display Local storage cableVCR TV stations phone/DSLTV Info wirelessradioDVD “Daily me” broadcast TVPCWeb-based storage content iPod /MP3server/ TiVo (PVR) Cable Nets broadcast radiostereoPC Web sites satellitemonitorweb storage Local news mailheadphonesCD/CD-ROM Content from express deliverypager individuals iPod / storageportable gamerMP3 player / iPod Peer-to-peer subcarriers / WIFIcell phonepagers - PDAs Advertising newspaper deliveryphonecable box Radio stationsPDA/Palmgame console game console paper Satellite radionon-electronicstorage sticks/disks Adapted from Tom Wolzien, Sanford C. Bernstein & Co

18 Digital Natives October 27, 200618 Kaiser Family Foundation, Generation M, March 2005

19 Digital Natives October 27, 200619 Reality 2 New gadgets allow them to enjoy media and carry on communication anywhere

20 Digital Natives October 27, 200620 Mobile devices 73% of adults own cell phones 77% of young adults and 67% of teens own them CBS MarketWatch survey 6.13.06

21 The communications Swiss Army knife Percentage of cell phone owners whose phones have this feature Percentage who use this feature now on their cell phones Don’t use it now, but would like to have it Send and receive text messages 75% 35%13% Take still pictures39% 28%19% Play games63% 22%12% Access the internet44% 14%16% Send / receive email43% 8%24% Trade instant messagesNA 7%11% Play music21% 6%19% Record their own video clips22% 6%17% Get mobile mapsNA 4%47% Watch video or TV programs13% 2%14%

22 Digital Natives October 27, 200622 Mobile devices 55% of adults own digital cameras 62% of young adults and 43% of teens own them 51% of young adults share photos on the internet

23 Digital Natives October 27, 200623 Mobile devices 43% of adults own video cameras 37% of teens own them 22% of young adults share videos online

24 Digital Natives October 27, 200624 Mobile devices 40% of adults play video games 83% of teens do so Kaiser Family Foundation – March 2005 43% of young adults play games online

25 Digital Natives October 27, 200625 Mobile devices 30% of adults own laptops 43% of young adults and 32% of teens own them

26 Digital Natives October 27, 200626 Mobile devices 20% of adults own MP3 players 45% of teens own them CBSMarketwatch survey 6.13.06

27 Digital Natives October 27, 200627 Mobile devices 11% of adults own a PDA or Blackberry 7% of teens own them

28 Digital Natives October 27, 200628 Media experiences “by other means” 24% of radio consumers occasionally listen to radio programs on something other than a radio console – computers (84%), iPods (26%), cell phones (7%), PDAs (2%) 13% of TV viewers occasionally watch shows on something other than TV sets – computers (87%), cell phones (9%), iPods (3%)

29 Digital Natives October 27, 200629 Reality 3 The internet is at the center of the revolution

30 Digital Natives October 27, 200630 Download music – 51% Share own creations – 33% Activities of young greatly outpace their eldersActivities of young are not as great as their elders For a full list of activities tracked by PIP please go to: http://www.pewinternet.org/trends/Internet_Activities_4.26.06.htm

31 Digital Natives October 27, 200631 Different people use the internet in different ways – Generations Young Instant message Games Wireless Dating Housing New jobs Create content P2P services Play games Cultural information Rate things Adult content Gen X / Boomers Transactions Get news / politics Health Job-related information Information for new jobs New housing Religious information Seek online support Seniors Email Weather Use government web sites Get maps directions Research travel

32 Digital Natives October 27, 200632 Reality 4 Multi-tasking is a way of life – and people live in a state of “continuous partial attention” --- Linda Stone

33 Digital Natives October 27, 200633 Kaiser Family Foundation, Generation M, March 2005

34 Digital Natives October 27, 200634 Kaiser Family Foundation, Generation M, March 2005

35 Digital Natives October 27, 200635 Reality 5 Ordinary citizens have a chance to be publishers, movie makers, artists, song creators, and story tellers

36 Digital Natives October 27, 200636 33% of online teens share their own creations online, such as artwork, photos, stories, or videos Content creation

37 Digital Natives October 27, 200637 32% have created or worked on webpages or blogs for others, including those for groups they belong to, friends or school assignments Content creation

38 Digital Natives October 27, 200638 22% report keeping their own personal webpage Content creation

39 Digital Natives October 27, 200639 19% have created their own online journal or blog Content creation

40 Digital Natives October 27, 200640 Content creation 19% say they remix content they find online into their own artistic creations

41 Digital Natives October 27, 200641 Reality 6 Everything will change even more in coming years

42 Digital Natives October 27, 200642 The J-curve laws Computing power doubles every 18 months – Moore’s law Storage power doubles every 12 months – disk law Communications power doubles every 2-3 years with improvements in fiber optics and compression – Gilder’s law –Spectrum power is enhanced with efficiency improvements in spectrum allocation and use

43 Digital Natives October 27, 200643 Impact and implications Teens expect to be able to gather and share information in multiple devices. They shrewdly sort out what communication and what information “belongs” on what device and under what circumstances. Conversations, research, and learning never end Being “present” with another person has a new meaning Those who have grown up with interactive media want to manipulate, remix, and share content. They also expect to be able to be in conversation with other creators.

44 Digital Natives From Dr. Kildare to Medical Teams Good Great

45 Digital Natives From Perry Mason to Legal Teams Good Great

46 Digital Natives From Superheroes to Super Teams Good Great

47 Digital Natives From Flash Gordon to NASA Good Great

48 Digital Natives From the Stand Alone Teacher of the 1950s…

49 Digital Natives To the Stand Alone Teacher of the 21 st Century

50 Digital Natives What does this mean for us? Build bridges between digital natives and digital immigrants Build collaborative working environments Build a new framework for thinking about our teaching methods October 27, 200650

51 Digital Natives Break-out Sessions October 27, 200651 1.Blogs - Room Kim S. and Kitty 2.Wikis - Room Kim K. 3.Web Tools - Room Jennifer 4.Web Wonders - Room Mandy and Robbie


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