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CoCreate OneSpace 2007 Training Model Manager 2007 User Training.

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Presentation on theme: "CoCreate OneSpace 2007 Training Model Manager 2007 User Training."— Presentation transcript:

1 CoCreate OneSpace 2007 Training Model Manager 2007 User Training

2 Welcome!

3 Agenda  Model Manager overview  User interface overview  Using Model Manager  Conclusion

4 1 Model Manager overview  This section covers: Model Manager description How it differs from previously released CoCreate products How it can help you work A user interface tour

5 1.1 What is Model Manager? Database Model Manager is your Modeling connection to the database. OneSpace Modeling Model Manager

6 1.2 Key features  Enhanced Bill of Materials (BOM) functionality Scan BOM BOM Editor BOM report wizard  Create new versions of Masterdata, or reuse existing Masterdata  More preferences to control the Model Manager user interface  Create tasks and schedule jobs Clash Analysis 2D Format Generation Plot

7 1.3 How does Model Manager help you work? ? Model Manager puts your data where it belongs—in a database. Database

8 1.4 How does Model Manager differ from Desktop and from Design Data Manager?  User interface  Behind the scene More robust integration  Improved use model Top-down save  Performance improvement

9 1.5 Starting Model Manager a a b b

10 1.5 Starting Model Manager (2) 2 2 3 3

11 1.5 Starting Model Manager (3) 1 1 2 2

12 1.6 The Model Manager and Design Data Management menu panels 1 1 2 2

13 1.7 Activate the Model Manager toolbar 2 2 1 1

14 1.8 Accessing Model Manager functionality: the Model Manager toolbar Workspace Save Reload Add Thumbnail DB Properties Reserve Unreserve Refresh Status All Allow Edit Save Snapshot

15 1.8 Accessing Model Manager functionality: the Modeling Structure Browser

16 1.9 Model Manager user interface tour  Workspace window  Dynamic menus  Load window  Refresh Status button  Status information  Save window  Online help

17 1.9.1 The Workspace window (1) 1 1 2 2 3 3

18 1.9.1 The Workspace window (2) a a b b

19 1.9.2 Dynamic menus

20 1.9.3 The Load window

21 1.9.4 The Refresh Status button

22 1.9.5 Status information

23 1.9.6 The Save window

24 1.9.7 Model Manager online help 1 1 2 2

25 2 Database integrity  Components of database integrity  Package files v. 3D data format

26 2.1 Components of database integrity  Model uniqueness (system ID)  Unique identifier for the database  Contents ID

27 2.2 3D data format  3D data formats vs. package files Today’s training

28 2.2 3D data format (2)  3D data formats vs. package files, continued Factors to consider

29 2.3 Preparing classroom data  Load  Assign new System ID  Save it to the database Use the Rename Wizard to create unique names

30 2.3.1 Assign new System IDs 2a 2c 2b

31 2.3.2 Save the model 2 2 3 3

32 2.3.3 Rename assembly/parts 1 1

33 2.3.4 Details 1 1

34 2.3.4.1 Model Name

35 2.3.4.2 Shared objects 1 1

36 2.3.4.3 Edit model name

37 2.3.5 Save 3D 1 1 2 2

38 3 Finding data  Basic search  Additional search fields  Save your searches

39 3.1 Basic search

40 3.1 Basic search (2) 4 4 5 5 6 6

41 3.2 Additional Search fields 1 1 2 2

42 3.3 Save your search 1 1

43 3.3 Save your search (2) 2 2

44 3.3 Save your search (3) 4 4

45 3.4 Modify your saved search 2 2

46 3.4 Modify your saved search (2) 6 6 4 4 3 3

47 3.5 Create a prompted search 3 3 9 9 5 5

48 4 Loading objects with Model Manager  Load from the Model Manager Workspace  The Load window  Check populated Details fields

49 4.1 Load from the Workspace window A A D D C C B B

50 4.2 The Load window (1) 1 1

51 4.2 The Load window (2) 2 2

52 4.2 The Load window (3) 3 3

53 4.2 The Load window (4) 4 4

54 4.2 The Load window (5) 5 5

55 4.2 The Load window (6) 6 6

56 4.3 Load Options

57 4.3 Load Options (2)

58 4.3 Load Options (3) 5 5 1 1

59 4.4 Tips: Loading 1 1 2 2

60 5 Refresh status 1 1 2 2

61 6 Adding thumbnails 1 1 2 2 3 3

62 7 Editing preferences

63 7.1 The Workspace tab

64 7.2 The Thumbnail tab 4 4

65 7.3 The Advanced tab

66 7.3 The Advanced tab (2)

67 7.3 The Advanced tab (3)

68 7.3 The Advanced tab (4)

69 7.3 The Advanced tab (5) Show attachment folders for models and drawings and Show shares folders for models checked Show attachment folders for models and drawings and Show shares folders for models not checked

70 8 Top-down saves in Model Manager  Save locations  Modify a part  Perform a top-down save  Create a change note

71 8.1 Three ways to save 2 2 1 1 3 3

72 8.2 Modify a part 1 1 2 2 3 3

73 8.2 Modify a part (2) 6 6

74 8.3 Top-down save 3 3 4 4

75 8.3.1 Filter and Search 6 6 5 5

76 8.3.2 Change note 7 7

77 9 Database properties

78 9.1 Database properties: Edit and Full modes 1 1 3 3 2 2

79 9.2 Database properties: Table Edit 1 1 2 2 3 3 4 4 5 5

80 10 Organizing Data Topics: Packets Projects Folders Favorites

81 10.1 Packets  Primary form of data access control  Like envelopes Open and edit contents Seal and send to another person or group Remove unwanted items

82 10.1.1 Packet Terminology  Personal packet  Working packet Data saved in working packet Reserved byEditable by me? Referenced in packet Someone else No Reserved in packet Me Yes Unreserved from packet No one No

83 10.1.2 Packets and work states a a

84 10.1.2.1 Working Packet 8 8 7 7 3 3 2 2 9 9 1 1 11

85 10.1.3 Copy/paste object(s) 2 2 3 3 4 4 5 5

86 10.1.4 Cut/paste object(s) 7 7 5 5

87 10.1.5 Drag and drop an object Single objects only 3 3 3 3

88 10.1.6 Send a packet 8 8 5 5

89 10.2 Projects  Organize and assign roles for folders and documents  Enabled by system administrator

90 10.2.1 Project Roles  Control who can access and change projects, folders, and documents  Default roles Project Manager – all permissions within the project OWNER – owns the project and has all permissions for the project Folder Creator – may create new folders Document Author – may create and change documents Document Reader – may view and save subprojects, folders, documents and files Releaser – may change a document’s state to released Part Releaser – may change a part’s state to released Locker – may change a document’s state to locked Approver – may change a document’s state to approved Designer – may create and change documents, view and save subprojects, folders, documents, and files Part Designer – may create and change parts

91 10.2.1.1 Roles and permissions RoleChange stateCreate folderCreate/Modify document View projects, folders, documents Project ManagerYes OWNERYes* ReleaserReleased onlyNo Yes Part ReleaserReleased onlyNo LockerLocked onlyNo Yes ApproverApproved onlyNo Yes Folder CreatorYes Document AuthorYesNoYes Document ReaderNo Yes DesignerNo Yes Part DesignerNo Parts onlyYes * OWNER role only has full permission on items they own

92 10.2.2 Creating Projects 5 5 4 4 3 3 2 2

93 10.2.3 Create a Project and Modify Roles 5 5 4 4 3 3 2 2

94 10.2.3 Create a Project and Modify Roles (2) 11 9 9 8 8 7 7 10

95 10.2.3 Create a Project and Modify Roles (3) 14 13 12 15

96 10.2.4 Controlling Project  The project whose roles control access to an item  A packet controlled by a project is governed by the project’s roles 6 6

97 10.2.5 Project Views and Visibility  Project view – items visible in the project  An item can be visible in more than project  Items visible in a project view might or might not be controlled by the project 2 2 5 5 4 4 6 6

98 10.2.5 Project Views and Visibility (2) 8 8 10

99 10.2.5 Project Views and Visibility (3) 15 14

100 10.2.6 Restoring the Confirmation Dialog

101 10.3 Folders  Organize documents and folders in folders  Inherit project’s roles Cannot assign roles or permissions directly to folders

102 10.4 Favorites  Your custom view of the data  Always includes My Subscriptions and My Packets  May include other items 2 2 1 1

103 10.4.1 Organize Favorites 5 5 4 4 2 2 1 1

104 11 Working in teams  Reserving and unreserving objects  Subscriptions  Notifications  Running Model Manager and Drawing Manager standalone

105 11.1 Reserving and unreserving objects  You must reserve an object before you can edit it  Only one person can reserve an object at a time  You must unreserve a reserved object before someone else can edit it

106 11.1.1 Reserving and unreserving activity You are ready to perform a teamwork exercise in Model Manager. With a partner, follow the directions below to:  Find a part  Reserve a part  Modify a part

107 11.1.1 Reserving and unreserving activity (2) You are ready to perform a teamwork exercise in Model Manager. With a partner, follow the directions below to:  Find a part  Reserve a part  Modify a part

108 11.2 Subscriptions 4 4 3 3 2 2 1 1

109 11.3 Notifications  Let you know when you are working on an older version  Compare your session data with the database data Interval determined in your preferences  Use Refresh Status All in Modeling to trigger a refresh  A pop-up dialog alerts you when you are working on an older version

110 11.3.1 Exploring Notifications 8a 6 6 4 4 8b 9 9

111 11.3.1 Exploring Notifications (2) 12 11

112 11.4 Investigating conflicts 2 2 1 1 3 3

113 11.4 Investigating conflicts (2)

114 11.5 Resolving conflicts  Assign new SysID to local model  Replace local model with DB model  Replace DB model with local model (DB Overwrite or New Version)

115 11.6 Model Manager and Drawing Manager standalone  Start from the Windows Start menu  Created for non-CAD team members  Install from Software Distribution Server  Launches 3D Access, Model Explorer, or Modeling to view models  Launches 2D Access, Drafting, or Annotation to view drawings  Limitations Cannot save drawings, models, or assemblies Cannot send a BOM view to Annotation

116 12 Reload 3D 1 1 2 2

117 12 Reload 3D (2) 4 4 6 6 9 9 3 3

118 12 Reload 3D (3) 12 11

119 13 Update

120 13 Update (2) 2 2

121 13 Update (3) 1 1 5 5 2 2

122 13 Update (4) 1 1 3 3

123 13 Update (5) 2 2 3 3 5 5

124 14 Partial Load 3 3 4 4 4a

125 14 Partial load (2)

126 15 Using snapshots 1 1 2 2

127 15.1 Saving a snapshot

128 15.1 Saving a snapshot (2) 9 9 11

129 16 Replace by version

130 16.1 Replace by version 5 5 8 8

131 16.1 Replace by version (2) 12a 12b

132 16.1 Replace by version (3) 13a 13c 13f 13b

133 17 Lightweight models  Graphical representation of a 3D model, without the geometry  Automatically saved starting with Modeling 2007  Benefits of Lightweight models when working with very large assemblies Load models faster and in less memory than full 3D models See the visual context around the models on which you are working Select models for reload visually rather than trying to identify them from a partial load structure  Limitations of Lightweight models Can’t modify a Lightweight model Can’t generate an eDrawings or XVL file from a Lightweight model Can’t use Lightweight models and simplifications together

134 17.1 Load Lightweight models 2a 4 4 2b

135 17.2 Change load type 2 2 1 1

136 18 Model Manager in Annotation  Start Annotation  Create an Annotation drawing  Save an Annotation drawing  Load an Annotation drawing  Modify associated 3D data  Save modified Annotation drawing

137 18.1 Start Annotation

138 18.2 The Model Manager 2D toolbar Workspace Save Add Thumbnail DB Properties Reserve Unreserve Update Titleblock

139 18.2 The Model Manager 2D toolbar (2)

140 18.3 Create and save a drawing (1) 1 1 2 2

141 18.3 Create and save a drawing (2) 3 3 4 4 7 7 6 6 9 9 5 5

142 18.3 Create and save a drawing (3)

143 18.3 Create and save a drawing (4) 11 12 13

144 18.4 Modify 3D object and update 2D drawing  Delete 2D and 3D data  Modify 3D object  Update 2D drawing  Save 3D and 2D

145 18.4 Modify 3D object and update 2D drawing (2)

146 18.4 Modify 3D object and update 2D drawing (3) 2 2 4 4

147 18.4 Modify 3D object and update 2D drawing (4) 5 5 3 3 7 7

148 18.4 Modify 3D object and update 2D drawing (5) 2 2 3 3

149 18.4 Modify 3D object and update 2D drawing (6) 5b 6 6

150 19 Title blocks

151 19.1 Create and place text on drawing

152 19.2 Customize text 3 3 4 4

153 19.3 Modify the text reference 3 3 2 2 4 4

154 19.3 Modify the text reference (2) 5 5 7 7 8 8

155 19.4 Modify title block frame type

156 20 BOM Editor  Masterdata  Scan BOM  Add Child part  Assign position numbers  View BOM  Edit BOM  Compare BOMs  BOM Checkpoints  BOM Splits  Options, Views, and Effectivities  BOM Report Configurations  Export BOM

157 20.1 Masterdata Masterdata for part #101 Masterdata for part #102 3D model Gear.sd 2D drawing of gear Gear.mi Material AMaterial B

158 20.2 Scanning a BOM 3 3

159 20.2 Scanning a BOM (2)

160 20.2 Scanning a BOM (3) a a b b d d c c

161 20.3 Add new child part to a BOM  Automatically link new Masterdata to top-level Masterdata  Manually place existing Masterdata under top-level Masterdata

162 20.3.1 Automatically link new Masterdata element to top-level Masterdata 2 2 3 3 4 4

163 20.3.2 Manually place existing Masterdata under top-level Masterdata

164 20.4 Assigning position numbers d d c c b b a a

165 20.5 Viewing a BOM report 3 3 4 4

166 20.5 Viewing a BOM report (2)

167 20.5 Viewing a BOM report (3)

168 20.6 Editing a BOM 2 2 3 3

169 20.6 Editing a BOM (2) 4 4

170 20.7 Comparing BOMs

171 20.7 Comparing BOMs (2)

172 20.8 BOM Checkpoints 2 2

173 20.8 BOM Checkpoints (2)

174 20.9 BOM Splits 4 4 3 3

175 20.10 Options, Views, and Effectivities 2 2 3 3 4 4

176 20.10 Options, Views, and Effectivities (2)

177 20.10 Options, Views, and Effectivities (3) 7 7

178 20.11 Report Configurations 2 2

179 20.12 Exporting a BOM Report 2 2 3 3

180 20.12 Exporting a BOM Report (2)

181 21 Managing Design Simplifications  Simplified representation of a part or assembly Obscures details Faster loads  Can’t create a simplification of a Lightweight model

182 21.1 Saving a simplification 4 4 1 1

183 21.1 Saving a simplification (2) 12 11 10 13 8 8 7 7

184 21.2 Verify simplification 4 4 2 2

185 21.3 Load a simplification 3 3 5 5 6 6 2 2

186  Common Task Information  Create a task: Clash Analysis  Create a task: 2D Format Generation  Create a task: Plot 22 Tasks

187 22.1 Common Task Information

188 22.2 Create a task: Clash Analysis 2 2 3 3 5 5 6 6

189 22.2 Create a task: Clash Analysis (2) 9 9 8 8

190 22.3 Create a task: 2D Format Generation

191 22.3 Create a task: 2D Format Generation (2)

192 22.4 Create a task: Plot

193 22.4 Create a task: Plot (2)

194 23 Conclusion  Summary  Other resources


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